America's Army: Proving Grounds

America's Army: Proving Grounds

FLO_Touchdown_EX
56 条留言
DELTATHUND3R  [作者] 2021 年 12 月 18 日 下午 1:05 
Map Updated Dec19. 2021. New playable area.
*^*united[P]aper*^* 2020 年 3 月 7 日 上午 2:56 
It would be very nice if the Map Designer updated the map so that it can be played again under aao PG. It's a great map ...
-XiMiK- 2019 年 12 月 29 日 下午 3:31 
hi maps Touchdown does not work on aapg server host this and a pity really it its beautiful can you solve the problem the maps maximus also thank
Ratchett 2019 年 5 月 16 日 上午 5:03 
any chance of a update for this map so it works or send me the files and i will update it thanks
Wolfmann Mike 2019 年 2 月 23 日 上午 9:31 
Great looking map! BTW, i am wondering what scale AAPG Editor uses, because my work in 3ds max is built in cm, and the scale is off, like badly. Any help would be greatly appreicated. TY. and GW.
saksjdhas 2017 年 5 月 9 日 上午 11:03 
Nice Level
Wolfman 2017 年 2 月 18 日 下午 4:58 
is there gonna be a 12v12 verson of this map?
DELTATHUND3R  [作者] 2015 年 11 月 6 日 下午 7:58 
I will get an update done shortly.thanks for the reminder.
RedBaron64-ITA 2015 年 11 月 4 日 上午 5:26 
M8 any update??
DELTATHUND3R  [作者] 2015 年 3 月 10 日 上午 12:53 
Updated March 10
DELTATHUND3R  [作者] 2014 年 10 月 11 日 上午 4:10 
Map updated.
Post process softened down green tint removed..
FireTeam roles Added.
DELTATHUND3R  [作者] 2014 年 9 月 24 日 下午 2:32 
No Dragon...This map was made as an example of what you can do inside aapg editor.
drakonas 2014 年 9 月 24 日 下午 1:20 
Are you entering this map to the UMM competition?
DELTATHUND3R  [作者] 2014 年 9 月 19 日 上午 6:30 
Next update I will upload it again.
BCPull 2014 年 8 月 9 日 下午 1:42 
Re-upload for new patch? I and others are having issues getting it to load :)
IRI IE ID 2014 年 7 月 18 日 下午 1:13 
Awesome design
76561198036842602 2014 年 7 月 9 日 下午 5:50 
10/10
ChurrascoCuantico 2014 年 4 月 17 日 下午 8:51 
Is OK thank you ! AAPG Forum fix the error !
Thank you
DELTATHUND3R  [作者] 2014 年 4 月 17 日 下午 3:46 
Really?I will look into it, I'm heading away for a day or so when Im back I will check but Im pretty sure its ok.
ChurrascoCuantico 2014 年 4 月 17 日 上午 7:16 
Anyone know, why in this map nobody can't choose team in the beginning, doesn't show the players in the clock (in top) and doesn't show the team in hud.
Eagle 2014 年 4 月 5 日 上午 6:36 
I juste wanted to point out that sometimes it reacts strangely :) .... However the map is far from being bad because of that :D ! Still of my favourites ;)
DELTATHUND3R  [作者] 2014 年 4 月 4 日 下午 2:13 
Yes I added a Depthof Field..It helps fade the background and enhance the foreground..I should have set it at a longer distance..But its another example for mappers to try creating a visually unique environ..
Eagle 2014 年 4 月 4 日 上午 3:41 
I d like to know if anyone of you guys have this blurred far away things problem ? A lot of times on this map I have the other side of the map which is completely blure, like if there was a distance blur or something to lighten the rendering ... Maybe it has to do with my settings but clan members had the same problem too
EmilRieux 2014 年 3 月 31 日 下午 3:20 
lots of kismet examples in this one - if you're interested in how he did any of these effects, this is a great map to open up and look at how it was done. Very nicely formatted.
DELTATHUND3R  [作者] 2014 年 3 月 31 日 下午 2:50 
Thanks for the bug rep..I will add to notes of updated version..
About NVG..I did have NVG at one stage on this map but felt it wasnt need..just maybe I will do "Touchdown_BlackOut"
lupocattivo 2014 年 3 月 31 日 上午 9:04 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=244362442 u can climb on the ceiling light at the top of the easters stairs, shouldn't happen in real life: ceiling lights canno sustain the weight.

if I may, in a map like this I would expect some dark places where you need the night vision googles.
DELTATHUND3R  [作者] 2014 年 3 月 31 日 上午 6:00 
Thanks guys...
Hardmode Enabled 2014 年 3 月 31 日 上午 2:51 
looks good.
Mamute 2014 年 3 月 30 日 下午 7:57 
Nice
DELTATHUND3R  [作者] 2014 年 3 月 30 日 下午 7:45 
((to many green, change color.... when fixed, good map!))I went for slight green shade for grunge effect..If I do a updated version i might consider it..Thanks for the comment..
DELTATHUND3R  [作者] 2014 年 3 月 30 日 下午 7:43 
(( fix the ceiling light exploit pls))Please explain what you mean matey..
DeskPrime 2014 年 3 月 30 日 下午 4:40 
to many green, change color.... when fixed, good map!
lupocattivo 2014 年 3 月 30 日 下午 3:00 
the perfect map for the shotgun.... fix the ceiling light exploit pls
Renan 2014 年 3 月 30 日 上午 11:40 
oloko
Jonas 2014 年 3 月 30 日 上午 12:50 
Map is too small. I wish it was bigger.

Other than that it is perfect. No empty feelings and so on.
Eagle 2014 年 3 月 29 日 下午 3:38 
I think this version is BDX :P ! But a true FLO version would be AWESOME :D !
DELTATHUND3R  [作者] 2014 年 3 月 29 日 上午 4:15 
yea..You want a BDX version? fairly simple..I thought maybe another twist like 2nd wave heavier earthquake that opens new part of map up..
Eagle 2014 年 3 月 29 日 上午 3:34 
ATM It's FLO 12v12 no ?
DELTATHUND3R  [作者] 2014 年 3 月 29 日 上午 2:56 
Yea bro..What do you think it needs?
Eagle 2014 年 3 月 29 日 上午 2:47 
Probably the best map that went out so far ! Great finish, spirit, soul ! It plays much better on 6V6 ... Could you maybe upgrade this ? ;)
Phil33000 2014 年 3 月 28 日 上午 6:24 
BEAUCOUP DE TRAVAIL BRAVO
Maclobster 2014 年 3 月 28 日 上午 1:22 
this map will running today ON IP : 31.204.131.49
Phil33000 2014 年 3 月 28 日 上午 1:08 
Pas mal, j'aime bien
DELTATHUND3R  [作者] 2014 年 3 月 27 日 下午 10:50 
Awesome thanks matey..Hope you like it..
Phil33000 2014 年 3 月 27 日 下午 10:42 
je vais voir
DELTATHUND3R  [作者] 2014 年 3 月 27 日 下午 7:35 
lol Thanks..I will be doing Farm Raid..Thats ones on my list....
L33TCH 2014 年 3 月 27 日 下午 7:09 
great Work ++ - pls make Insurgent Camp & Farm Raid and you are my best Friend :B1:
Maclobster 2014 年 3 月 27 日 下午 5:21 
Awesome map great effects Delta, my compliments hooah
BCPull 2014 年 3 月 27 日 下午 4:01 
Excellent environment design sets this map apart. This small subway station channels players into two staircases that define how the map plays out. If the assaulting team can dodge the grenade spam in the starting seconds of the round (there is precious little setup time before the first engagements), they'll still need to avoid defenders hiding in the subway train.

Although a 5v5 feels very crowded, I think this map could play well in 3v3. Even with higher player numbers, everybody should check it out to experience the great atmosphere design.
Desconhecido 2014 年 3 月 27 日 下午 3:41 
Hmmm, we will see how it will come out ...