DayZ
BuildLoader
61 条留言
ogbdayz 5 月 26 日 下午 5:31 
Is there a load order that matters between this and editor loader? I've had editor loader on my server forever, added this to get rid of the duplicating building, and on first time trying to load with both installed all kinds of crazy things started happening and nobody could get into the server until I backed the editor loader back out. May be un-related but figured I'd start here incase it was an order issue.
Wardog  [作者] 5 月 6 日 上午 11:44 
This mod was made before static p3d's could be spawned, there's currently no plans for me to update the mod to support static p3d's as I'm unavailable.
Das-great 5 月 5 日 上午 1:49 
When editing in Dayz Editor, trees in the static objects named "DZ\plants\tree\t_piceaabies_1f.p3d" etc. do not spawn in through init.c
bobbyedwinwilliams94 2024 年 7 月 26 日 下午 2:53 
IM TRYING TO FIND THE BESD DAYZ MODS FOR A PS5 SERVER ANY SUGGESTIONS?
ekki 2023 年 7 月 17 日 上午 7:12 
Yes I already switch to DayZ Editor Loader, I didn´t know this is for legacy .c files. Anyway good job!
1800ComeGetSome 2023 年 7 月 17 日 上午 1:51 
do you have a premade bridge for skallity island? i could really use one lol
Wardog  [作者] 2023 年 7 月 16 日 下午 11:10 
Infected running through buildings is a back and forth battle. The moment you start having nearly a thousand custom objects, the navmesh carving doesn't kick in until later. If you don't want it to happen within the first few minutes of server start, then tone down the amount of objects spawned. And no I don't support scaling, because this mod parses the legacy format of SpawnObject, I cannot support both the legacy and the format the supports scaling because of inconsistencies in the signatures. If you want scaling, use DayZ Editor Loader.
ekki 2023 年 7 月 16 日 下午 1:12 
your spawning method not using scale parametr ?
ekki 2023 年 7 月 13 日 上午 5:46 
Hi, cool mod, I have same trouble with zombies running thru. Is there any tutorial how to regenerate navmesh with edits and put it to server please? Or is there any server parametr to count that textures fastly?
1800ComeGetSome 2023 年 7 月 7 日 上午 12:30 
Yo i have to delete and reistall after every restart.. it gives a missing pbo error?
Wardog  [作者] 2023 年 6 月 10 日 下午 2:09 
BuildLoader does not support deletions, use dayz editor loader for that
[HKD]Susu 2023 年 6 月 10 日 下午 12:51 
Hello, is it possible to import deleted objects with?
Wardog  [作者] 2023 年 6 月 10 日 上午 1:28 
Well, I've done all I can. Bohemia provided the necessary functionality to handle the problem, and I use it correctly. I can only do so much to mitigate the issue, dayz is meant to use baked navmeshes for buildings rather than carving the navmesh for hundreds if not thousands of non native buildings
Ibrahimović 2023 年 6 月 9 日 下午 1:34 
I always have the same problem with zombies running through buildings. I have to wait 30 minutes after a restart for it to be stable so that I don't run through it again.
LC 2023 年 6 月 5 日 上午 7:21 
Thank you very much for your work @Wardog!
Wardog  [作者] 2023 年 6 月 4 日 下午 3:12 
I'm updating the mod to include some changes that were introduced in 1.21 that helps with spawned objects and updating the pathgraph (which is what prevents AI from running through them). I've also added support for multi-lined comments with the build files.
Ibrahimović 2023 年 6 月 4 日 上午 8:46 
I have been working for a long time with dze files and init.c but I have a lot of mapping on chernarus map but I always have the same problem with zombies transperse the walls I have never found the problem to solve this.
TEAMCHORLITO 2023 年 5 月 23 日 下午 3:55 
ok.thanks
LC 2023 年 5 月 23 日 下午 3:08 
Thank you for fixing this issue so fast!
Krypton91 2023 年 5 月 23 日 下午 3:07 
Thanks Wardog
TEAMCHORLITO 2023 年 5 月 23 日 下午 2:42 
I'll try it now, my friend. thanks a lot. now I'll tell you
Wardog  [作者] 2023 年 5 月 23 日 下午 2:31 
Took a while for me to update this as I was at work
Wardog  [作者] 2023 年 5 月 23 日 下午 2:25 
I've updated the mod with a work around on how files are read, since 1.21 changed this functionality. Let me know if this works, otherwise idk at this point. Update the mod.
linuxoid 2023 年 5 月 23 日 下午 2:17 
@Krypton can you give working sample of .c
MOESTRO 2023 年 5 月 23 日 下午 12:50 
you can give an example. I didn't quite understand how to do it @Krypton
Krypton91 2023 年 5 月 23 日 下午 12:30 
I got it working again on my servers, the problem seems to be the unnecessary text and blank lines in the files. just remove everything that doesn't start with SpawnObject and make sure there are no spaces inside.
MOESTRO 2023 年 5 月 23 日 上午 11:57 
The problem is that .c DayZ Editor does not want to upload files.. yes, which have just been created.
niky ♡ l. 2023 年 5 月 23 日 上午 11:32 
stil19247 2023 年 5 月 23 日 上午 11:14 
will there be an update?
Wardog  [作者] 2023 年 5 月 23 日 上午 10:37 
Pastebin or what ever paste site of your choosing.
niky ♡ l. 2023 年 5 月 23 日 上午 9:21 
Fine. Will wait. Where can the file be uploaded?
Wardog  [作者] 2023 年 5 月 23 日 上午 9:12 
Either work on converting to using DayZ Editor loader, or wait a few hours, I'm just not home to support updating this mod at this time. If you could upload a sample of one of the files, that would be helpful.
OLSEN 2023 年 5 月 23 日 上午 9:05 
The log shows that 46 files were loaded in which 0 objects were found.
OLSEN 2023 年 5 月 23 日 上午 8:52 
Did not help to rename files.
niky ♡ l. 2023 年 5 月 23 日 上午 8:48 
Unfortunately it didn't help... What else can be done?
OLSEN 2023 年 5 月 23 日 上午 8:46 
Thank you. Translation difficulties.
Wardog  [作者] 2023 年 5 月 23 日 上午 8:38 
Like I said. Rename it. If it's SomePlace.c, rename it to SomePlace.txt
OLSEN 2023 年 5 月 23 日 上午 8:36 
I see that the file is in the folder with the extension .c What should we do to start the mapping?
Wardog  [作者] 2023 年 5 月 23 日 上午 8:29 
Issue isn't with the mod, bohemia fixed a long standing issue with accidental file patching from the profiles folder. Renamed all your edits from having .c extensions to .txt instead.
Sedoy 2023 年 5 月 23 日 上午 8:29 
Не работает
OLSEN 2023 年 5 月 23 日 上午 8:21 
Can someone explain what should I do with the fact that the mapping in the .c format is not loaded. I am using @BuildLoader. This happened after the update. It's hard for me to understand because I don't speak English at all.
niky ♡ l. 2023 年 5 月 23 日 上午 7:27 
Locations in .c format loaded via BuildLoader are not displayed on the map after the release of the patch. Does anyone know what can be done with this?
The Punisher 2023 年 3 月 15 日 上午 10:11 
Afternoon, I don't know if anyone else has the problem with custom buildings, when the server starts, those custom buildings have no physics and are traversed by zombies, wolves, etc., as if this building were not there, what could be the problem I have already tried various ways of uploading, such as by direct ini.c in mpmmision and by .json files in the mpmission folder, after this mod caught my attention but the same thing happens, after about 20 minutes of starting the server these buildings at the end take the physics and there if they are not crossed, but hey it should be like too much 5 minutes after the server started that the buildings will have physics, the map is Deerisle, if someone happened to this and found the solution and wants buy it I will be very grateful thanks and regards
The Punisher 2023 年 3 月 12 日 下午 12:27 
Good afternoon. I have loaded some editions of dayzeditor in .c in dze, but I have a problem, it loads the buildings but they remain as if they had no physics, the wolves and zombiez animals go through them, what could be the problem? and carried out to the letter the indications
Out 2023 年 1 月 30 日 上午 4:32 
I have a problem with the BuildLoader. When the server restarts all objects are there. But over time some of the objects disappears little by little and not just from one of the files.

My *.c files looks like this

SpawnObject( "bldr_prop_Whetstone", "7349.419922 7.683290 8412.179688", "0.000000 0.000000 -0.000000" );
...

Its taken from ObjectBuilder (VPPAdminTools) where the SpawnObject function is just removed. The files only include SpawnObject lines like the one above.

Any ideas?
Shaggoth (Ищезаяц) 2022 年 6 月 28 日 上午 5:03 
read the description, you'd be surprised
SiNzDaGOD 2022 年 6 月 28 日 上午 4:49 
Hello guys, just wondering could i get permission to Repack this into my server pack?
Freeza_22 2022 年 3 月 21 日 下午 3:16 
ok
Xez 2021 年 5 月 5 日 下午 3:18 
Does this mod supports deletions?
xBOSSGAMEx 2021 年 3 月 26 日 下午 1:13 
has anyone got this to work?