Garry's Mod

Garry's Mod

MW3 Delta Force Playermodels
81 条留言
phantom 8 月 24 日 下午 2:34 
been looking for a pm model just like thank you:steamthumbsup:
Pizza_Gamer006 2024 年 12 月 14 日 下午 1:44 
do i need the game to see the textures? cuz its all errors for me :(
𝘒𝘓𝘖𝘜𝘙𝘐 2024 年 12 月 12 日 上午 12:12 
On the pants have a clipped texture
MarionIg 2024 年 1 月 13 日 下午 7:31 
Is there a way you could or i could import this to sfm
TiberiumFusion  [作者] 2023 年 12 月 20 日 下午 5:22 
@GeNeRaL Maybe. It's actually like this in MW3. IW made the skin color of the arms sit exactly halfway between the lighter-skinned faces of deltas B & D and the darker-skinned face of delta C, probably to save time. The lighting and face-paced nature of MW3 makes it hard to notice. For the sake of being faithful, I left that unchanged, but I might change it sometime in the future.
GeNeRaL 2023 年 11 月 28 日 上午 9:39 
delta C has a bodygroup where the sleeves are rolled up. At the same time, the model is dark-skinned, is there an opportunity to correct for closed sleeves?
jaydenbrunner54 2023 年 11 月 22 日 下午 7:32 
frost
smitty 2023 年 7 月 7 日 上午 10:31 
when ever i play on any map the c hands have a white shine on it and it looks goofy and not even just the arms when i look the pm in pm selector it has a white shine glossy look on it whats up with that??
Born To Snacc 2023 年 3 月 29 日 上午 4:51 
I'm getting weird issues with the c_arms being *very* reflective and glossy looking on most HL2 maps, but other than that, these work amazingly.
bleron 2022 年 10 月 29 日 下午 8:59 
can you make the "down the rabbit hole" delta force playmodels with the c_hands?
n3mouu 2022 年 6 月 23 日 上午 8:14 
M, TO THE A, TO THE P
goguis 2022 年 4 月 7 日 下午 1:48 
mdrn wrfer thr33
X 2022 年 3 月 30 日 上午 12:36 
i exist
Stockphot 2022 年 1 月 28 日 上午 4:33 
I have a problem with this, a point from the right thigh just sticks to the left thigh. Hope you can fix this, these are good playermodels!
MF DOOM 2021 年 10 月 31 日 上午 10:09 
can you do one but with mw2 playermodles
Derka 2021 年 9 月 21 日 下午 9:41 
are these ragdolls?
TiberiumFusion  [作者] 2021 年 8 月 13 日 下午 5:33 
@tobi-polar You should just rip what you need from MW3 itself and go from there. Porting reduces model quality, so if you port this port, then you've got 2 layers of reduced quality in the final product.
tobi-polar 2021 年 8 月 13 日 下午 4:47 
Hey man, would it be possible to port these for use in unreal engine? I'm working on some map ports from MW3 for PavlovVR and I don't really know much about exporting them into blender and rigging them etc
Giant African Land Snail 2021 年 7 月 2 日 下午 6:26 
You're right! Nice work with making the c_hands work btw
TiberiumFusion  [作者] 2021 年 6 月 23 日 下午 12:54 
@Giant African Land Snail The knuckle guard on the gloves is reflective and makes use of environment maps to provide those reflections. Many (bad) map creators compile (bad) maps without those environment maps, which turns reflective surfaces into purple and black textures. You can verify this yourself by spawning other reflective props or applying a reflective material. To fix it, get the map creator to compile their map correctly or play a better map.
Giant African Land Snail 2021 年 6 月 23 日 上午 7:34 
Any idea why the knuckles on these PMs are showing a missing texture? Do I need CS:S?
👑 Duke the King Indo-Rex 👑 2021 年 6 月 1 日 下午 2:37 
not until they remaster mw3 they remastered mw2 atleast but not mw3 YET.
TiberiumFusion  [作者] 2021 年 6 月 1 日 下午 1:55 
@Jamesinator There is no "bug" here. I'd wager you have never played MW3 or perhaps any fps game with a campaign before. Out of the hundreds of human characters in the game, very few are playable from the first-person perspective. Thus, the game studio has no need to waste money and time creating unique, high-detail viewhands models that will never be used. Thus, for these gmod conversions, I have to match every model to an existing high-detail viewhands model (matches are unlikely) or re-use the model itself for the viewhands (what happens most of the time).
Jamesinator 2021 年 6 月 1 日 上午 8:14 
The C_hands for all the playermodels are great except the sniper which for some reason looks like his hands just came out the oven in 480p... this goes for all the packs. IDK if its intentional or a bug but its minecraft hands!
Christ is King 2021 年 5 月 19 日 上午 4:24 
HOO-AH
👑 Duke the King Indo-Rex 👑 2021 年 5 月 4 日 下午 2:42 
yes i realize they came first but i just love how they never really ported them first properly because why would they? their turkish they love self inserting themselves.
👑 Duke the King Indo-Rex 👑 2021 年 5 月 4 日 下午 2:41 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1967417703 i love the shameless port of the models just retextured for turk 'special forces' when its clearly these models just banged up slightly. its honestly pretty pathetic.
Skizz 2021 年 3 月 31 日 上午 4:29 
can we have those playermodels separately ? like not in a pack but one addon for each playermodel ?
J.S.T.- Luigi 2021 年 3 月 21 日 下午 12:33 
YUUUUUUUS! :steamhappy:
TiberiumFusion  [作者] 2021 年 3 月 20 日 下午 12:11 
@Melon I haven't noticed that but I'll take your word on it. IW left behind several weighting mistakes on some of the models I've worked on.
meloun 2021 年 3 月 20 日 上午 9:29 
There's a small problem with the legs where a small part of the inner right thigh is attached to the inner left thigh
Hendrix 2021 年 3 月 18 日 上午 2:54 
That's nice
Shieldly 2021 年 3 月 17 日 下午 7:11 
Frost get to the checkpoint!
OinkerDaPig 2021 年 3 月 17 日 上午 11:19 
is sandman in this?
Thatch 2021 年 3 月 16 日 下午 11:54 
Thanks for the reply and the info; and thank you for these awesome models
TiberiumFusion  [作者] 2021 年 3 月 16 日 下午 11:30 
@Thatch Yes, but doing so would jack up the addon size by about 50% and increase loading times at least as much. I'm not interested in doing that, but you can decompile the models and add in the sleeves up/down bodygroups if you really need that for something.
Thatch 2021 年 3 月 16 日 下午 10:59 
Would it be possible to add the sleeves as a bodygroup?
MESSER 2021 年 3 月 16 日 上午 3:55 
METRO 2033 redux, pls.
TOP BUN 2021 年 3 月 15 日 下午 4:21 
great player models! I did showcase video on em :steamhappy:
TiberiumFusion  [作者] 2021 年 3 月 15 日 下午 2:37 
@Tomâs Boonty As far as I can tell, this happens on maps that are not compiled correctly and break EyeRefract eyes. You also might have an addon installed which screws with other addons' materials.
oliver 2021 年 3 月 15 日 上午 10:32 
@G0Z0N goddamnit
Tomâs Boonty 2021 年 3 月 15 日 上午 9:33 
Visors and eyes appear to have the purple/black missing texture thing on them.
GeNeRaL 2021 年 3 月 14 日 下午 3:01 
thanks for the update. It's a pity that the LMG is sleeveless, but thank you anyway)
GeNeRaL 2021 年 3 月 14 日 下午 2:28 
I just still play mw3 and have never seen a dark-skinned delta fighter with his sleeves up. I've only seen him with a shotgun and assault with his sleeves down, and what with the sleeves up is not)
TiberiumFusion  [作者] 2021 年 3 月 14 日 下午 2:07 
@I_MoLoDoI_I I'm pretty sure it's actually like in the mw3, which would explain why the arm skin color is somewhere between the two skin tones that the Delta guys have. So it actually doesn't fit either skin color perfectly. But you are right in that it could look better, so I've updated the addon and now Delta C has sleeves down and Delta D has sleeves up.
GeNeRaL 2021 年 3 月 14 日 下午 1:28 
could you please correct the model of the dark-skinned fighter? it's just that his suits are sleeveless, and his hands are light. It just doesn't look pretty. Her hands are light and her face is dark. Well, or add more suits with sleeves?
MikoPlayz 2021 年 3 月 14 日 下午 12:04 
you should make the MW2 models
TiberiumFusion  [作者] 2021 年 3 月 14 日 上午 12:40 
@Pepsi Man If have some questions for me, then sure, but don't randomly add me just to add me
Pepsi Man 2021 年 3 月 13 日 下午 9:33 
@tiberiumfusion can i add you i do this with most people who makes mods
TiberiumFusion  [作者] 2021 年 3 月 13 日 下午 8:55 
@mad_mike The sfm pictures are using MW3's acr. In gmod screenshots, they have the M9K acr.