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I do agree that mods like Wu/Havie skill tree does make some generals more OP at annihilating the enemy, since my only complain is that generals in Radious are not able to tank enemy attack as good as it they used to be back in vanilla, because more often than not, I can only use weaker generals to flank archers/behind to keep them from dying.
So what do you think about a slight buff to health, and a slight nerf to damage overall? That way generals that truly specialize in fighting, who most likely will have OP melee active/passive skill, will still be viable since they can rely on their skills to do the works, and since they are able to have more health to kill more enemy, a nerf to damage shouldn't be a big deal. It seems like a good adjustment on my book.
Any,way will look forward to your work regardless of what you decide. Thanks!
I am still attached to vanilla experience where the generals (in romance) should be depicted/played as formidable (broken/op) legends, especially for legendary man slaughter like Lu Bu.
Not sure if this is intended by Radious, but so far I find that even Vanguard generals are not able to withstand 2 or 3 army by themselves for a duration of time. The only safe way for me to use my generals now is to use an infantry unit to tank the enemy frontal attack, and use my generals to flank from behind or side.
I am playing Lu bu in 194, and he loses about 1/3 health rather quickly, but only managed to rout 2 or 3 units. He only manages to kill 400~500 soldiers in a typical 4~5k battle size and he will be at low 25% by then. Sentinel generals are even worst in term of survival, except ZhaoYun of course.
Also, I still find that generals still die(or losing health) way too fast in Radious(before or after this mod), especially in larger army size setting. Can you please change it so generals have more health (at least same as a typical unit melee unit health?)