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报告翻译问题
Also Looters will also make you loose imperial favor since they are Han faction which is dumb since you are compelled to attack them and thus loose imperial favor.
Like Lu Bu and emperor ?
To reproduce it: Spawn (redeployment) a general in a town, the general has initially no movement points. Then add another general to that army, the army still has no movement points. Then remove the army-leading general from the army, exploit happens, the army has surprisingly full movement points.
您能否修复这个漏洞(利用),即当您的领军将领离开军队时,军队会恢复全部移动点数?
复现步骤:在城镇中部署(重新部署)一名将领,该将领初始时没有移动点数。然后向该军队添加另一名将领,军队仍没有移动点数。随后将领军将领从军队中移除,漏洞触发,军队意外地恢复了全部移动点数。
Thanks a lot!
The Cao Cao scheme 'Undermine Defensive Ability' is scoped wrong and will cause all of your faction's characters to lose 25% melee evasion instead of a single army's. I found this out when Cao Cao started spamming it on me (it stacked) and thought my game was bugged because every character had 0% melee evasion.
* The right side of the Marketplace chain (the "security" buildings like Market Officer and Drum & Bell Tower) seem to be coded as a different building chain, so you can build a Market Officer and then build another Marketplace in the same city.
* There is a hidden limit of 10 assignments, which I've made a patch for: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2778651713
I don't know how easy it would be to integrate these fixes into your patch. I am admittedly not very familiar with modding 3K or other CA titles, and it's been a long time since I looked at it. But I vaguely remember I had to "core" the files to fix the assignment limit bug, so it might be hard to make those changes in a way that is compatible with other mods.
我看修复列表中有一条:
感谢xin_sui2008授权整合脚本,修正了游玩非194剧本时孙策消灭严白虎成就脚本的问题。
不知道和这个是否有关,而且成就应该是严白虎消灭孙策吧?
It only gives the flat +5 Morale and +25 Ranged Block portion of the passive correctly.
However for general's like Yu Jin himself, he would go from 44 attack rate down to 27. Which is 39% when it should be 25%. Not only that but generals don't even gain any Melee Evasion to make up for it like it says it should.
Then what makes it even weirder is that different units were getting different values of attack rate decreased like 28-35%. But regular units at least gained the Melee Evasion bonus, however it was only 16-20%.
Plus, certain diplomatic attitude modifiers apply only during peacetime, which may lead to a jump in attitude upon making peace. If two factions had been seriously fighting each other though, the "war atrocities" modifier usually offsets this, however.
@Willy Shankspeare Thanks for the report and that bug should be fixed.
@Awkland That bug was fixed a long time ago with other unit set bugs.