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https://youtu.be/aClKSrRBAVk
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890866161
Missed naming opportunity: GridGrabMod.
Thinking of ripping out a button panel for moving it for example.
Tho this doesn't make sense since you only move the subgrid, so it should only consider the subgrid
Video Link: https://www.reddit.com/r/spaceengineers/comments/wddasd/magnetic_mine_is_fun_d/
I think i've found an issue with the mod. If you go super far away from the origin of the world, as in millions of meters away, the precision of the grid manipulation goes way down. The block will sometimes snap in 1x1 block increments. I'm wondering if this is a floating point error due to how big the world-space coordinate values become.
I've never done SE modding so don't know the limitations, but it would be amazing if you could make a way to 'steady' a block you're holding so it doesn't spin around like a gyro with override turned on. Anyway thanks so much for this mod!
I am using this in our hosted Dedicated Server. Got no problems until now, although we did not deliberately check for asynchronicities during carrying.
We are also using AwwScrap and Advanced Welding (510790477), definately recommend it!!! :D
You can only move small grids, but it makes sense anyway to use a small tug boat for moving chunks of large grid ships! And I did split little ships and reposition modules and things like that by pushing them around with this mod.
Also does this let you carry small large-grid things as well? I'm considering using Awwscrap in my modpack and if I could carry large grid blocks from place to place that would help greatly.