Stellaris

Stellaris

Starbase Reactor Fix 3.0.*
8 条留言
Argon 2023 年 2 月 3 日 上午 12:54 
This mod is great, it's a pity that it gets so little attention.
Can you also figure out that you can choose the armament of the starbase yourself? This has been one of the biggest problems in the game for years, which Paradox just doesn't want to solve.
Boisegangpc 2021 年 4 月 25 日 下午 6:33 
So if I'm reading this right, if I have an existing save game, I would need to dismantle the buildings that are appearing as empty or dismantle the entire thing and rebuild it from scratch with a new construction ship if I want the maximum amount of shields?
Boisegangpc 2021 年 4 月 25 日 下午 6:31 
Thank you so much! Really wish Paradox would give us the option to design starbases ourselves. It really confuses me that they still haven't buffed their reactor output.
Neyot  [作者] 2021 年 4 月 25 日 上午 7:16 
Yes it does. I just checked and all the defines are the same. I've updated the version number on the mod so it should show as compatible again.
Boisegangpc 2021 年 4 月 24 日 下午 11:32 
i hate to be that type of person, but does this work with 3.0? I'd assume so, since I can't really think of anything having been touched starbase-wise for power.
GreatDevourer69 2021 年 3 月 26 日 上午 6:59 
Huh, alright.
Neyot  [作者] 2021 年 3 月 25 日 下午 3:08 
Looks like NSC2 forces all starbases to have dark matter reactors with 50000 power generation so this fix isn't necessary when using NSC2.
GreatDevourer69 2021 年 3 月 24 日 上午 1:31 
Hey, does this work with NSC2? Or does NSC2's reactors already account for this?