边缘世界 RimWorld

边缘世界 RimWorld

Kit's Power Protein
115 条留言
Glasninov 2023 年 3 月 2 日 上午 3:04 
Can it still work in 1.4?
Gerewoatle 2023 年 2 月 4 日 下午 8:23 
For anyone asking for an update, Scorpio has already done so:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880137308
delta23 2023 年 2 月 4 日 下午 7:48 
1.4plz
leion247 2022 年 10 月 26 日 下午 5:36 
My wife just showed me this. Literally just the Cultured Meat mod but better presentation and has human meat, eggs, and milk. Sad it isn't updating directly anymore. The graphics for the synthetics are pretty solid.
Proxy ニャ 2022 年 10 月 25 日 下午 2:32 
Are you going to update your mods?
AKEKHQ 2022 年 5 月 30 日 上午 8:45 
Yee soo i just had a "farming" outpost pop up that contains 1438 human meat, and i dont know what to say about that, just wanted to share it here
dabeek 2022 年 3 月 21 日 上午 7:02 
This is a must-have and, quite frankly, it's stupid that this isn't already in the base game or even Vanilla Expanded.

10/10, good job Kitsune
Kayedon 2021 年 10 月 12 日 下午 10:44 
Hi Kit, can you add this line to your <mods> section of the OptimizationMeats patch to accomodate the new C# edition? Thanks!
<li>Optimization: Meats - C# Edition</li>
☭ Covre  [作者] 2021 年 8 月 21 日 上午 6:18 
the way theyre coded can cause this

because the auto generation o plants doesnt respect the platform they can grown in
Gyger 2021 年 8 月 20 日 上午 6:01 
I just found some synthetic beef being grown in the field at an outpost.
Bugginho 2021 年 7 月 31 日 上午 10:21 
Kkkk faz parte xD
☭ Covre  [作者] 2021 年 7 月 31 日 上午 5:10 
É

kkkkkkkkkkkkkkkkkkkkkkkkkkk

Devido à como foi programado, não tenho como evitar isso.
Bugginho 2021 年 7 月 30 日 下午 9:45 
@Kitsune, nasceu galinha sintetica no mapa depois de um evento, ou vanilla ou do vanilla expanded, unicos mods que mexem com eventos que tenho sao os Van Expanded, é normal ? kkkk

Tirando isso, genial !
☭ Covre  [作者] 2021 年 7 月 28 日 上午 5:56 
lol
NoctisTheBogWitch 2021 年 7 月 27 日 下午 5:26 
I FORGOT THE NAME OF THIS MOD, AND HAVE BEEN LOOKING FOR IT FOR MONTHS, AND I FOUND IT
Emilie Sackenball 2021 年 7 月 7 日 上午 9:54 
@Zitronenjoghurt yeah sadly is quicker stacking tilled soil, irrigation and biosolids fertilizing from Dub's bad hygiene mod, but those need more research overall and making a setup of that is more complicated, using a Lab growth like this is less complicated, but sadly you can't speed up, but it need less pawn work and the other I mentioned. I would call it "balanced".
☭ Covre  [作者] 2021 年 6 月 25 日 上午 10:55 
No :(

Its supposed to be expensive as it is a high technology thing
Zitronenjoghurt 2021 年 6 月 25 日 上午 8:48 
Is there some way to enhance the growth speed? It just takes ages to grow and I dun think its worth the ressources because the meat yield is near zero, what am I doing wrong? (I grow synthetic beef at 21°C and light level 50%)
☭ Covre  [作者] 2021 年 6 月 19 日 下午 12:07 
yep
Axis 2021 年 6 月 19 日 上午 11:57 
synthetic eggs need light level 51%?
test 2021 年 6 月 14 日 上午 7:11 
and it would make sense to grow square meats because they are easier to work with because if you place cylinder meats next to each other there will be holes
test 2021 年 6 月 14 日 上午 7:10 
can you please add square meat option i liked it
Solid Wires 2021 年 6 月 7 日 下午 5:47 
The patch you made almost works, but there's several typos that can be easily fixed:
Defs/TerrainDef should be Defs/ThingDef
@Name should be defName
Change those and it should be good to go. Great mod btw :)
Though you could also remove those two ThingDefs and just leave synthetic beef around (using PatchOperationRemove). That's up to you though.
☭ Covre  [作者] 2021 年 6 月 6 日 下午 4:37 
tell me if it worked :)
☭ Covre  [作者] 2021 年 6 月 6 日 下午 4:35 
updated
Saint Mattis 2021 年 6 月 6 日 下午 4:25 
Your mods are awesome, thank you!
☭ Covre  [作者] 2021 年 6 月 6 日 下午 4:23 
i'll make it right now

after so many requests lol
☭ Covre  [作者] 2021 年 6 月 6 日 下午 2:38 
just need one information:

what all meat are converted to?
Saint Mattis 2021 年 6 月 6 日 下午 12:55 
Can we just have a meat version for optimized meats
ELLIOTTCABLE on Discord 2021 年 5 月 18 日 下午 11:16 
Just a small note - the description says the following:

Q: Will you keep updating this mod?.
A: No. That's why the mod is taged as "[DISCONTINUED]" :(

... however, I don't see anywhere where this mod is, in fact, tagged as "DISCONTINUED". Just FYI! <3
trekkre 2021 年 5 月 17 日 下午 3:57 
nevermind, it worked for one session, but reloading my game makes it not work with optimization:meats
trekkre 2021 年 5 月 13 日 下午 11:27 
I also use optimization: meats and I was having the issue others are having, but then I put this mod after optimization:meats, and it works fine for me now
Karoline Dianne 2021 年 5 月 2 日 上午 9:12 
I had a random crop growth event and suddenly there were synthetic beef patties growing out of the ground. May wanna see if there's a way to prevent random crop sprouts from using the synth-meat 'crops'.
0xFAE 2021 年 4 月 29 日 下午 5:07 
I'm never able to harvest anything, whats up with that? It just deteriorates or gets cut before its ready :(
Pamphy 2021 年 4 月 25 日 上午 12:35 
Using the optimisation : meats mod with this is causing me issues - nothing seems to be harvested when at 100%, they just replant a new crop, with nothing useful being produced
mojucy 2021 年 4 月 24 日 下午 11:18 
@kitsune you should make a collection with all your mods and link it on all your mod descriptions. Great mods!
Aerensiniac 2021 年 4 月 11 日 上午 3:00 
Poses the age old problem: If we hand grow our food, why would we keep animals?
Tim 2021 年 4 月 5 日 下午 4:15 
I'm also getting the same issue that @Pim pointed out - where the meat never fully grows and its growth rate is stuck at 50%. It is NOT due to any mod conflicts, after investigating I found out how to fix the issue.

In the mod folder there is a file called Plants_Cultivated_Farm.xml which has all of the meat "plants" listed, the defs for each type of meat have the following lines:

<growMinGlow>0</growMinGlow>

this should be replaced with these 2 lines:

<growMinGlow>-100</growMinGlow>
<growOptimalGlow>.1</growOptimalGlow>

Do that for each item (Chicken/Beef/Muffalo/Milk/Eggs)

The easy way around this is by placing a sun lamp by the meat synthesis station which also fixes the issue. (tested)
Hog 2021 年 3 月 22 日 下午 1:07 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193772059&searchtext=meats

this one, though I am only assuming that this causes the error due to it combining all meat types
☭ Covre  [作者] 2021 年 3 月 22 日 下午 12:12 
hmmmmm

can you send me the link of the mod you re using

so i can make a patch :)
Hog 2021 年 3 月 22 日 上午 11:04 
Get the following error when loading this mod https://pastebin.com/QU7GPdYB
I have Optimisation meats which I believe is the conflict due to it removing meats, do you know if its harmful or not? @Kitsune
☭ Covre  [作者] 2021 年 3 月 19 日 下午 12:16 
no

that's probably with other mod
Pim 2021 年 3 月 19 日 上午 11:05 
I really love the concept of this mod but I was wondering, my muffalo meat is losing HP when it's being grown and the growth rate is also 50%. Is there any conditions such as temperature or light that I'm missing?
☭ Covre  [作者] 2021 年 3 月 19 日 上午 8:32 
:D
Mr. Calcium 2021 年 3 月 19 日 上午 7:22 
Considering Rimworld to me is about huge technological progress I'm surprised noones done this before, well done!
☭ Covre  [作者] 2021 年 3 月 19 日 上午 3:05 
Thanks :D
Tabaday! 2021 年 3 月 18 日 下午 11:26 
Nice work! The mod is very good
Brian 2021 年 3 月 18 日 下午 9:06 
A very niche mod, but very cool.
Trim SD 2021 年 3 月 18 日 上午 10:39 
Is the synthetic milk able to be made into cheese with the Cooking Expanded mod?