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报告翻译问题






By some unknown reason, the 64-bit darkest dungeon will crash on certain mods, if not launching the game through steam library, but by directly clicking the exe.
It has been confirmed this crash is caused by the lacking of command line -skipvalidation, as Red Hook will automatically add this command line when launching from steam library.
And in some players environment, by some other unknown reason, the command line is lost even when they do have launched the exe from steam library, when they are using the unofficial exe fix patch.
Thus, please manually add this command line into steam launch parameter to ensure it can function correctly.
Just add -skipvalidation on launch parameters, it can let you play this mod without CTD
Nothing tells you ahead of time you need skills that target rank 3 / 4 to face hag. It is very possible (many streamers and steam threads are evidence) to bring a team that it is unwinnable against the hag your first time.
Retreat button exists for a reason.
It's working for streamers like kilted, helmet, and maicedia. It's working for other people on discord like shallow Iris, Mint, Zot, Ori, and Ax.
I made a video showing it is launching and running and working just now.
So it's something on your end with your game or system.
好的,所以它可能在旧版本上有问题。这给了我更多信息。谢谢咸鱼玩家M。此模组是使用64位版本的原版DD构建的
机器翻译消息
It crashes as well if I play a new game with only this mod activated.
(Sorry if this sentence is difficult to understand due to machine translation.
hflm_ prefix should be added to all starfish & starfish_dummy sprites + corresponding correction within each ".atlas"
"[ERROR] [General] MonsterClass: hflm_starfish_B is dependent on invalid monster class"
The issue is "Starfish Transform 1/2" effects referencing non-existent "starfish_dummy_E/F"
(which should instead be "hflm_starfish_dummy_E/F")
I changed the name in file for the starfish so it should be fine now
- Stone seraph's type is now unholy stonework instead of eldritch stonework
- Stone seraph now should not spawn in rank 4
- Stone seraph now has a blight resistance of 20%/40%/60% instead of 200%/220%/240%
- Drowned Anchorman now has 77.5%/83.75%/98% instead of 102.5%/108.75%/122.5% on it's attack.
- Drowned anchorman now can only target 1-2-3 instead of 1-2-3-4 on it's attack
- Drowned anchorman now has 33% prot at all levels instead of 40%.
- Drowned anchorman now has slightly more crit on it's attack
I think there can be 2 options here.
1. Tone down it's blight resistance so I can at least blight it, since other ruin enemies are susceptible to blight. Which makes it go with the theme of the ruins
2. Make it spawn in rank 123 and not "4".
Since it is not susceptible to movement, it is extremely hard to bring it out if spawned in rank 4.
Only allowing 1 or 2 of my characters to attack
- added trinkets for Coffin and Shrew
- Changed trinket rarity name for HflM trinkets from rare to Very rare
- Increased drop chance slightly for all trinkets
- Greatly increased drop chance for the lost weapon mini-boss since he is encountered less.