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报告翻译问题






Can you please do the skins of original and PM
I don't know about other programs, but in Blender, just be sure that in vertex groups an item and a person have a same name for that bone.
how do i make them have the same bone?
1) Well, sure, but it's not really that hard. All you need to do is to be sure that.
{1} An item and a person had a same name for 1 bone. For a better result, create a bone near another bone so they would be bonemerged normally. Then merge a bone with an item.
{2} Move an item to a needed placement. And also rotate, move and resize the created bone till you're satisfied with results.
{3) Keep in mind that just because you placed and rotated the bones and the objects doesn't mean it will save a placement. You need to save Location, Rotation and Scale for an item and a bone.
{3} Now export them separately. Boom, now an item can be bonemerged.
2) No, but I think that is possible even without putting an extra effort. You have to move all files (models, materials folders) to a usermod folder (or into a separated folder if it's available)
did you attach weapons to the models with any tools or did you do them manually?
There will be an update of physics as well. He and other brawlers will be in one big pack. More info here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2483874900/3040479910540078045/
Because the stand pose tool makes it impossible for the model to not go through the world which it does when you try to use stand pose on the 8bit model
Sort of. Cause most of the things I understood by my own experience. I can make a guide if it actually needs to.