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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880137308
10/10, good job Kitsune
<li>Optimization: Meats - C# Edition</li>
because the auto generation o plants doesnt respect the platform they can grown in
kkkkkkkkkkkkkkkkkkkkkkkkkkk
Devido à como foi programado, não tenho como evitar isso.
Tirando isso, genial !
Its supposed to be expensive as it is a high technology thing
Defs/TerrainDef should be Defs/ThingDef
@Name should be defName
Change those and it should be good to go. Great mod btw :)
Though you could also remove those two ThingDefs and just leave synthetic beef around (using PatchOperationRemove). That's up to you though.
after so many requests lol
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193772059&searchtext=optimized+meats
what all meat are converted to?
Q: Will you keep updating this mod?.
A: No. That's why the mod is taged as "[DISCONTINUED]" :(
... however, I don't see anywhere where this mod is, in fact, tagged as "DISCONTINUED". Just FYI! <3
In the mod folder there is a file called Plants_Cultivated_Farm.xml which has all of the meat "plants" listed, the defs for each type of meat have the following lines:
<growMinGlow>0</growMinGlow>
this should be replaced with these 2 lines:
<growMinGlow>-100</growMinGlow>
<growOptimalGlow>.1</growOptimalGlow>
Do that for each item (Chicken/Beef/Muffalo/Milk/Eggs)
The easy way around this is by placing a sun lamp by the meat synthesis station which also fixes the issue. (tested)
this one, though I am only assuming that this causes the error due to it combining all meat types
can you send me the link of the mod you re using
so i can make a patch :)
I have Optimisation meats which I believe is the conflict due to it removing meats, do you know if its harmful or not? @Kitsune
that's probably with other mod