全面战争:三国

全面战争:三国

Radious+Wuxing Matters More New
31 条留言
LuisAlaguna92 2022 年 11 月 12 日 上午 6:01 
Ok, cool, thank you!
DarkRite  [作者] 2022 年 11 月 11 日 上午 6:24 
If Radious doesn't work with TROM then I recommend just using the original Wuxing matters more mod by itself (cause this is a submod and requires it anyway). If TROM buffs weapons like Radious does then my mod would still technically work as it doesn't require Radious, but it's meant to be used for Radious as Radious buffs weapons in the game. Also if there's new weapons added by TROM then those would only be covered if they happen to be the same weapons from MTU or WU. It'd be best to double check with the author of Wuxing Matters more instead as again, this is a submod. I also haven't been playing 3k for awhile so I don't know if any mods have been drastically altered from the last time I played.
LuisAlaguna92 2022 年 11 月 11 日 上午 12:12 
Oh yes, I didn't realize this is for Radious, do you have any non-specific version? I would like to test this with TROM.
DarkRite  [作者] 2022 年 11 月 10 日 上午 4:00 
Radious is an overhaul mod so I don't understand what you're asking. This is obviously meant for Radious overhaul, if you're asking if Radious works with other overhauls that depends on the mod, but normally it requires a patch for it. For example the WU mod and it's radious compatibility patch submod. Though this also does cover MTU's stuff as well, so long as you're using the radious patch for that mod. So it's you use radious and then pick between MTU or WU, and this mod will make things work more smoothly when using those with the Wuxing matters more mod.
LuisAlaguna92 2022 年 11 月 10 日 上午 3:30 
Is it compatible with overhaul mods?
DarkRite  [作者] 2022 年 8 月 2 日 上午 10:14 
I've not hopped onto 3k in a long while, but unless the mods this requires have changed notably, it should still work as intended, provided the load order is correct.
기여믜 >< 2022 年 8 月 2 日 上午 4:05 
It's not working. What's the problem?
DarkRite  [作者] 2022 年 4 月 5 日 下午 2:46 
Unless MTU has added more weapons in a recent update then it should already work for those too, in hindsight should've added that to the description. But if more weapons have been added then let me know as I admittedly do not use MTU that often when playing 3k. But at least back when I last updated this mod, the MTU weapons from the MTU radious compatibility patch mod were covered.
Big D OG 2022 年 4 月 3 日 下午 2:03 
Can this work with MTU + Raidous
DarkRite  [作者] 2021 年 5 月 30 日 下午 9:12 
If you're asking if I speak Chinese (Mandarin or otherwise), the answer is no. If you're asking if the mod works with Chinese, then I do not know. By all accounts it should as the only thing I did was change some numbers, so it's a matter of if the original mod, Wuxing Matters more, works with chinese, which I believe it should. So long answer short, it should be fine even in chinese.
马保国丶 2021 年 5 月 30 日 下午 3:25 
有中文没
DarkRite  [作者] 2021 年 5 月 29 日 下午 5:28 
Yeah 3k no longer getting new things is a rather mixed bag for me. On one hand, I won't need to worry about updating my mods again, and so can enjoy using the mods I have and the mods I've made without worrying about the next update breaking them. But on the other I'd have liked to see a bit more things added to 3k.
HowDost 2021 年 5 月 29 日 上午 2:16 
Tanks for your reply everything work fine now, sadly CA abandoned 3K now, but all the mod can now reach it final and more stable edition now.
DarkRite  [作者] 2021 年 5 月 21 日 下午 1:28 
If you read possible alterations and/or ideas, you can read more about what was in the mod before I had to remake and reupload it, as well as what's in my private one. This is so that people can give feedback on what was in, what wasn't in, and other ideas in case they want them added in. Also at least presently I'm not playing 3k, been preoccupied with other games, that said I will return to 3k probably before warhammer 3 releases to see about making alterations to this mod if it's desired. I know someone wanted generals to have more hp, and I will definitely consider it when I get back around to 3k, but if there's other ideas people want, or don't want, then either list them in possible alterations discussion so that things are in one spot, or you can leave them here since this mod isn't really that big or popular.
DarkRite  [作者] 2021 年 5 月 21 日 下午 1:21 
@HowDost Currently this version only has the alterations to weapons, I have a private version I use with friends that has all the building buffs I've made. Though before I had to remake the mod due to the previous version of the public (and my private one) breaking and refusing to updated properly. There was building buffs in the public one, these buffs were making it so the han palace provided admin positions at max lvl, as was intended by base game. And made it so that turban forges could give weapons like han forges since turbans have a harder time getting stuff, especially in multiplayer since they don't have their quests. But yeah, as far as this version is currently, it doesn't have any building buffs.
HowDost 2021 年 5 月 21 日 上午 11:56 
Could you please remove the buildings buffs, thx a lot
i am pro at total war 2021 年 4 月 27 日 下午 12:22 
vanguards for example are designed for taking out mobs of enemies while champions are better at killing enemy generals and sentinels are better at tanking damage due to high evasion etc
i am pro at total war 2021 年 4 月 27 日 下午 12:22 
just fyi any character that isnt a generic who is meant for killing mobs is and always has been op lu bu is one such character guan yu and zhang fei are others. ps if you want op heroes just use wu itself in the wu mod or liu beis faction lol they both have loads of them. also in the case of the wu mod even generic generals late game can be op cause of all the skills they have with its havie submod. then there are turbans who have strong healing abilities etc. another thing to note is if you want them to be in prolonged melee then dismount first they take alot less damage when dismounted unless they are charged by cav. i cant tell you how many times ive gotten well over 1k kills in a s single battle with people like lu bu without breaking a sweat and thats just with radious not even counting wu which btw makes him even stronger. its all in how you use the different general types.
xjason905 2021 年 4 月 21 日 上午 10:56 
Thanks for considering my suggestion.

I do agree that mods like Wu/Havie skill tree does make some generals more OP at annihilating the enemy, since my only complain is that generals in Radious are not able to tank enemy attack as good as it they used to be back in vanilla, because more often than not, I can only use weaker generals to flank archers/behind to keep them from dying.

So what do you think about a slight buff to health, and a slight nerf to damage overall? That way generals that truly specialize in fighting, who most likely will have OP melee active/passive skill, will still be viable since they can rely on their skills to do the works, and since they are able to have more health to kill more enemy, a nerf to damage shouldn't be a big deal. It seems like a good adjustment on my book.

Any,way will look forward to your work regardless of what you decide. Thanks!
DarkRite  [作者] 2021 年 4 月 19 日 下午 1:08 
Probably when I get back around to playing 3k, I'm currently playing other games, mostly spellforce 3. And if I do give them an hp buff, it'll be slight, enough to make them a bit stronger, but not nearly enough to make it so you can just throw all strategy out the window. Though my favorite faction is Sun Jian's, and high lvl Sun Jian and Huang Gai when using WU and Radious together means everything dies and I literally don't have to worry about anything. It's rather funny honestly. Though I should really use other factions to get a better feel for whether generals are dying fast or not, though I've seen most generals in the mid to late game range be fine. Though I suppose many generics would still have trouble, especially if they don't have good equipment, which granted wuxing matters more makes less of an issue, but it's still important to have good equipment.
DarkRite  [作者] 2021 年 4 月 19 日 下午 1:04 
Radious generally likes to have things more balanced, and so that's why generals aren't as op, that said certain generals are still op, Sun Jian, literally doesn't die unless it's against a ton of cav, and that's because charge bonus ignores evasion to a large degree, though, you can get charge negate on Sun Jian to mitigate charge bonus. Now with WU mod the generals often get a lot of nice skills that are pretty busted, Huang Gai's being one of my favorite because he runs into enemies, and explodes. All this said, I do see what you're saying, in vanilla generals are stronger to the point some can literally take on whole armies by themselves. I probably won't buff general hp to the point they can do that again. As I do think some strategy should be involved with most characters, but I might give them a slight hp buff later on.
xjason905 2021 年 4 月 18 日 下午 12:58 
No offense taken but the vanilla game does have the generals being more broken than after the mod(s). The generals after Radious plays more like Shogun 2 generals in my experience with extremely lower health proportional to other melee units since Radious make them more beefy, which you can perfectly argue that it is better(or not), but it is definitely a bit deviated to 3KD vanilla base where Lu Bu could easily solo foot soldiers with little damage sustained (as long as not disturbed by champion/sentinel)

I am still attached to vanilla experience where the generals (in romance) should be depicted/played as formidable (broken/op) legends, especially for legendary man slaughter like Lu Bu.
i am pro at total war 2021 年 4 月 18 日 下午 12:36 
so no offense but it seems like you want gens to be utterly broken since you said they cant withstand 2-3 armies by themsellf? first of all if you use gens properly instead of suiciding them they can still get thousands of kills and second off they shouldnt be able to withstand that many enemies without the need for tactics. also lu bu in your game likely was dying quickly due to being on horseback against spears is my guess or just simply high quality units. this game is not dynasty warriors gens shouldnt be able to mow through everything with ease
xjason905 2021 年 4 月 18 日 上午 11:26 
So yeah. I would really appreciate it if you can buff the generals health a bit through a submod or a new update. Thanks for your work again!
xjason905 2021 年 4 月 18 日 上午 11:23 
Thanks for explaining. I do know that Radious nerfs generals a bit, but both Wu, Wu Havie improved skill mod, and also Wuxing Matter More mods should buff up the generals a bit. However, I am still finding my generals dying too fast, although the skill sets they have do make them somewhat OP if they manage to survive.

Not sure if this is intended by Radious, but so far I find that even Vanguard generals are not able to withstand 2 or 3 army by themselves for a duration of time. The only safe way for me to use my generals now is to use an infantry unit to tank the enemy frontal attack, and use my generals to flank from behind or side.

I am playing Lu bu in 194, and he loses about 1/3 health rather quickly, but only managed to rout 2 or 3 units. He only manages to kill 400~500 soldiers in a typical 4~5k battle size and he will be at low 25% by then. Sentinel generals are even worst in term of survival, except ZhaoYun of course.
DarkRite  [作者] 2021 年 4 月 18 日 上午 1:07 
I may end up putting them back in later, also radious does prefer for generals to not be as strong, that said, Wu kinda makes generals back to being pretty damn strong so long as they're a combat oriented general. I haven't had a lot of issues with generals dying too quickly on higher unit scales (that is none of mine have died too quickly, the enemy tend to die really fast but that's cause Sun Jian deletes things in duels, mostly generics). I may consider trying to increase general hp at some point but as of right now I wasn't even thinking to do that. So if I do decide to do that it might take a bit because I don't want to make generals too strong but a slight buff to hp might be fine.
DarkRite  [作者] 2021 年 4 月 18 日 上午 1:07 
@xjason905 The changes I've made is mostly just making it so that wuxing matters more works with radious, and is scaled for radious, basically meaning that the values are higher than they would be in wuxing matters more, due to everything being beefier in radious, but still lower values than radious or even some vanilla weapons. Other than that originally I had made it so that the palace provided admins and turban forges gave a chance for weapons, though because I was having trouble with the old version of this mod not working properly I had ended up cutting those building changes and forgot to put them back into the new version.
xjason905 2021 年 4 月 17 日 下午 1:29 
Thank you! Really appreciate your work! Can you please let people know what kind of changes you made in the mod?

Also, I still find that generals still die(or losing health) way too fast in Radious(before or after this mod), especially in larger army size setting. Can you please change it so generals have more health (at least same as a typical unit melee unit health?)
DarkRite  [作者] 2021 年 4 月 4 日 下午 1:32 
This should also technically work with MTU as well now, if it doesn't then let me know and I will instead make it an entirely separate version. For MTU load order is very similar to with WU, just have my mod above the radious compatibility patch and it should work fine. It does work for me but let me know if you guys have any issues.
小虫得豸 2021 年 4 月 1 日 下午 11:01 
It works! THANK YOU!
bigtj1988 2021 年 3 月 30 日 下午 1:48 
THANK YOU!!!