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Anyways, now that I know how to mod, this mod needs the following to be clean:
1. Different table name so it doesn't overwrite the entire vanilla table.
2. Only entries for giant, horse, and chariot. Delete all the entries for infantry and artillery, etc.
I don't think the author cares about TWWH2 anymore, so I'll just do it myself.
@Mazisky - Did you try changing the table name when you removed all of the units you didn't change? For example, look at the mod Better Razordons" in RPFM, and you'll see that it only contains keys for units it changes.... the difference that I noticed was in the table name, where they used "data_Razordons".
Appreciate it, your mod is too good to play without.
Yes but I wait the game is stable with more patches released
No it doesn't work anymore.
However, I will make the same mod for Warhammer 3.
I will make another one for Warhammer 3 if needed
I am sorry you are experiencing this.
Altought I don't know what causes it, the best first try is to check files integrity via Steam and be sure to delete all mod leftovers in both workshop folder and data folder
If I cannot use it, I appreciate your work all the same, by the way. Anything you do is a gift, and you owe nothing at all.
I know but I cannot do with this mod since it modifies directly monsters and cav, not the "victims"
ps just a suggestion
I replaced the entire table because trying to replace only those entries didn't work, but maybe it is cause I am noob
@Dux
I do not know how it was before.
I've just tried experimenting with most values that mentioned "knockdown" until I've found out that that specific value and realized its effect, I've only tried 0 since it gave me desired results.
Thanks for the response. Did you experiment with any values between 1 and 0? Or is 0 simply how it was before CA made the knockdown changes?
Are you replacing the entire battle entities table or just the cell values responsible for collision?
What this mod simply does is making large entities (cav&monster) knockdown infantry when they walk into them to fix the vanilla problem of infanty being sturdy like an highway concrete pillar
@Dux
It's the collision treshold for knockdown, this means higher value = more speed needed for unit to knockdown when they hit
0 value= they knockdown as soon as they are touched
Yeah I've seen the video, I am pretty sure it can be chaged\fixed somehow.
@Victor
A youtuber showed there is a bug where infantry do more damage to cavalry than receive it when cavalry charge them
Do you think the recent video by IndyPride/MilkandcookiesTW is related to these numbers? Cavalry apparently has taken a huge hit in recent patches. When I looked at the mass values in your tables they were same as current data (meaning the post-patch at least) but it's that knockdown value that you've changed to 1. Did you change anything else? I can set up a formula I guess, but wanted to know if you knew.
I can confirm the mod is working though. Thanks for the advice!
Maybe your download is corrupted... Please try deleting the mod from the Data folder and then try unsubscribing and subscribing here again. See if that works.
Just a question though, are you using KMM or CA's Launcher?
Seems like the problem is on your end, since I'm using a fresh install with no other mods enabled and this mod is updated.
If it crashes is probably beacuse you have another mod which uses the "battle entities" tables and so creates conflict
Also, do not forget to download the updated version of the mod