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everybody else: what do you mean? its brand new!
me: its slime rancher.
anyway. i mean that. it works exactly like slime rancher's vacpack.
In the long-run, a "reset to default" button in the settings would be useful too.
The issue is due to line 4 in main.lua: SetInt("game.tool.vacuum.ammo", 100)
It's causing it to register a gun that doesn't exist. Infact, you can just remove that line and it'll still work because the forcegun doesn't use ammo. (Not like it actually uses that line anyway since that's for a vacuum and not the forcegun)
While I'm here, @Bonsly24 can I bother you for a status check on the sound thing? Are you working on it, too busy, ready to update, ETA, etc.?
Just change this:
SetInt("game.tool.vacuum.ammo", 100)
into this:
SetInt("game.tool.forcegun.ammo", 100)