Crusader Kings III

Crusader Kings III

Better Executions Updated
568 条留言
The Viral Divinity 9 月 30 日 下午 10:33 
I found out my previous issue, was in the wrong spot in my load order

At least it seems to work with most big overhauls like PoD
2432554971 9 月 26 日 下午 2:29 
some bugs:
Value of wrong type in 'file: common/scripted_effects/BE_prison_effects.txt line: 742 (execute_prisoner_effect)'. Got value of type 'none'
[22:15:41][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'execution_dracarys'
Script location: file: common/scripted_effects/BE_prison_effects.txt line: 748 (execute_prisoner_effect)
file: common/scripted_effects/20_health_effects.txt line: 3820 (execute_physician_effect)
file: events/health_events.txt line: 7840 (health.3104:option)
file: common/scripted_effects/20_health_effects.txt line: 1641 (safe_disease_treatment_effect)
file: events/health_events.txt line: 1186 (health.1001:option)
Hope fix it ! It makes game crash !
󠁳⁧⁧ ‡ 9 月 20 日 下午 8:22 
@FunGaming44 Would you be willing to create a patch for these two mods? Or if not could you tell me how I could create one?
󠁳⁧⁧ ‡ 9 月 20 日 下午 8:20 
Heads up for anyone having a similar issue, if you are only able to burn people at the stake, it appears to be a conflict with SRE Updated.
The Viral Divinity 9 月 15 日 下午 12:44 
Idk.. I can still only sacrifice.
FunGaming44  [作者] 9 月 13 日 上午 5:06 
it has already been updated as you can see
FyrFly 9 月 13 日 上午 1:02 
does it need an update for 1.17?
zyhfcs 9 月 4 日 上午 9:24 
why it can't show Chinese correctly
Actionhill 7 月 31 日 上午 8:46 
whats the file name? for me only Burning is available as an exce
FrenchDonut22 7 月 27 日 下午 6:22 
nice mod! :ArmedForces:
KittenHasWares 6 月 15 日 上午 11:08 
doesn't seem to be working for me, not sure if a mod conflict or something else but my executions just don't do anything, a notification pops up but no deaths, had to turn it off just to be able to kill prisoners again
Daemon 5 月 25 日 下午 10:15 
will there ever be an agot compatibility patch?
bamboocarpet 5 月 25 日 下午 5:53 
Thanks for the update.
Patrick Vieira 5 月 25 日 下午 4:54 
Could you create a patch between this mod and the 'Sadism Updated' mod? Or, could you add a similar feature from 'Sadism Updated' into your own mod? These are two of my favorite mods, but unfortunately, they conflict with each other
cuomo860  [作者] 5 月 25 日 下午 4:07 
Should be updated now. There really wasn't much in there and probably nothing that affected functionality.
FunGaming44  [作者] 5 月 24 日 上午 1:39 
awesome thanks for the help as always
cuomo860  [作者] 5 月 23 日 下午 5:52 
Right now u'm working on some other things but I hope to get this updated within the next couple of days.
FunGaming44  [作者] 5 月 23 日 下午 4:18 
everyone i know it needs to get updated again, maybe @cuomo860 will find time to update it if not then I will look at it next week
FunGaming44  [作者] 5 月 22 日 上午 6:57 
he means after the last update things where changed in a couple files and today another big update
cuomo860  [作者] 5 月 22 日 上午 5:32 
@FunGaming I updated it. You may want to take a look but it should be fine.
FunGaming44  [作者] 5 月 22 日 上午 2:39 
no it needs to be updated have not got around to this one yet
Tak 5 月 22 日 上午 2:28 
updatett? this is one of the best lol
FunGaming44  [作者] 5 月 3 日 下午 3:16 
it has not been updated yet, i have not had time to update this one yet still fixing others
NFAMOUS 5 月 3 日 下午 3:09 
Is this mod broken for 1.16?
JSJosh 4 月 15 日 上午 8:27 
@Jeff yes it is, I had no issues.
Jeff The Mercenary 4 月 15 日 上午 5:29 
Is it safe to remove this mod mid game?
Raiukage 3 月 17 日 下午 12:53 
Still shows as out-of-date in the launcher after unsub/resub.
ImperiumViking 3 月 17 日 上午 3:38 
@Galahad agreed, I would use it in AGOT in a heartbeat.
Velius 3 月 10 日 下午 11:02 
Hi, I have a problem with this mod, does it only work for Catholics?(I play with Nordics) Whenever I execute someone it always says that they were sacrificed in honor of their gods.
PhazezGova 3 月 10 日 下午 1:31 
Thank you for the update :)
Galahad 3 月 1 日 上午 12:26 
An AGOT compatch would be amazing if anyone could do it.
The Desert Fox 2 月 9 日 上午 3:48 
Perhaps a compatch may yet be made.
The Desert Fox 2 月 9 日 上午 3:48 
@Uncle Well that is a pity.
Conquest 1 月 1 日 上午 12:39 
Unfortunately this mod does not work with AGOT. It removes “negotiate release” actions like sending prisoners to the Night’s Watch and stripping their knighthood. Also the “dragon flame” execution method is already in the base mod
Clemente 2024 年 12 月 28 日 下午 5:05 
Could you add a "hidden_effect" to the "send_interface_message" command on the execute interaction to remove the link to the target's name on the tooltips for "Effects under you"? That's how vanilla does it.

Also, to improve compatibility, you could move these interactions to a new file:
- imprison_interaction
- execute_prisoner_interaction
- torture_interaction
- castrate_interaction
- blind_interaction

And move these events to a new file:
- char_interaction.0170
- char_interaction.0172
- char_interaction.0252

And maybe add "flavor" as a category for the game rules to make it easier to find them?
FunGaming44  [作者] 2024 年 12 月 28 日 上午 5:02 
@Coach you're welcome, happy gaming
Coach 2024 年 12 月 26 日 下午 2:09 
This might be helpful for you guys: After testing for a while, i managed to make this mod work with my modlist. Just make sure that it is at the very bottom of the list.

Simply a must-have mod :) Thank you Fungaming44 !
Coach 2024 年 12 月 26 日 下午 1:40 
Just confirming the mod works perfectly. By the way, at deausiflack you can turn off all the music (the various Ck3 theme songs) in settings, and the execution sounds will still play.

With my standard modlist, this mod wasnt working either, obviously it's because there is a conflict with another mod that I need to locate.
cuomo860  [作者] 2024 年 12 月 22 日 上午 10:46 
Have you tried with this mod alone? Many many mods overwrite prison interactions.
Elmo 2024 年 12 月 22 日 上午 7:20 
Same problem as well. Doesn't work
JSJosh 2024 年 12 月 21 日 上午 11:33 
This doesn't appear to be working. I open execute, select behead, then execute. It says the person is executed but... they are not, they are still alive.
deausiflack 2024 年 12 月 7 日 上午 5:36 
@Fungaming44 Silly me, didn't even notice that part. Thanks for the reply :)
FunGaming44  [作者] 2024 年 12 月 7 日 上午 12:07 
@deausiflack As said in the description of the mod on this page
deausiflack 2024 年 12 月 6 日 下午 7:54 
Just noticed that if you turn off your music, the execution sounds won't play. I'm wondering if this is because the sounds are recognised to be under the 'Music' category and as such once you turn off your in-game music, the sounds disappear as well. Any help would be appreciated, I tried altering the mod files but haven't gotten it to work yet
finallyciv 2024 年 12 月 1 日 上午 2:46 
I've integrated a German localization into my mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3355568022
Proxima-b 2024 年 11 月 28 日 下午 2:59 
I want Islam way of stoning, Chinese way of Ling-chi, and Aztec way of heart-ripping.
the King of warm man 2024 年 11 月 21 日 上午 3:03 
Do you have any Chinese?
Marcus 2024 年 11 月 8 日 下午 5:23 
Will there be Stoning? Death Penalty in Abraham Way.
cuomo860  [作者] 2024 年 10 月 20 日 下午 9:37 
@Yalong @Dancing bard. This mod makes barely any changes to the odds of when the AI will execute a prisoner and those changes only come down to specific situations limited cases where you are deep in line of a title. The AI also only checks to execute prisoners once a year so that's a limit to the vanilla mechanics.

Additionally, having the AI decide how to execute prisoners is done by a weighted random chance based on the same system which determines likelihood for the player. It's going to skew towards normal executions by a "normal" ruler. Sadistic and such have a higher chance of it randomly choosing brutal executions. Even the original creator of the mod had difficulty creating a system where the AI would be more dynamic as it would have involved creating a whole other system.
Yalong 2024 年 10 月 20 日 下午 9:15 
hi,I've found that the ai doesn't execute prisoners in a brutal way, and it's even fair to say that the chances of the ai executing a prisoner are extremely low, is this a problem with my game, or is there a conflict between the mods?