边缘世界 RimWorld

边缘世界 RimWorld

Vanya Shield (Continued)
54 条留言
aspendosia 9 月 25 日 上午 3:14 
I know the original intent was that you couldn't, but I wish these were craftable...
Mlie  [作者] 9 月 14 日 下午 9:58 
@微月吨日亿万千的马甲 Please see the Reporting Issues section described above
微月吨日亿万千的马甲 9 月 14 日 下午 5:41 
oh, and ive forgot to say ive also used Hair appears Below jacket Fix mod
微月吨日亿万千的马甲 9 月 14 日 下午 5:35 
reporting a bug where im not sure where it came from. The character equipped with the V-D16 Darjeeling x shield will be forced to become bald. I have the 1.6 version of the show hair with hat installed.
yo 7 月 30 日 上午 3:00 
really cant play without this mod, thanks for your incoming update! :D
Mlie  [作者] 7 月 28 日 下午 11:42 
@Asor Already answered that
Asor 7 月 28 日 下午 2:59 
any 1.6 update?
Mlie  [作者] 7 月 12 日 上午 1:36 
@Anyzhs Updating all my mods, see discord for progress
Anyzhs 7 月 12 日 上午 1:10 
1.6 update?
Mlie  [作者] 2024 年 7 月 10 日 下午 10:41 
@2962342497 You should probably report that to the CE team. Most patches are included now it seems
2962342497 2024 年 7 月 10 日 下午 8:26 
I tested it, and the module is indeed incompatible with CE, but it can still be used in the CE environment, but there are some small errors. The error log is as follows: penAmount or armorAmount are zero for Sharp on VanyaES_D16s5875960.
Mlie  [作者] 2024 年 7 月 9 日 上午 11:06 
@2962342497 No idea, never used CE. Perhaps ask on their discord
2962342497 2024 年 7 月 9 日 上午 10:14 
Is it compatible with CE?
Mlie  [作者] 2024 年 6 月 11 日 上午 11:48 
@BRSaura Quest rewards
BRSaura 2024 年 6 月 10 日 下午 3:33 
So they don't appear on traders anymore. rearely any faction even wears one on a entire raid and it's just a single use one, so apart from the 4 garbage shields that can be crafted, how the hell are we supposed to even see the rest?
RoboGerbil 2024 年 5 月 11 日 下午 2:11 
is there a way to prevent the darjeeling shield from spawning from random tables when colony wealth is under 200k? getting an enemy with one early game is an instant loss.
Fleurety 2024 年 5 月 7 日 上午 12:00 
A null exception may occur while the obelisk abductor go active and generates new map. A pr solving this submitted to github.
ღHatori Chise 2023 年 7 月 6 日 下午 6:15 
You the best
Nyto-40K 2023 年 6 月 16 日 上午 8:00 
hero!
ECHO_ERROR:7 2022 年 11 月 23 日 上午 8:40 
It is now impossible to buy shields at merchants
得之我幸失之我命 2022 年 10 月 27 日 上午 7:52 
thanks 1.4 best of all:steamhappy:
Mlie  [作者] 2022 年 9 月 28 日 下午 10:09 
@Demonlord09 Some can only be gotten via traders or scavenging
Demonlord09 2022 年 9 月 28 日 下午 8:50 
Is there a way to craft any of the better shields? I see 3 of the weaker ones in the Machining table but none of the shields that would actually be more useful than the vanilla stuff.
Kupie 2022 年 5 月 27 日 下午 3:46 
Mlie I come across more mods you've updated like every day and just want you to know you are a LEGEND
Mlie  [作者] 2022 年 5 月 18 日 下午 10:52 
@taki阿戾 I think so
CHOUGH 2022 年 5 月 18 日 下午 6:59 
Does this mod have built-in Chinese now?
aspendosia 2022 年 3 月 20 日 上午 8:30 
I like these but does anyone know how I could edit the XML so that the other belts are craftable? I played a 5 year run and saw 3 belts total drop from raiders, with traders only (and rarely) having the craftable belts. Shame as the other belts look interesting...
Jesus Cat (Fwyrl) 2022 年 1 月 19 日 下午 7:41 
Does anyone know how you're supposed to obtain these belts? Is it solely from enemies? I only see 3 of the belts in the research tree, under Shields, and no other research.
太清闲网 2021 年 12 月 24 日 上午 12:16 
Thank you
最优质的战士 2021 年 8 月 17 日 下午 10:20 
thx
Mlie  [作者] 2021 年 8 月 7 日 上午 11:18 
@luxria The mod has not been altered so if the original worked, this will too
Supported versions is visible in the tags above as all other mods
Luxira 2021 年 8 月 7 日 上午 10:10 
it still work in 1.2 and have chinese translate?
云遮夏靥 2021 年 7 月 28 日 上午 7:48 
thx
TwotoolusFLY_LSh.st 2021 年 7 月 27 日 上午 5:50 
thank you fix color
Mlie  [作者] 2021 年 7 月 27 日 上午 5:42 
@云遮夏靥 Latest patch should fix the color issue
Mlie  [作者] 2021 年 7 月 27 日 上午 5:42 
@Regularity Should be fixed now, inherited the base apparel class instead since that has the colorable-comp and should make them more compatible over all
Mlie  [作者] 2021 年 7 月 25 日 下午 1:56 
@Regularity I see, thanks for that. I havent had time to play Ideology but I have seen references to favorite colors on pawns. Ill look into it
Regularity 2021 年 7 月 25 日 下午 1:42 
@Mile

It's a bug affecting multiple mods. Basically the game tries to check for your shield belts' color, finds no valid color, and spits out that error. One way to fix it is to throw in a quick color generator under the apparel base:

<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(0.33,0.33,0.33,1)</only>
</li>
<li>
<weight>10</weight>
<only>(0.65,0.65,0.65,1)</only>
</li>
<li>
<weight>6</weight>
<min>(0.3,0.3,0.3,1)</min>
<max>(0.5,0.5,0.5,1)</max>
</li>
<li>
<weight>10</weight>
<only>(0.9,0.9,0.9,1)</only>
</li>
</options>
</colorGenerator>

Maybe you can turn off color checks entirely for an item, but I don't know how to do that.
Mlie  [作者] 2021 年 7 月 25 日 上午 8:19 
@云遮夏靥 Please post a link to the log-file. Without the rest of the log its hard to say what can be done. Look under ”Reporting issues” above for instructions
Deconvolution 2021 年 7 月 24 日 下午 9:16 
@Mlie he meant that the error occurred when the new DLC was on and disappeared as he took the shield off the pawn
Mlie  [作者] 2021 年 7 月 24 日 上午 11:59 
@云遮夏靥 I fail to see how this is connected to this mod. Can you at least post a log?
云遮夏靥 2021 年 7 月 24 日 上午 11:39 
Exception while recalculating WearingColor_Ideo thought state for pawn 都统: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.ThoughtWorker_WearingColor.CurrentStateInternal (Verse.Pawn p) [0x0003a] in <842a7a129d554204bf93f11a26f1d770>:0
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00000] in <842a7a129d554204bf93f11a26f1d770>:0
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method)

与文化DLC不兼容,穿上报错,不穿没事。
TwotoolusFLY_LSh.st 2021 年 7 月 20 日 上午 11:09 
thank you!
Mlie  [作者] 2021 年 6 月 12 日 上午 11:25 
@Thomus Two of the belts had royalty specific stats. I have moved these stats to patch-files instead so they will only load if Royalty is active. Thanks for the report!
Thomus 2021 年 6 月 12 日 上午 11:04 
Hello, load order :
- Harmony
- Core
- Huglib
- Mod manager
- This mod

I get this at starting :
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
...
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyRecoveryRate found to give to RimWorld.StatModifier (null stat)
...
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
...
stephmendes 2021 年 6 月 6 日 下午 3:08 
I LOVE TOU
Diablos MkII 2021 年 5 月 14 日 下午 10:48 
Thank you!
Ryusa 2021 年 3 月 26 日 上午 4:52 
YES!
Mlie  [作者] 2021 年 3 月 23 日 下午 10:38 
They seem to have different stats, also some are single use
Kaden Ha 2021 年 3 月 23 日 下午 7:29 
So what's the difference from shield belts function-wise? And what's their color purpose?