Stellaris

Stellaris

Resettle Colony
61 kommentarer
Xelles™ 10. okt. kl. 18:52 
Sadly, this mod doesn't work in 4.0 the decision shows up, but nothing happens upon completing confirmation. I like the simplicity of this mod compared to other resettle mods I hope it gets updated
cola98765 14. aug. kl. 7:07 
Kill Jester 23. juni kl. 14:12 
o7
Tutel 19. maj kl. 8:55 
o7
ShiroRyu 15. maj kl. 4:56 
does not work 4.0 (tested in 3 game, wilderness, terravore and random normal empire)
zryaix 11. maj kl. 5:55 
Tragic. This mod is so useful. Thank you for your service o7
Loth 9. maj kl. 9:30 
Doesn't work in the new update
ShiroRyu 29. mar. kl. 9:01 
Thank you !
pkp碧琪73 11. dec. 2024 kl. 5:23 
真踏马牛逼 为了平衡能同时一次付清迁移费用就更好了
Dragon of Desire 29. nov. 2024 kl. 16:59 
This still works perfectly in 3.14. It's an amazing and a wonderful mod.
Crashtastic 11. juli 2024 kl. 16:21 
does this still work with current build of the game?
batatafritada 16. juni 2024 kl. 11:56 
one of the best mods in the workshop!
Pintax 13. juni 2024 kl. 23:09 
Thanks for this mod!

I think there is a bug in the species part, the old planets always appear when I want to apply a space template on the population of a planet.
Kill Jester 13. juni 2024 kl. 2:04 
Best Mod on this whole fucking workshop
Loveparade 13. maj 2024 kl. 5:10 
Thanks a million for replying mate, awarded as a cheers.:steamthumbsup:
OldEnt  [ophavsmand] 12. maj 2024 kl. 10:46 
It is not.
Loveparade 9. maj 2024 kl. 20:55 
Anyone know if this is ironman compatible? Thanks :goldensmile:
alpha545 19. apr. 2024 kl. 19:35 
some mod in my 60+ playset disabled resettlement, man this mod saved my game. thank you
OldEnt  [ophavsmand] 18. nov. 2023 kl. 20:17 
I don't see why not.
Hinterxgames 18. nov. 2023 kl. 17:23 
Does this still work with astral update?
Reubeanie 7. nov. 2023 kl. 4:55 
This mod just saved me so much grief.
OldEnt  [ophavsmand] 23. juli 2023 kl. 12:30 
I don't see why not.
invictus97 23. juli 2023 kl. 8:49 
Does this mod still work with the newest update ?
OldEnt  [ophavsmand] 31. aug. 2022 kl. 14:45 
- Added l_japanese and l_korean support.
Autumn 24. maj 2022 kl. 19:16 
@San Felipe "Click on the planet you emptied, open console, copy paste and execute the following"
Darth Modus - God of Richards 24. maj 2022 kl. 18:59 
@OldEnt - You've not answered my question "how does your mod get this to work then if its not in a file" but ok?
OldEnt  [ophavsmand] 24. maj 2022 kl. 17:03 
San Felipe: I do not plan to add any new features. You are free to use the code, improve it and release as new mod.

I allow all my mods to be freely reused as much as legally possible, and without crediting. This includes ACE, Void Dwellers Expanded, this mod etc (in parts I've authored).
Darth Modus - God of Richards 24. maj 2022 kl. 16:20 
@OldEnt - "I don't understand what you want?" Look buddy, I'm not asking you to change anything. I'm actually offering to do it for everyone else because I'd like to use this mod but you're being difficult. Also, you stated that the entry is not in the mod which is strange since I know how these mods work. So, I asked nicely how you got it to work if the entry pertaining to it isn't in the mod, jc. I mean, why would you release a mod and expect it to do what you want it to do if it doesn't contain the code entry that's supposed to enable the modifier? What is the purpose then of your mod? Do you understand?
OldEnt  [ophavsmand] 24. maj 2022 kl. 5:53 
I don't understand what you want. If you want to remove the modifier follow the instructions I posted.

I am not really interested in changing anything in the mod at this time.
Darth Modus - God of Richards 24. maj 2022 kl. 4:21 
@OldEnt - So, how does your mod get this to work then if its not in a file?
OldEnt  [ophavsmand] 23. maj 2022 kl. 3:56 
San: it's not in the mod. Simply follow instructions in my comment to remove modifier.
Darth Modus - God of Richards 22. maj 2022 kl. 16:16 
@OldEnt - Have you got what you scripted below written anywhere in the mod because I could certainly take a look at removing this modifier?
OldEnt  [ophavsmand] 11. mar. 2022 kl. 10:52 
Lordlony: Click on the planet you emptied, open console, copy paste and execute the following:

effect remove_modifier = artist_monument_erected space_owner = { change_variable = { which = artist_monument_erected value = -1 } }

This should work as long as you still own the system.

If you want to increase (cheat in) your monument max limit click on any planet in your systems and execute:

effect space_owner = { change_variable = { which = artist_monument_purchased value = 1 } }
Lordlony 11. mar. 2022 kl. 7:59 
Very glad this mod still works great when you have taken over an empire that has decided to colonize every planet they got. Could I ask for a possible update however to remove planet decision modifiers, such as the art monument. I keep resettling planets forgetting about the art monuments then end up running out for my nice planets.
OldEnt  [ophavsmand] 15. jan. 2022 kl. 11:14 
No idea sorry. Looks like some mod changing planet class if colony is destroyed. Why IDK.
GreatDevourer69 15. jan. 2022 kl. 8:45 
Oh, i've invaded, sorry, that wasn't clear. And huh. I wonder what it is. It's a tad annoying.
OldEnt  [ophavsmand] 15. jan. 2022 kl. 7:41 
GreatDevourer69: You are not supposed to be able resettle worlds which do not belong to you. If you own the planet then it's not primitive. Furthermore, I do not do anything the planet once colony is resettled, you have something else changing it.
GreatDevourer69 15. jan. 2022 kl. 6:40 
Does this mod turn primitive worlds that get resettled into frozen worlds? It keeps happening and I'm very confused.
OldEnt  [ophavsmand] 8. jan. 2022 kl. 10:39 
Yes.
CommandZomb 8. jan. 2022 kl. 7:49 
still working?
OldEnt  [ophavsmand] 1. juli 2021 kl. 11:20 
@r41n Would be only as a separate mod, as this stays at it is as multi-version universal mod. If anyone feels like it source code is free for grabs.
r41n 1. juli 2021 kl. 10:54 
Thanks, this is exactly what I was looking for! I also agree with Crow, would be nice to have at least some minor cost.
FrozenParagon 13. maj 2021 kl. 23:26 
this might be a worthy replacement to "abandon planet".
OldEnt  [ophavsmand] 7. maj 2021 kl. 2:24 
Fully compatible with 2.x, 3.x and probably beyond.
Crowfooted 1. maj 2021 kl. 15:02 
No prob, thanks for responding.
OldEnt  [ophavsmand] 1. maj 2021 kl. 14:59 
@Crow This mod was indeed intended as a quick "resettle the damn pops already" one-button mod.

If I get around making a non-free version I'll use new Nemesis moddability functions to accurately grab resettlement price, when I get time.

There should be some auto-resettle mods for 3.0 already but IDK which ones.
Crowfooted 1. maj 2021 kl. 14:40 
Hey Ent! Would you consider releasing a version of this mod that provides the QoL without the speed and lack of influence cost? Being able to do this is extremely powerful for total war empires (no chance of reclaiming lost pops from them before they've already cleared it, for free). Perhaps a 100 influence cost and a slow (1 pop per month) resettlement speed?
Omniburg 22. apr. 2021 kl. 14:17 
Thank you. Tired of resettling manually on conquered planets
OldEnt  [ophavsmand] 15. apr. 2021 kl. 16:33 
- Updated descriptor to 3.*. No changes. Compatible with 3.* and in theory every Stellaris since 2.2.
stratecal 25. mar. 2021 kl. 7:33 
@Player145 thanks for the info mate