安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Let me know if you do make an updated version Jack so I can link it on the main page.
I dont know if your still updating or keeping track of your wahammer 2 mods but i wanted to bring to your attention that when i use this mod I am having issues with the savage orcs not having their military building to recruit savage orcs.
Take care ty for the hard work.
since then your mod runs with errors ....???!!!
when a general dies and a new one is selected he no longer appears in the army and the game freezes. ???!!!!
best wishes sergeant steiner
Thanks for the mod.
I have a question. Is there a way for me to disable the Da Immurtalz RoR?
I have another mod that adds them in as a legendary unit and I am trying to not have repeats.
Thanks in advance if you can spare the time!
As for the archers, they were accidentally linked to a unique faction (Tinit - again, needing mixu's), but we've removed this and they'll be recruitable by everyone again.
Saebbi hasn't been online, so we'll ask him to review the update and push it. I'll also ask him to update the description to make the mixu's thing clearer.
@des
We'll double check the naming of the archers in the file
https://psteamcommunity.yuanyoumao.com/profiles/76561198075352652/myworkshopfiles/?appid=594570&p=1&numperpage=30
I'm new to modding and this was one of the first big mods I 'updated'. It was my fault when I fixed Saebbi's tables so that there was no CTD or errors flagging on RPFM (which there wasn't) and told him it was updated. What i din't realise was the mass amount of content that was updated since Saebbi last updated this mod. We're onto it though (and by we, I mean, I've done what I can and off loading a bunch onto Saebbi with his already big work load!)