Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Teutonic Campaign
148 条留言
Starsmil  [作者] 5 月 5 日 上午 1:28 
they both have 120 men in unit. Check your unit size in game settings.
Starsmil  [作者] 4 月 22 日 下午 1:41 
Germans did not have war fleet irl
YouGotTrounced 4 月 21 日 上午 3:40 
i can´t recruite a general on a ship as teutonic. is there something to fix that? because there is no general unit on ship
Starsmil  [作者] 2 月 25 日 上午 5:58 
1 place
Mingles 2 月 24 日 上午 11:06 
where does this go in the load order?
Starsmil  [作者] 1 月 25 日 下午 3:34 
Mod updated. Improved Teutonic garrisons and recruitment.
Firebringer4 1 月 25 日 上午 5:13 
Suggestion: Better garrisions for Tuetonic Knights so they dont get wiped out. they get 3 axemen and everyone else gets 15+ stack of troops
{XII-FULMINATA}IReArtù66I 1 月 15 日 下午 12:36 
I also downloaded the submod and joined the Discord forum.
I'm Having a Great Time
Good Job
Starsmil  [作者] 1 月 8 日 上午 2:51 
join our discord for more help
Gamun 1 月 8 日 上午 1:53 
bro I've arranged the mod order and only use the 1100AD submod, but it seems like the Teutonic Knights mod isn't being applied. Only the text on the main screen changes.
Starsmil  [作者] 1 月 1 日 上午 11:31 
1100 AD fans' Discord:
https://discord.gg/WxWVkeYNB7
{XII-FULMINATA}IReArtù66I 1 月 1 日 上午 11:03 
Thank you for answering me right away. Perfect, I'll download them and keep you updated
If you give me the name of the group on discord I'll gladly join :steamthumbsup:
Starsmil  [作者] 1 月 1 日 上午 4:38 
Hi, thanks! You need Rome 2 TW game.
Load order:
1) Teutonic campaign.
2) Medieval 1100 Part 1.
3) Medieval 1100 Part 2.

For more info join our discord!
{XII-FULMINATA}IReArtù66I 1 月 1 日 上午 4:34 
Good morning everyone and Happy 2025
a little help:-
To play the Teutonic campaign, how should I do it?
Which base game should I have to download these excellent mods?
I have Rome total War, Medieval total war with the three expansions, Attila total war. Which should I refer to, help me I am a fan of the Templar Orders and I would like to be able to play them. Thanks in advance and compliments for these works of yours
Starsmil  [作者] 2024 年 10 月 20 日 上午 3:58 
hello 2024 年 10 月 17 日 上午 7:58 
I try to recruit certain units as the teutonic order but it says I already recruited the maximum amount of unit. Clearly not and I have the space for it too.
I have the building for it and resources too.
REDACTED 2024 年 10 月 1 日 下午 8:58 
youre right its perfectly rational i just like to do sea raids sometimes. i ended up figuring out how to make a sub mod that adds some archer naval units to the faction for my own personal use though. Great mod for real though
Starsmil  [作者] 2024 年 10 月 1 日 上午 10:16 
@REDACTED, they have only transport fleet, which is rational.
@Admarn, disable all foreign mods, play on English language, move Teutonic Campaign above Part 1 in mod manager.
Admarn 2024 年 10 月 1 日 上午 10:00 
I can use the Teutonic Order in custom battle, but I do not see them on the grand campaign selection.
REDACTED 2024 年 10 月 1 日 上午 7:14 
thank you for making this mod. it works great but i couldnt help but notice the teutonics faction has access to no naval units at all. Ive been trying to make a sub mod allowing a couple of basic naval units but unfortunately i cant figure it out
Starsmil  [作者] 2024 年 9 月 2 日 上午 6:18 
it works fine
Balti 2024 年 9 月 1 日 下午 12:44 
update pls
MountainKing772 2024 年 5 月 24 日 上午 4:53 
I love this mod I hope it continues to get updates along with Medieval 1100 AD
YOUNG DIVER BITRICK 2024 年 5 月 11 日 下午 3:00 
I want to play online with my friend but this mod limits all other playable factions do you know what I can do?
apw2 2024 年 2 月 9 日 下午 2:20 
For those wanting 12 turns per year, get SaveParser. Load up a savegame, right click on any value and select open in Editsf. I did this and it seems to work fine for me on this mod.
In there click on the Campaign_calendar and in the top field on the right side enter 12.
Can also click on the Campaign_model option and change the 9th and 10th lines down values to increase the number of units in each army. I think 40 is the limit but i wouldn't go above 30 as it can mess up on the unit screen outside of a battle.
Starsmil  [作者] 2024 年 1 月 31 日 上午 1:27 
Only 12TPY is not compatible with this mod.
Cuendillar 2024 年 1 月 30 日 下午 5:45 
You should mention somewhere the various submods are not compatible with each other.
Or make them compatible/make compatible versions.
Starsmil  [作者] 2024 年 1 月 2 日 上午 4:49 
Soft mod works fine with it.
PaulPacea 2024 年 1 月 1 日 下午 8:13 
Like for example diplomacy is not working , with this mod...I figured out after several hours of gameplay as teutonic trying to save Jerusalem...That I can not trade
PaulPacea 2024 年 1 月 1 日 下午 8:10 
You need to write this into the description, also soft mod and other, excluding continue button are not working on this mod, because I can not trade, I can not do shet"..So you boys need to re-write this into the description which/and what are working and especially which is the order.
Starsmil  [作者] 2023 年 12 月 5 日 下午 12:23 
don't use 12TPY with Teutonic campaign
PaulPacea 2023 年 12 月 5 日 上午 10:39 
Author I let you know that cuz of you I bought Rome 2, emperor edition and I did one DLC empire divided, so cuz of u this game still makes money.. im using most of your submods from part 1 but problem ecounter with 12TPY, because when im using this, Teutons as faction dissapear from the game and I cant start campaign with them. I do have put 12TPY on first order before part 1/2 and Teutonic campaign
Starsmil  [作者] 2023 年 9 月 25 日 上午 11:51 
yes, move soft mod above
MarineCARMINE 2023 年 9 月 25 日 上午 2:48 
Does your Soft Medieval (submod) work with this?
Starsmil  [作者] 2023 年 8 月 11 日 下午 3:00 
intended, read description :)
miguelmonte2005 2023 年 8 月 11 日 下午 2:38 
hello there! forst of all, thkz for this mod. but... what am i missing? once i enable this mod, first in the load order, the 1100 campaign disappears and there is just the teutonic campaign... is this intended? thkz in advance!
Starsmil  [作者] 2023 年 8 月 11 日 上午 10:04 
Written - above part 1, not 2
Cenker 2023 年 8 月 11 日 上午 5:50 
I DONT UNDERTAND first part 1 then this then part 2 ?
Starsmil  [作者] 2023 年 6 月 7 日 下午 3:33 
will be in Medieval 3 at release
Kitzi 2023 年 6 月 7 日 下午 3:01 
Elbing isnt a seaport town?
Starsmil  [作者] 2023 年 4 月 23 日 下午 12:05 
will see
☢GASMAN☢ 2023 年 4 月 23 日 下午 12:00 
Will Northern Regions of the map be added?

Afterall the whole point of why HRE formed the Teutons was to Conquer the northern lands from pagans and turn it into a trading hub for extra wealth like a northern crusade so to speak hah :Shields:
Julius Seizure 2023 年 4 月 21 日 下午 12:41 
Is there any executions mods that work for medieval 1100 ad
Starsmil  [作者] 2023 年 3 月 29 日 上午 8:37 
facts
drannzer 2023 年 3 月 29 日 上午 7:56 
my friend, cant seem to use 12 turns per year with this mod
Wolfcain 2023 年 3 月 26 日 下午 7:41 
I thought the same actually.
I will try the updated one on the weekend.
Thanks
Starsmil  [作者] 2023 年 3 月 24 日 上午 2:49 
Loss could be cause u use other mods except Part 1 and 2.
Download save again and check. I updated it.
Wolfcain 2023 年 3 月 23 日 下午 9:19 
Only just around to test it now.
1st end, no problem
2nd end turn, crashed on "kingdom of Lombardy" again, I don't what's up with that?
I reloaded the autosave and now my $2200 profit has turned into a 250 loss. shrug lol
Starsmil  [作者] 2023 年 3 月 22 日 下午 3:17 
will be no fog of war for some turns