Barotrauma

Barotrauma

Defibrillator (Batteries)
25 kommentarer
SENPAI!! 1. jan. 2024 kl. 11:03 
thanks!
pogger dogger  [ophavsmand] 1. jan. 2024 kl. 9:20 
defib.ogg issues should now be fixed
SENPAI!! 31. dec. 2023 kl. 12:55 
fix defib.ogg pls
Skeleton Man 9. nov. 2023 kl. 10:38 
The mod works, but there's an error being thrown about not being able to locate 'defib.ogg'.
Weizen1988 13. okt. 2023 kl. 15:36 
I keep getting an error saying the sound file doesnt exist, but it lists a path that isnt even where mods get stored/doesnt seem to exist.
WartedEMS 3. maj 2023 kl. 16:13 
thanks very much my good sir. a true hero indeed.
pogger dogger  [ophavsmand] 3. maj 2023 kl. 15:23 
@WartedEMS @Robert20697

Updated for current patch. I haven't done too much testing but it seemed to work decent enough with bots. I've also removed the paralysis effect since I can't replicate the same slowdown effect.
Robert20697 3. maj 2023 kl. 10:00 
Will this still work in 1.0?
WartedEMS 1. maj 2023 kl. 18:32 
Are you able to update it so it works on the new release?
pogger dogger  [ophavsmand] 5. juni 2022 kl. 12:46 
@Lughbaloo

I've updated the main path variable and respectable vars for the files.
Mod worked in sub editor, but please do let me know if the problem persists.
Lughbaloo 5. juni 2022 kl. 6:00 
Hello!
I was having difficulty running this mod on a linux dedicated server.
FYSA, It appears your filelist.xml has the filepath of path="Mods/Defibrillator (Batteries)/filelist.xml" instead of what I assume is the new format of path="%ModDir%/filelist.xml". This was causing my server to not see the filelist.xml / files until I changed it.
pogger dogger  [ophavsmand] 14. juli 2021 kl. 12:13 
@Arjun16

Mod is stand alone.

The mod order shouldn't matter, I didn't ran into any problems loading other mods with it nor has anyone reported any problems.

There should also be no compatibility issues, as the mod itself simply adds a new item (the defibrillator) and does not change anything else in the game files.
Crabbles 14. juli 2021 kl. 12:04 
Is this stand alone, or does it need the other mod? Whats the mod order? Any compatibility issues?
pogger dogger  [ophavsmand] 29. apr. 2021 kl. 16:47 
@Mechanos
I haven't tested it with bots, but the defib has 100 suitability for oxygen-low treatment, so they might be able to successfully use it on other crewmates.

As for your suggestion with damage, I'd rather avoid increasing the values because the damage inflicted with medicine actually counts as friendly-fire (or at least the paralysis effect) and it can give you Space Herpes from low karma as a result, but I might take another look at the values soon.
Mechanos 29. apr. 2021 kl. 15:24 
I assume not, but do bots know how to use this? That could be pretty useful.

As for people debating over whether this is balanced or not, I'd like to point out that CPR can revive someone with 0 items as long as you get there fast enough. So really this doesn't seem that bad - it's rechargeable oxygenite/CPR combined that damages the target as a byproduct. You may be able to revive someone that's too far gone for only CPR.. but that's kinda the point. Sounds reasonable to me (and the non-recharge version relying on deconstructing for balance seems silly imo).

I personally would like to see the damage it causes expanded upon if balance is still a concern (the game already has electrocution damage as a reference point), as real defibs do apparently have an issue with causing heart damage sometimes when on a high setting. I like the idea of trading convenience of bringing someone back to life with electrocuting them a bit as a tradeoff lol.
sovietmusiclover 23. apr. 2021 kl. 21:37 
tbh this one is more realistic because imagine you have to use it multiple times, but uh oh, your manager didn't spend the money to buy the reusable version, and know you might have to choose one person to save. now irl that would just cause some people to bog down and just stop, not being able to choose. causing everyone that needs to be helped to possibly die. now for the review instead of whatever that was. the other one is more balanced but not as realistic. so if you want realism but don't care that much about it being balanced, go for this.
pogger dogger  [ophavsmand] 27. mar. 2021 kl. 8:00 
@Aquilar
You were right, it should be working now. Thanks for pointing it out again :)
Aquilar 26. mar. 2021 kl. 22:46 
it's showing errors because it's a child of the original mod. you need to repath this mod so it's looking for it's own sound assets not the other mod's.
pogger dogger  [ophavsmand] 17. mar. 2021 kl. 5:16 
@Overmorth
First of all, it shows errors for the other Defibrillator mod, but that besides, I don't really have a clue how to fix the supposedly missing sound file. Did you check if the file actually exists at the given path? If it does, all I can say is pretty much just try resubscribing.
pogger dogger  [ophavsmand] 16. mar. 2021 kl. 16:11 
@Rept1le
You can already put them in weapon holders (in place of harpoon guns, syringe guns etc.). Are you sure such feature is needed?
Rept1le 16. mar. 2021 kl. 10:23 
Could you make that we can attach them to a wall in fire stinguisher brackets or something?
Nugginz 9. mar. 2021 kl. 20:39 
Thanks for the fix!
pogger dogger  [ophavsmand] 8. mar. 2021 kl. 4:01 
@Nugginz
Should be fixed by now. Sorry for any inconveniences.
Nugginz 7. mar. 2021 kl. 21:57 
Hey there, I don't know why, but I can't pick up or use this defib in-game.