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报告翻译问题






But of course both mods will not effect each other in any way.
Es ist nicht so ohne Weiteres möglich, den Tech-Tree zu bearbeiten (neue Techs bzw. neue Anordnung etc.).
Daher habe ich den Techs einfach zusätzliche Effekte gegeben, wo es nötig war. Bei den militärischen Techs sollte ich alles erwischt haben, bei den Zivilen sind mir wohl einige durchgerutscht xD.
Die Tech hat keinen Einfluss auf das Gameplay (sowohl positiv, als auch negativ)
Mods that change the culture of the Empire or general overhauls might also cause troubles. LOD remover mods will not cause any problems but might not work as intended for my custom models
If the issues still appears it is the mod. If not then it is a comatibility thing which also need the ifon which mod espacially causes it...
But you might also search for it in the WH3 workshop ;)
Tone and mood are (sometimes) only readable between the lines but only if someone want to read it, if you get what I mean.
Anyways good luck with your (hopefully fictional) crusade
-But its about the Teutonic Order. INFIDEL!!!
2. The cross itself is not to be understood as a symbol with a Christian meaning, but purely as a design element.
-But we talking about the Teutonic Order here. HERESY!!!
3. The Order of Solland is worshipping Sigmar, meaning all mentions of "god" refer to Sigmar.
-This Hersey runs too deep inside you infidel! You dare to put God in the same sentence with the likes of Sigmar!? Deus Vult infidel, this requires a crusade!! In the name of God!!! DEUS VULT!!!
2. Check mal die additional links ;)
Zwei Fragen zu dem Mod:
1. Das Kurfürstensystem funktioniert scheinbar nicht. Die LL lassen sich bei mir nicht einsetzen.Bug oder gewollt?
2. Muss ich mir für die Siegbedingungen einen extra mod suchen?
Ansonsten geiler mod, erinnert stark an Medieval 2.
Danke für's Testen, ich hoffe die mod gefällt dir.
New mod version uploaded.
This update should be the last one since I'm already started to convert my mods for Warhammer 3.
The "Quality of life"-update will change huge aspect of how Solland is played and how its performing.
For the best experience I recommend to start a new campaign.
Please report any issues or leave generell feddback.
I have to say sorry, the current public version is not adjusted only my friends beta of this mod.
Well since I'm German I would assume my German is good enough ;)
also using your rise of the dragon corp and lords of dragon corp. love your mod
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2423166791/3273561484342008474/
not released yet, work still in progress
Solland's buildings are exclusive, after confederation there is no chance to get Marius, yes his rec-building is a landmark but locked to solland/ostland faction.
All lords except Darak-kal might appear after confederation but only if the ai met their recruitment requierments.
Darak-kal, the crusader lord only spawns in a Solland campaign.
Seth of Ostland, a banner bearer hero, spawns after spending a skill point at Gerath's unique skill line.
Marius the patriarch will be available after building a special building in Pfeildorf.
btw the way great mod love it. thank you for this mod.
I know maybe the most of you switched already to Warhammer 3...well I'm not.
So Im planning to release one last "Quality of Life" update which brings (hopefully) huge improvements to this mod.
I don't know when I will release it but looking at my progress maybe before WH3's mod support is given.
To WH3: yes I plan to convert/import my mod for/to Warhammer 3. But that might take some time, even after officially mod support - maybe till/after Immortal Empires campaign release.
Next step would be to move my mod higher in the load order (the higher it is settled the higher is the priority) muxu's unlocker should take the 1st place, move my mod as second.
Mods used? Campaign start or mid-campaign. Circumstances?