边缘世界 RimWorld

边缘世界 RimWorld

Destroy Item
167 条留言
bleef 9 月 13 日 下午 7:13 
I love this mod but I think it would be even better if there was an option maybe in the mod settings to allow us to have a work type for destroy as well. Either way thank you for very much for this super handy mod!
✪ Rick ✪ 9 月 10 日 上午 5:45 
how the fuck do i simply delete a stack on tainted meals?!?! these idiots keep eating it and i can't get them to only move some meals, but not all--in a way that allows the moved meals to deteriorate in the sun!!!!! absolute madness. idk how to deal with a stack of poisoned food other than GARWEL'S DESTROY ITEM MOD
Wolfen 9 月 7 日 上午 9:40 
Thank you very much.
Chromium 8 月 20 日 上午 6:03 
Yes
MydearBeginner 8 月 20 日 上午 5:55 
can we destroy stone chunk this way?
Dümbük Enişte 8 月 4 日 下午 12:51 
An unjust aggression and raising voices about it counts as politics nowadays?
Sally smithson 7 月 28 日 下午 11:14 
TBH is you see politics from one hashtag and you just had to make a comment about it.
You are looking for politics. I am subbed to this comment section and have never seen that hashtag until you mentioned it.
Be an adult and ignore things you dont like
Chromium 7 月 28 日 下午 10:12 
So if someone writes down the name of a country that is politics for you? Funny you:buzzed:
Midwestern Shinji 7 月 28 日 下午 9:59 
Would've subbed had politics not been the first line of the description
kiraam 7 月 27 日 下午 9:39 
Is it possible to make it an option to enable filth when an item gets destroyed? Just a way to make it seem more balanced if possible.
box_ 7 月 25 日 下午 7:23 
how can I set pawns to destroy automatically?anyone knows?
Sapphire 7 月 25 日 下午 3:07 
Danke, mein heart warming Freund!
Chromium 7 月 25 日 上午 12:59 
So pawns that are set to haul job they destroy too?
Garwel  [作者] 7 月 25 日 上午 12:52 
@Chromium It shouldn't be hard, I just don't want to clutter the Work tab with yet another option. But let me know everyone what you think is better: keep destruction under Hauling or have it as a separate work type?
Chromium 7 月 22 日 上午 4:49 
I like the icon, Garwel this mod is super handy when you get raids every 4-5 hours , sometimes not just one but 3 at the same time, it would be hard to create a job type for it? So you can assign colonist to it and the pawns can destroy them from they own, gigachad mod:steamthumbsup:
Dealer Mangan 7 月 17 日 下午 7:18 
I love the mod but i can't stand the icon...
Guarwo 7 月 14 日 下午 3:09 
Thanks for updating this to 1.6 just got back into rimworld and this is very useful. Mostly for deleting all the random equipment colonist pick up.
PKPenguin 7 月 11 日 下午 11:31 
My bad, should have but I instead enabled instant destruction in the config which fixed it for me. Already lost the log by restarting.
Garwel  [作者] 7 月 11 日 下午 11:12 
@PKPenguin Can you share the log?
PKPenguin 7 月 11 日 下午 11:03 
As of 1.6 is appears to fail for certain articles of clothing? Instructed a colonist to destroy "bison wool gloves (poor 39%)" and colonists get stuck attempting to destroy it without actually reducing its quality.
3174043254 6 月 28 日 下午 6:56 
good
젤리킹 JellyKing 5 月 24 日 下午 8:36 
This mod is God
Raiseo 5 月 8 日 上午 4:23 
Simple QoL, thanks
RAD EMERALD 4 月 15 日 上午 8:37 
Perfect!
InVinoVeritas 2024 年 12 月 25 日 下午 10:52 
No offence, but dev mode, plus "destroy" command exists already...
Caroline 2024 年 12 月 6 日 上午 11:46 
Слава Україні
Deankiller Turnupseed 2024 年 10 月 18 日 下午 7:20 
fuck ukraine
kev675243 2024 年 10 月 13 日 下午 3:35 
mod lacks ability to instantly destroy items when god mode enabled
The_Last_Mando 2024 年 8 月 4 日 下午 12:23 
Well you could create a new work category instead of putting it under hauling, right?
kad 2024 年 7 月 23 日 上午 2:30 
Slava Ukraini
Garwel  [作者] 2024 年 7 月 7 日 上午 10:22 
@Brother-Toaster I haven't tried, but I suspect it'll need to change vanilla hauling behavious. This may cause all sorts of compatibility issues (and likely require Harmony). I try to keep this mod straightforward and lightweight.
Nikkö 2024 年 7 月 7 日 上午 7:01 
After all these years, i still cannot understand how this feature is not in the base game, thank you for this mod.
wusky husky 2024 年 7 月 5 日 下午 3:01 
this mod is amazing it's so usefull i doubled my tps almost after destroying all the garbage and corpses on the map. Thank you so much :steamhappy:
大番薯之怒 2024 年 6 月 8 日 上午 2:43 
Can you provide a translation interface? Thank you
Brother-Toaster 2024 年 5 月 10 日 上午 2:22 
Small suggestion:
Could you add a toggle or is it possible so that items marked by your "Destroy" command are not hauled into a stockpile (where they loose that designation)?

I hoped this would enable me to just destroy raider-equipment i don't want. So i marked all their weapons and such with destroy, but my pawns keep hauling them into a shelf, where it remains because the command has vanished sadly
Sally smithson 2024 年 4 月 29 日 下午 10:57 
sadly doesn't work, the cube remains when using <destroyable>false</destroyable>

No matter though, its a matter of self control at that point.
Thanks for the help though!
Sally smithson 2024 年 4 月 29 日 下午 10:42 
ill do a bit of experimentation. If it doesn't work, still no biggie. The conciquences of destroying the cube with the gizmo is still very crippling
Garwel  [作者] 2024 年 4 月 29 日 下午 1:37 
But I can't guarantee that it won't affect the normal way of destroying the cube.
Garwel  [作者] 2024 年 4 月 29 日 下午 1:36 
@Sally smithson The mod doesn't add any comps, and I'd like it to stay this way. What can be done is a patch that adds <destroyable>false</destroyable> to the relevant ThingDef.
Sally smithson 2024 年 4 月 29 日 上午 12:08 
Not to say that destroying the cube this way is an easy way out. All afflicted colonists will be put in a coma for 3 days at minimum when their cube withdrawl reaches 100%
Sally smithson 2024 年 4 月 29 日 上午 12:05 
I checked the ThingDev. It doesn't explicitly say its indestructable, However it does not have a max health line. In the game it also does not have a health bar.

The only way to get rid of it is through a special interaction after studying the cube for long enough.

Do you have a comp that allows an item to be excluded from the destroy gizmo?
Garwel  [作者] 2024 年 4 月 28 日 下午 2:00 
@Sally smithson I don't own Anomaly, so honestly I have no idea how it's supposed to work. If its ThingDef says that it's an item and it's destroyable, then you can do it.
Sally smithson 2024 年 4 月 28 日 下午 12:52 
am i supposed to be able to destroy The Golden Cube using this?
Because i just did. My own fault, but i wanted to make sure this is intended design
Otoya 2024 年 4 月 18 日 下午 7:30 
@Garwel could be an option. I actually use the button and not the architect menu because I use it when I see the item or sometimes I use "select all visible on map" and then destroy, for useless weapons and apparel not that you can't smelt apparel.
Garwel  [作者] 2024 年 4 月 16 日 下午 1:42 
@Visoth Probably shouldn't be hard to do, but is there really a need for it? You can just ignore the button you don't need. Even if you accidently click it, you can always cancel the action before the item is destroyed. What do other players think?
Visoth 2024 年 4 月 16 日 上午 8:21 
I would like to suggest a setting to toggle the button that destroys, when selecting items. For example, with the toggle off in mod settings, selecting an item anywhere on the map wouldn't display the "destroy x" button.

That way the only way to actually destroy an item would be through the architect "destroy item" button.

I hope this makes sense. It was difficult to word it properly without an example.
Pos 4/5 2024 年 3 月 15 日 下午 1:57 
Thanks for the update! I love it!
美少女战士婷婷 2023 年 12 月 16 日 上午 10:05 
@萌王喵酱 if you don't want it to be balanced just use dev commands lol
萌王喵酱 2023 年 12 月 15 日 下午 10:14 
Is there a way to immediately destroy an item? Instead of letting the colonizers operate.
sundae 2023 年 10 月 15 日 下午 3:26 
how can i get destroying work to have priority over hauling? my colonists keep hauling corpses as soon as i mark them to be destroyed