Space Engineers

Space Engineers

GridPickupMod
224 kommentarer
megadeathclaw 28. sep. kl. 16:44 
how do i rotate things i pick up
Hairy0tter 12. sep. kl. 9:23 
Not working for me anymore
Sardaukai 5. aug. kl. 4:44 
Belugafest 25. feb. kl. 4:50 
does not work
GreenBugatti 15. feb. kl. 6:33 
doesnt work
TanteTrude 6. aug. 2024 kl. 9:19 
seems like it's not working anymore
PaladinSage 4. juni 2024 kl. 20:45 
can you please update this mod?
WestWindsDemon 17. nov. 2023 kl. 10:39 
Try this mod if you would like to rotate the grids when picking them up.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890866161
737✈Garrus 5. okt. 2023 kl. 12:26 
@Math [Author]
Missed naming opportunity: GridGrabMod.
[7HBK] Elrond McBong 25. maj 2023 kl. 10:25 
Since the question isn't answered yet, is it possible to change teh default F key? So that i don't accidentially throw my basic rover off the cliff anymore?
DartAlex 17. maj 2023 kl. 14:24 
@Math Very cool idea! Bravo! Please make it possible to rotate the grid.
Ozymandias 21. apr. 2023 kl. 8:56 
In a multiplayer (non-ds) game when a client picks up a block it acts like its applying MUCH more force than it should, making the blocks launch in to the air if they aren't very careful
Hungrymarv 5. feb. 2023 kl. 2:26 
can you add controller support by any chance thx
Austris 26. jan. 2023 kl. 0:21 
dous this work on dedicate server tourch?
rkirk395 4. nov. 2022 kl. 16:37 
it's the "F" Key by default
Alpha8726 30. okt. 2022 kl. 12:21 
How do i use interact? it's not on my keyboard.
BloodyRain2k 17. okt. 2022 kl. 3:31 
Would it be possible to make "light" large grid blocks draggable too?
Thinking of ripping out a button panel for moving it for example.
Lithorn 28. sep. 2022 kl. 13:52 
I like this mod but it wreaks grids when you try to drag larger blocks. They just spin and spin
Night_Rage 19. sep. 2022 kl. 22:21 
Curious how i could edit the weight limit, would love to drag around cargo containers with stuff in them.
Mainframe 16. sep. 2022 kl. 1:14 
Great idea, I think it would be even better if you can rotate the holding grid. That would make a great mod to use together with the advanced welding mod (detaching & reattaching objects)
Þēros 10. sep. 2022 kl. 10:46 
missed opportunity to call it MagnetoMod
Erikan39 26. aug. 2022 kl. 4:44 
Did some testings, it seems the mod calculates the entire grids mass as the mass of the object instead of just the subgrid your trying to moves mass when considering if its too heavy
Tho this doesn't make sense since you only move the subgrid, so it should only consider the subgrid
Colonel Clout 19. aug. 2022 kl. 13:09 
I like this mod, but one thing I would really like to do it will not let me. So I'm using the small grid expansion mod to add small connectors, and I'd really like to make a connector "hose" to refuel planes from a fuel truck. Unfortunately when the hinges used for the hose are actually connected to a ship it won't let me pick up the other end. I expect this has to do with how the subgrid and mass is calculated - it would be awesome if it only considered the subgrid so I could still move the "hose". Is there any way to work around this?
Bueno 4. aug. 2022 kl. 18:13 
This mod is a game changer!
Shade 1. aug. 2022 kl. 15:39 
This mod is really fun! I used your mod to test a shitty Magnetic Mine I made :D
Video Link: https://www.reddit.com/r/spaceengineers/comments/wddasd/magnetic_mine_is_fun_d/
Paradoxx 4. juli 2022 kl. 16:49 
the magic rope frm medival ? yay
that dirt sailor guy 17. juni 2022 kl. 10:27 
small grid text panels jump around like they are possessed and also seem to want to go upside down in gravity
DlriumTrgger 5. juni 2022 kl. 16:22 
a feature to manipulate the grid while hold it would def be needed, if possible
Teiko 27. maj 2022 kl. 16:11 
Can you add a rotating feature please
Rity 23. maj 2022 kl. 11:09 
Oh yeah I'm seeing some reports of that as well, I'm sure that's what it is.
Math  [ophavsmand] 23. maj 2022 kl. 9:51 
If I remember correctly there are some mod list bugs going around lately
Rity 23. maj 2022 kl. 8:01 
Strangely, this mod does not show up in my mod list. I've tried re-downloading it multiple times but it just doesn't show up.
Lonewolf 22. apr. 2022 kl. 0:53 
Looks like others have walked this path previously. Love this mod, being able to manipulate the rotation to line up (merge block or weld pad) is going to make this mod amazing for salvage operations.
Sir Doggy Jvla 11. apr. 2022 kl. 10:36 
I get the exact same issue ! I can't seem to be able to manipulate grids correctly when far away from the origin (I made a custom star system and planets are far from each others so I must be far from the origin)
Grunnco 16. mar. 2022 kl. 10:36 
Hello there!! This is a fantastic mod, and is super useful.
I think i've found an issue with the mod. If you go super far away from the origin of the world, as in millions of meters away, the precision of the grid manipulation goes way down. The block will sometimes snap in 1x1 block increments. I'm wondering if this is a floating point error due to how big the world-space coordinate values become.
Sorcia 18. feb. 2022 kl. 22:38 
My suggestion is to work well with welder pads to not crash the game.
Spock The Builder 12. feb. 2022 kl. 8:56 
Woah, like the rope pull in Medieval Engineers?
maximeg80 6. feb. 2022 kl. 9:04 
Hi, I love this mod and I have 3 suggestion. First, can you add the possibility to rotate the grap grid? It is very hard to manipulate a grid to connect it to an other one. Secondly, using the jetpack on planet is almost impossoble (I didn't try in space), can you add a togle option like the inertia dampner who slow you or make you accelerate and decelerate slower? Lastly, an option is to add a hand tool to do more precise / heavy movement. What do you think of all this?
skatt 30. jan. 2022 kl. 0:06 
cool mod, but there is an analog in which objects can be rotated. Try adding this feature - it is useful for plot and role-play
S.S.Mogeko 17. jan. 2022 kl. 9:54 
"Automaticaly grabbing small ship cockpit after exiting the small ship" This Issue is back... Is there a fix for it or a way to rebind the grab key?
naHukep 6. jan. 2022 kl. 19:10 
When precision is required, attention must be paid to the relative position of the pivot point and center of mass
Phraggers 3. dec. 2021 kl. 10:49 
My current playthrough would not be possible without this mod, I'm using awwscrap and industrial overhaul! However I keep getting killed by flailing cubes, and it takes 10 minutes of glitchiness trying to line up a wheel I have salvaged with weld pads on to my new rover.

I've never done SE modding so don't know the limitations, but it would be amazing if you could make a way to 'steady' a block you're holding so it doesn't spin around like a gyro with override turned on. Anyway thanks so much for this mod!
ExCaedibus 2. dec. 2021 kl. 6:51 
@Church.exe; @Thorn Blackwell
I am using this in our hosted Dedicated Server. Got no problems until now, although we did not deliberately check for asynchronicities during carrying.

We are also using AwwScrap and Advanced Welding (510790477), definately recommend it!!! :D

You can only move small grids, but it makes sense anyway to use a small tug boat for moving chunks of large grid ships! And I did split little ships and reposition modules and things like that by pushing them around with this mod.
Church.exe 2. dec. 2021 kl. 6:23 
@Thorn Blackwell I would also like to know this
Also does this let you carry small large-grid things as well? I'm considering using Awwscrap in my modpack and if I could carry large grid blocks from place to place that would help greatly.
Thorn Blackwell 13. nov. 2021 kl. 13:18 
Does this work in multiplayer yet?
ExCaedibus 29. okt. 2021 kl. 4:20 
Could you reduce the force applied a little bit? It is really flailing around a lot, gaining scary speeds into chaotic directions when I turn or move... Perhaps a config file for that? Would be nice of you to consider.
thif47 26. okt. 2021 kl. 4:40 
Did not work for me. I tried moving a small grid rotor and nothing happened. Were the controls changed?
Icy Skye 25. okt. 2021 kl. 18:20 
Can we get a version where the maximum mass to interact is GREATLY increased, but the force applied isn't? So that you can still pull around a tiny ship in space if you want to move it around in a hangar
Trindle 17. aug. 2021 kl. 18:55 
Every time I pick up a grid I get killed by it.......really wish you could change the keybind to something else.
Zaxabock 6. aug. 2021 kl. 4:51 
FINALLY I can build working board games, like Star Trek Chess!