Stellaris

Stellaris

Gene Modding Window Expander
39 条留言
Gallum 2024 年 1 月 8 日 上午 7:20 
not enough room for planetary diversity planet preferences?
thecrazy13 2022 年 12 月 6 日 下午 4:11 
still need the species traits section expanded
rudm 2022 年 8 月 8 日 下午 3:17 
can someone suggest one that does the same as this but for the empire creation screen civics?
That One GM 2022 年 7 月 26 日 下午 2:47 
So, the issue isn't the trait menu... It's the menu showing the "installed" traits on the species (upper left window on both menus. I would personally appreciate it if that menu was expanded, as it seems no one has made a mod to expand that specific window. Once I got to mid game evo master, I could no longer see all my traits. Just a suggestion.
RudyMan 2022 年 2 月 26 日 下午 7:06 
Soooooooo still waiting on bigger expander or scrolling. My 500 traits can't stand it anymore. NukaBoy, dude, please do something. Pleeeease.
Alistarh 2022 年 1 月 5 日 上午 10:50 
Hello! Can you add scrollbar?
CTH2004 2022 年 1 月 4 日 上午 7:32 
Hello?
CTH2004 2021 年 12 月 26 日 下午 4:35 
the built in fix for PD isn't working. I have this behind all trait mods and all PD mods, so I can't figure out why. Any guesses?
Neko  [作者] 2021 年 12 月 26 日 下午 3:34 
@lelkr: no one else is reporting issues. What exactly is broken for you?
lelkr 2021 年 12 月 25 日 下午 7:26 
pretty sure this is broken
CTH2004 2021 年 12 月 24 日 上午 5:47 
this is useful, but could you move the gene-editing section for habbitability to the side, so if I have a mod that adds a bunch of planet classes, they don't cover up the traits? Thanks!
Knyghthawk 2021 年 11 月 29 日 上午 2:43 
Thank you for confirming so quickly :)
Neko  [作者] 2021 年 11 月 28 日 下午 2:08 
its a simple UI change, so yes it works
Knyghthawk 2021 年 11 月 28 日 上午 11:10 
Can anyone confirm if this works with 3.2? Thanks in advance.
Hybris 2021 年 10 月 2 日 下午 9:20 
If I may ask has any work gone into expanding the trait picks area?
I know this is a secondary mod but since you last mentioned the issue in May I have been very much looking forward to seeing a update.
Neko  [作者] 2021 年 8 月 9 日 下午 12:37 
@Dustreaper No it's up to date
Dustreaper 2021 年 7 月 20 日 上午 5:11 
hmm does it need a update?
Neko  [作者] 2021 年 5 月 11 日 上午 8:13 
@ICEunicorn: I'm currently working on the 1.3 update for my other mod Engineers of Life but I have this in my mind. I know people are waiting for me increasing the size of the trait picks area. I'll definitely do this in the next days :)
ICEunicorn 2021 年 5 月 11 日 上午 8:11 
any updates?
9bananas 2021 年 5 月 1 日 上午 2:31 
great mod NukaBoy! i have a suggestion: maybe move the section of active species traits, so that it doesn't overlap with the habitability modifiers? with a lot of trait picks, it begins to overlap...maybe a size increase would also be sufficient!

anyway, good work!
Eeshton 2021 年 4 月 27 日 下午 6:36 
Mod is still better than what I had before but I also would like to request the scroll on all 4 windows if possible, as I am still having overlap issues but like I said better than before
Lowstringer 2021 年 4 月 24 日 上午 8:24 
Is this compatible with UI overhaul?
LossCoss 2021 年 4 月 10 日 下午 8:43 
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now i dont have to give up on certain mods that add traits.
Neko  [作者] 2021 年 4 月 9 日 下午 1:17 
@Sny_Vs_Spyper: I can absolutely do that. Will update in the next week
Sny_Vs_Spyper 2021 年 4 月 9 日 下午 1:06 
I do have to ask, is there a possible future version where the ability to scroll/increase the size of the added traits is a feature? I have mods that expand the amount of traits you can give to species and when I add more than the default amount the traits end up overlapping underneath the habitability traits
The World Must Burn 2021 年 3 月 30 日 下午 12:53 
As someone who plays with mods that adds a lot of traits this is a godsend
akeean 2021 年 3 月 29 日 上午 10:50 
Thanks for the followup! I'll try it out.
Neko  [作者] 2021 年 3 月 29 日 上午 10:05 
@Akeean: I don't know this UI mod so I haven't tested it yet.

But in general there should be no problem as the only thing this mod changes is this one window and nothing else. It really depends on if Orries UI mod is changing the files "species_mod_window.gui" and "species_mod_window_gamepad.gui".

If it changes those files then you need to put my mod BELOW Orries mod so it overwrites these two files. If not you can put it above, it doesn't matter in this case.
akeean 2021 年 3 月 29 日 上午 9:19 
Does this play nicely with Orrie's UI Overhaul Dynamic? Also what should load first?
Android Identity 2021 年 3 月 28 日 下午 11:55 
Thank you <3
Neko  [作者] 2021 年 3 月 28 日 下午 6:23 
@Android Identity: Currently not no but I'll probably add that in the future
Android Identity 2021 年 3 月 28 日 下午 5:06 
Does this also expand the portrait selection window in the species editor? My problem isn't too many traits as much as it is too many portraits. Even in vanilla, there's no way to select any but the first ?6? portraits available which is a problem if I want to make progressively more advanced looking human robots for example. PDX removed the scroll bar for that...
Neko  [作者] 2021 年 3 月 28 日 上午 8:17 
@Shoarmadad: Below. The lowest mod is always the last one loaded and will overwrite everything above.

@Namazuo: Planetary Diversity for all the different planet classes and a plethora of trait mods (Svafas trait expansion, Xenology Traits Bio Module etc.)
Namazuo "Horse Poop" Toushiro 2021 年 3 月 28 日 上午 3:37 
Could I ask which mods are being used in the screenshot?
Shoarmadad 2021 年 3 月 28 日 上午 2:30 
So this goes above or below trait mods in the launcher?
Gateman 2021 年 3 月 27 日 上午 10:05 
@NukaBoy - Thanks so much, its a 99% chance of a load order/compatibility issue.

Here's what my species editor looks like when it's working correctly.
https://imgur.com/a/mQtg5i3

Again your mod is awesome and super useful, I'll recommend it to anyone who is using my mod with other planets/trait mods.
Neko  [作者] 2021 年 3 月 27 日 上午 1:13 
@Gatekeeper: Sure I change that part. I must say though that I've never seen that fix in your mod? Maybe it's because of load order.
Gbrille 2021 年 3 月 26 日 下午 8:33 
Awesome mod at last fixing a major issue i had almost given up fixing with all my traits!
Gateman 2021 年 3 月 26 日 下午 1:24 
Hey author of PD here. Can you take the part about PD not giving you enough room to genemod because you are incorrect? I changed the gene modding window and the only way you wouldn't see it is if you already had another mod/ui that overwrite PD.

Not to say your mod here isn't great (and is very useful if you are using other trait mods) just that you are saying something that is untrue about my mod because you had another mod overwriting my file.

Thanks and keep up the good work!