Crusader Kings III

Crusader Kings III

GUI Modding Framework
9 条留言
Tobbzn  [作者] 2022 年 2 月 9 日 上午 12:19 
Yup. In fact scripted widgets are a direct response to this mod :)
Greysuki 2022 年 2 月 9 日 上午 12:08 
For those one who want to use dynamic ui.
The version 1.5.0 have add new feature called Scripted Widgets.
Basiclly is official version of GUI Modding Framework.

You can get more info in Dev Diary:
https://www.crusaderkings.com/en/pc/news/dev-diary-87-royal-modding
Tobbzn  [作者] 2022 年 1 月 16 日 上午 10:37 
It's not located anywhere. Datamodels are hardcoded by paradox.
Zing 2022 年 1 月 16 日 上午 8:42 
Hello :)
I've been looking for the source of datamodel = "[GetPersonalityTraits]" call, but I cant find the personality traits datamodel anywhere. Where is it located?
Tobbzn  [作者] 2021 年 3 月 16 日 下午 5:23 
Well, considering how LocalizedText works, it's now possible to do spanreed chats where both players are editing the same LocalizedText at the same time.

An enterprising modder could add such a feature as an option in their otherwise murderous chat module ;)
Agami 2021 年 3 月 16 日 下午 4:41 
is there even a point in a chat that doesn't murder innocents?
Tobbzn  [作者] 2021 年 3 月 16 日 下午 4:37 
@Agamidae Can we expect a less murderous chat module now? :P
Agami 2021 年 3 月 16 日 下午 4:30 
"Pass global variables to GUI by attaching them to dummy_male or dummy_female!"
you storming geniuses...
EnumaEllis 2021 年 3 月 13 日 下午 3:13 
Interesting