Sid Meier's Civilization V

Sid Meier's Civilization V

Dynamic Culture Overview
41 条留言
Iska and Ismet 2021 年 2 月 20 日 下午 8:30 
This thing is a staple <3
xX_Safety_First_Grenadier1803_Xx 2020 年 8 月 9 日 下午 7:31 
How exactly does one ensure the load order is correct?
Kyte  [作者] 2017 年 1 月 26 日 上午 9:58 
Oh, wait, you want columns for Cathedrals...
I haven't touched this stuff in forever so I don0t remember what's up and I don't have Civ5 installed anymore so I can't really check. Sorry.
Kyte  [作者] 2017 年 1 月 26 日 上午 9:43 
MaxGlobalInstances turns the building into a wonder. Wonders never get columns.
TheGreatBrain 2017 年 1 月 7 日 下午 11:15 
I'm using this in the form of thecrazyscotsman's Omnibus Mod.

It gives a column to a building that is unique in any game, so I edited its BuildingClass entry to include MaxGlobalInstances = 1. That pushed it out of the columns, but it didn't accomplish what I was hoping to happen -- Cathedrals still appear underneath their city name instead of getting a column of their own,

I can't see an obvious reason why it wouldn't be assigned a column where there is space for another one.

Has anyone else had this experience or its opposite?
WereGrim 2016 年 6 月 2 日 上午 8:16 
I cannot open Culture Overview with this mod, still.
Lena 2015 年 8 月 20 日 上午 3:52 
It may just be an older version, I don't know, my Civ doesn't really like to keep these things updated unfortunately. From the list, Winter Palace was another one I replaced, and ColLeg's Mexican Republic too, I think, but I'm not sure. I think the Tuscans were fine though, and I don't have any of the other ones on the list.
Kyte  [作者] 2015 年 8 月 20 日 上午 12:04 
Damn, I was hoping everybody'd be using my files by now so I wouldn't need to care about compatibility.
At least it's easy to fix on the user end.
Lena 2015 年 8 月 19 日 下午 11:06 
Thanks, that worked! For reference, I searched CultureOverview in my MODS folder and simply replaced the ones that didn't have the right file size, and now it works perfectly again. (The ironic part is that one of the mods that I had to overwrite was Argentina.....)
Kyte  [作者] 2015 年 8 月 17 日 下午 3:21 
There shouldn't be an upper limit as far as I could tell from staring at the code. Perhaps those mods are trying to replace the same files as this one. One thing you can do is grab the .xml and .lua from this mod and copy-paste them on top of the problem mods' copies.
Lena 2015 年 8 月 15 日 下午 5:55 
Is it possible that there's still a max number of entries even with this mod? It often still doesn't work for me, usually (but not always) until I remove a bunch of mods that add great work slots. I've tried deselecting the mod and reselecting it, or does that not change the load order properly?
RJ 2015 年 7 月 29 日 上午 2:49 
@Kyte

Ha, well, coding isn't exactly my thing, I know how to use XML for civ v modding from practise, and that's about it

But thanks a bunch, this brings my mod very near to completion (or actually, complete if I decide to release it without initial support for events and decisions)

Kyte  [作者] 2015 年 7 月 28 日 下午 4:33 
You.... didn't read about how UI mods work, did you.
UI-related XMLs and Luas are not added to the database, and they must match the name of the file they replace. All you have to do is copy-paste the files to your mod and set VFS to true. You don't rename them and you don't activate the XML.
RJ 2015 年 7 月 27 日 上午 7:22 
@Kyte

Hi, it's me again, so I've finally got around to just about finishing this mod, but I'm struggling to incorporate this mod into it. I added the xml and lua files, activated the xml, set the lua VFS to true, and it doesn't seem to be functioning. I haven't edited the code at all, but I do get this in the error logs:

"[9474.642] Database::XMLSerializer (XML/Cherokee_Dynamic_Culture.xml): 'Row' or 'Delete' expected, got 'Box'."

Any idea what I'm doing wrong?
Kyte  [作者] 2015 年 7 月 9 日 下午 8:33 
So long as you don't mess with the same files I'm messing with it should pick up your UB automatically. That's the whole point, after all. You can also simply incorporate this mod as part of yours (it's complete, so no update issues) like others have done.
RJ 2015 年 7 月 3 日 下午 12:42 
@Kyte

How can I add support for this into an upcoming mod of mine? I have a UB that has two great work of writing slots.
Sarc 2015 年 4 月 11 日 上午 1:52 
Holo's Wolf and Merchant Empire (Spice and Wolf Civilization) - by DarkScythe

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=348257731
Sarc 2015 年 4 月 11 日 上午 1:45 
Hyperdimension Neptunia: Leanbox [BNW] - by Vice Virtuoso

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=413146036
Kyte  [作者] 2014 年 12 月 3 日 下午 3:03 
The best compliment I can get is to have it used and recommended to other mod makers. Thanks.
DarkScythe 2014 年 12 月 2 日 下午 11:45 
Hey there,

I wanted to let you know that I've just released my first Civ mod, and upon recommendation from Vice Virtuoso many months ago, is using your Dynamic Culture Overview lua files embedded into it.

I wanted to thank you for making this available, and to give you a heads-up, in case you need to do anything special with this to accommodate my use of your mod internally. As far as I know, I'm using your files without modification, although I did just realize I forgot to credit you in my Credits file. Will be amending that in the next update.

My Civ is available here.
Kyte  [作者] 2014 年 9 月 21 日 上午 11:32 
Ah, Linux. Can't help there, sorry.
Balmung 2014 年 9 月 20 日 下午 9:43 
I seem to be having the same problem as daigotsumax, except deleting the cache and making sure to activate the other mod (Vocaloids, in this case) first or testing with ONLY Dynamic Culture Overview still disables the culture overview panel. So far as I can tell, on Linux, anything that changes the culture overview just disables it. If anyone's had any luck getting this to work in Linux, I'd appreciate some help.
Kyte  [作者] 2014 年 9 月 7 日 下午 12:20 
I think I'm gonna add that to my instructions.
daigotsumax 2014 年 9 月 7 日 上午 6:50 
Deleting the cache and activating Argentina first seems to have done the trick :) thanks for your support!!!
daigotsumax 2014 年 9 月 7 日 上午 3:14 
I thought it could have been interaction with other mods, but I set up a test game with only Dynamic Culture Overview and Argentina enabled and I cannot open my culture overview panel. Maybe something to do with the order in which the mods are loading?
Kyte  [作者] 2014 年 9 月 6 日 下午 5:58 
That's odd 'cause I used that specific mod to hash out all the bugs and stuff. God any other info?
daigotsumax 2014 年 9 月 6 日 下午 4:37 
Doesn't seem to work for Leugi's Argentina for me?
Mikocchi 2014 年 7 月 21 日 上午 5:01 
Hello! Just saying that In included your mopd and credited you: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=288988130
jccohen 2014 年 6 月 21 日 下午 1:26 
Love this mod.
Danann 2014 年 6 月 2 日 下午 12:47 
Oh and the Colonialist Legacy's Mexico modifies it too.
Danann 2014 年 6 月 2 日 下午 12:30 
Just a head's up but it seems that the Tanuki civ mod has its own cultureoverview.lua and it seems to mess up this mod. Link to civ.
Kyte  [作者] 2014 年 4 月 20 日 下午 7:58 
@lockstep: No matter how closely I look, I always miss stuff.
@calc: Then go ahead, have fun.
lockstep 2014 年 4 月 19 日 上午 11:08 
Bug report: Sorting by city name, culture, tourism, or no. of Great Works does not work. See thread at Civfanatics for details.
calcul8or 2014 年 4 月 18 日 下午 7:06 
Sorry for the poor grammar. I will crdit you if I ever use this in a mod or make this mod a requirement/dependency of another mod
Kyte  [作者] 2014 年 4 月 18 日 上午 2:48 
If you mean whether you can make this part of another mod, sure, just credit me.
If you mean asking for some other fix, sure, but no guarantees I'd actually take it. :V
calcul8or 2014 年 4 月 16 日 下午 5:28 
This is outstanding, thank you. I have considered great work slots in mods but knew that would cause problems. Thanks for this, and I will let you know if I ever want to make a requirement of a different mod (if that's OK with you)
Kyte  [作者] 2014 年 3 月 27 日 下午 8:30 
Do note, however, that I'm still catching bugs, mistakes and figuring out general improvements, so expect further updates.
Kyte  [作者] 2014 年 3 月 27 日 下午 4:57 
@Vice: But of course! That was the reason I made this mod in first place, when you showed your Miku mod beta over at Speedball's thread in SA. (Actually I'm considering adding a feature to hide buildings from Culture Overview (so you could make buildings with free works (like the Parthenon) for the tourism bit of Miku's UA), but it kind of conflicts wrt load order.)
Vie S 2014 年 3 月 27 日 下午 1:03 
Very nice. Do you mind if I include this in the next update for Miku? (and Nanoha, but her first update is not going to be ready for some time) Credit will be given, of course.
Kyte  [作者] 2014 年 3 月 26 日 下午 1:14 
@Soalric Parker: Downloaded it, tested it, works fine except for a small cosmetic issue I'm debugging right now. Have fun!
Daniel Goldhorn 2014 年 3 月 26 日 上午 10:57 
Cultural Capitals adds many buildings that have Great Works slots.