XCOM 2
Mandalorian 3rd Party Faction [WOTC]
102 条留言
Netra Kara 5 月 8 日 下午 1:01 
Any chance of "buildable Basilisk wardroid" mod?
karlomarpe416 4 月 12 日 上午 8:35 
can you make the sexy version?
Coyote 2024 年 11 月 18 日 下午 4:12 
Hi, I'm having an issue with the mod. The first time they appear, they are completely invisible and don't show up. Also, they break the game and cause it to crash. Can someone help me solve this?
RakkoHug~<3 2024 年 9 月 21 日 上午 6:15 
Nevermind, used work-around. :)
RakkoHug~<3 2024 年 9 月 20 日 上午 8:18 
Hi, I am running into some compatibility issues with Cannon Animation Redux. Would this mod be mostly functional without the Cannon Animation Redux?
Ty of Troy 2024 年 8 月 18 日 下午 7:39 
does this work for LWOTC
ALEXX 2024 年 3 月 5 日 下午 1:38 
Hey, I might have a dumb question, but the mandos just do not want to spawn during recover raider materials missin. Is there a fix for that, or do I miss something?
Slackboy101 2024 年 2 月 23 日 下午 10:48 
this works well with Raider Relations
RAAMPEAK 2024 年 2 月 1 日 下午 3:31 
do they stand well with lwotc though
Adenn666 2024 年 1 月 12 日 上午 7:44 
Probably a dumb question, but you said Cannon Animation Redux is needed for animations. Is that only necessary so they hold heavy weapons correctly? Last time I tried that mod it made my soldiers hold a few mod added heavy weapons weird so I just want to know if all it's used for here is ensuring the Mandalorians hold weapons correctly.
Donovan 2023 年 10 月 14 日 下午 4:17 
@fmmfreeagent same
fmmfreeagent 2023 年 9 月 13 日 上午 10:54 
all mandalorians are spawing as imperials, am i missing a config.ini thing i need to do?
MostlyHarmless  [作者] 2023 年 8 月 3 日 上午 5:51 
Not at the moment, no. You might be able to use XSkin or Weapon Skin Replacer to use the skin on another weapon but I can't remember the template/archetype name offhand.
DommyMothy 2023 年 8 月 1 日 下午 10:09 
The assault cannon looks really nice. Is that model/weapon available to players?
MostlyHarmless  [作者] 2023 年 7 月 19 日 上午 9:55 
It's one of the those things I've thought of but don't know if I'll get around to doing.
DommyMothy 2023 年 7 月 6 日 上午 5:33 
Lost my ♥♥♥♥ when I saw a basilisk droid show up on one of their faction missions. You do an amazing job with this. The faction is a true horror on Legendary + Beta Strike.

Goodness, is the basilisk available to player use somehow?
MostlyHarmless  [作者] 2023 年 4 月 19 日 上午 4:32 
Not with the way the mod is currently set up, no.
altiRezo 2023 年 4 月 18 日 上午 7:29 
I suppose it isn't possible to have them both as resistance and raiders? I mean both as separate sitreps.
MostlyHarmless  [作者] 2023 年 4 月 11 日 上午 3:51 
Their voices worked last time I ran this mod. I'll give it another try when I can get around to it to see if it's still working for me.

It wouldn't be the first time something broke when I turned my head.
MaCC165 2023 年 4 月 11 日 上午 1:19 
i rly asked cause the mandalorians dont have/use any voice, what could cause htis?
MaCC165 2023 年 4 月 10 日 上午 5:29 
oh, the have voices by default? For me they dont talk at all
MostlyHarmless  [作者] 2023 年 4 月 10 日 上午 5:27 
Other than the ones they have by default? You would need the mod tools to change their voices, which are defined in the archetypes.
MaCC165 2023 年 4 月 10 日 上午 4:03 
is there anyway to let them use voices/voicepacks?
MostlyHarmless  [作者] 2023 年 2 月 17 日 上午 7:03 
@Joadow2: That's going to be the case with most 3rd party factions as they tend to use the same team slot.

@Bruce Wayne: Glad to hear you're enjoying it. :)
MostlyHarmless  [作者] 2023 年 2 月 17 日 上午 7:00 
@ RedDobe: I personally use the original WOTC Primary Secondaries mod (instead of by True Primary Secondaries) without Musashi Mod Fixes. Last time I used this mod that combo worked.

I've yet to use TPS so I dunno about that one.
RedDobe 2023 年 2 月 16 日 下午 6:54 
Dual wielded pistols requires true primary secondaries and Musashi's Mod Fixes. Do I need those for the dual wield to work?
Joadow2 2023 年 1 月 29 日 下午 4:07 
This is a very simple fix, but i felt like telling you the black legion and the mandalorians spawn as allies for some reason.
Bruce Wayne 2023 年 1 月 6 日 上午 5:06 
Thank you for your time and effort! This is great!
MostlyHarmless  [作者] 2022 年 10 月 4 日 上午 8:46 
@Ajax71: Conflict sounds likely but I don't know what the specific cause could be or how to fix it.

@LLCoolZJ: In theory, it is probably safe to use Mandos set as resistance together with other resistance focused mods. I can't say so definitively though because I haven't done so myself.

As for having Mandos as both raiders and resistance, that is not a function built into this mod.
LLCoolZJ 2022 年 9 月 23 日 上午 4:08 
Would it be possible to have the Mandalorians appear as both raiders and resistance militia? And would setting them to resistance conflict with other mods that changes the militia like the one that makes them Clone Troopers?
Ajax71 2022 年 7 月 19 日 上午 6:41 
Any idea why my Mandalorians looks like a droids? I suppose it might be conflict with advent to cis is there any way to fix it?
MostlyHarmless  [作者] 2022 年 4 月 10 日 下午 6:43 
So it's been a while since I've answered questions but I'll go ahead and answer the recent ones in case anyone else happens to be wondering the same things.

@N O r: That would basically require a separate mod.

@BigNasty: I have listed some mods in the suggested mods section that can boost the chance of the sitrep occurring. Using those and waiting for a Guerilla Op to generate with the sitrep is the best method I'm aware of. I believe there is a console command that can supposedly generate sitreps but I've never been able to get it to work during my tests.

@Grimjaw: The archetype address for the cannon is MotOR_Raiders_Weapons.Archetypes.WP_QuadCannon. MandalorianRaider_BattlerM2_WPN is the template name. There is also an M3 version but they both use the same archetype.
MostlyHarmless  [作者] 2022 年 4 月 10 日 下午 6:33 
Posted an update. Details are below.

-Tier 1 Rally Master can no longer call reinforcements
-Field Marshall may now only call reinforcements once (but in doing so calls a rallymaster who also has the ability to reinforce).
-Updated mesh for TCW backpack missile launchers so that the missile will no longer be visible after it fires.
-Made updates to packages to ensure consistency across Old Republic Mandalorian mods.
Grimjaw 2022 年 1 月 13 日 上午 1:24 
question, the Assualt cannon used in th emod is it in the mods files? I like to use the weapon skin replacer and would love to use it as a later level upgrade for the Clones rotary canon but i'd need to know its labelling in the config files.
N O r 2021 年 12 月 21 日 上午 10:01 
Very well made finally i was able to encounter this guys XD.
Yappers Only 2021 年 12 月 15 日 上午 3:11 
Is there a way to test this mod by itself rq? i have Quick Start mod to skip beginning straight to HQ, and am trying to see if mandalorians even spawn in. I tried them as eTeam_Resistance and it wasnt working, just random people with vests
N O r 2021 年 12 月 5 日 下午 11:38 
Weird question, can you make TCW looking version resistance faction and the Old Republic version renegade faction but both working at the same time with a chance of both encountering each other XD? (had to ask tis just to cool:P)
N O r 2021 年 11 月 27 日 上午 6:33 
Tyvm ive been trying to figure it out
MostlyHarmless  [作者] 2021 年 11 月 27 日 上午 6:18 
The sitrep name is "MandalorianRaiders"
N O r 2021 年 11 月 26 日 下午 9:12 
what is the name for this faction to add as a category on multiple sitrep guaranteed? i have it as...+Cat2 = "MandalorianIncursion" is that correct?
MostlyHarmless  [作者] 2021 年 10 月 12 日 上午 7:54 
If you only want the Darksaber it would be simpler to use the one from the Lighsaber Ghost Templates mod (requires Iridar's XSkin to use).

The reinforce ability should be only 1 or 2 uses, but Marshalls can call in Rally Masters who can also reinforce. The idea was to allow them to call in enough reinforcements to make it feel like you're competing with an actual faction, especially when fighting against Marshalls. I'll give the reinforcement ability charges another look and maybe limit them to a single use for Rally Masters if it's not already set up that way.

I use RPGO which adds the slash ability so I tend to forget to add it to the melee weapons in my mods. I'll make some notes to look into that.
The Magic Conch 2021 年 10 月 8 日 上午 6:45 
@Roland3170, hey I noticed that the primary Darksaber has no slash ability. I noticed this with the Vibro Double-Sword from the Old Republic melee weapons pack too. Is their anything you can suggest that I can do to fix the issue.
DommyMothy 2021 年 9 月 24 日 下午 10:15 
What's the intended limit on their ability to call reinforcements? Are they meant to be once per mission abilities for marshals?

On Legendary Beta Strike I had a supply raid with endless reinforcement spam coming from Field Marshals and whomever he called down.
Yappers Only 2021 年 9 月 6 日 下午 4:38 
any way to disable all the functions except the Reclaimed Darksaber? ive been messing with the mod load order to get mandos working but no luck.
Hazhe 2021 年 8 月 10 日 下午 2:52 
Oh that sounds awesome, but yeah
unfortuntately nobody has made an Advent to Rebel Alliance and when your play with for example Imperial Advent, a Separatist droid Remnant can be an awesome Sitrep like in the Battlefront 2 campaign 501 journal
MostlyHarmless  [作者] 2021 年 8 月 10 日 上午 8:21 
I have a Hutt Cartel one I'm working on at the moment. I might do one more 3rd Party Faction after that, depending on how I'm feeling. If I do another though it will be a minor faction as well. Major factions are better done as Advent Replacers IMO.
Hazhe 2021 年 8 月 9 日 下午 7:43 
Can you maybe do it with some other SW factions? like the Rebels, Imperials or Droids? Only if you want of course
MostlyHarmless  [作者] 2021 年 6 月 30 日 下午 4:12 
Posted an update to the beskad UPK. This was done to ensure compatibility with a melee weapons mod pack (including the beskad) that I am about to release.

@99Kingcarl : I have no idea if this mod is Long War compatible. I have heard that Advent2Empire is LW compatible but there will be a lot of custom enemies added by LW that will still be Advent as A2E doesn't account for them. Advent2Rebels is a maybe some day thing.

@armbarchris: Sorry. I don't know what could cause this.
Geek4EverTerry 2021 年 6 月 9 日 下午 5:35 
Where can we get that Black Saber?
99Kingcarl 2021 年 5 月 30 日 上午 6:24 
I really love all your star wars themed mods, great work! do you know if this mod (and you Advent to empire mod) work with Long war of the chosen?
Also, is there any chance for a "Advent to rebel scum" mod in the future? I am sure many would appreciate that.
and now: have my silly and useless steampoints!