Divinity: Original Sin 2

Divinity: Original Sin 2

Unique Loot Drops
828 条留言
Reilint 10 月 23 日 下午 1:54 
Hi the mod is working well, they creep don't loot stuff before level 5. It's written in the mod page. Looks like the exp reduction doesn't work well for me. Is it because of the load order ? I'm using Sim's more enemies and Monster Scaling DE.
Shaleed 10 月 23 日 下午 1:08 
Btw I think Protector is bugged (or utterly broken). The enemies are not getting one immunity only, but multiple in the same round. Everytime I fought a protector till now they were giving at least 4 different immunities to all enemies in a single round
Shaleed 10 月 23 日 下午 1:07 
You have to activate effects on enemies as well. They are disabled on act 1 and automatically enabled in act 2. You can manually override from the book
Reilint 10 月 20 日 上午 8:52 
Hello I just started a new game with unique loot drop. After a few battles I didn't drop anything so I increased the drop rate to 100% to test it. But I still drop nothing after a battle. Can anybody tell what's happening ?
Shaleed 10 月 19 日 下午 1:37 
is this mod safe to remove mid-run?
🐱Empieza 10 月 19 日 上午 7:19 
equipment and weapons from this mod are extremely intrusive, making the original game's gear completely worthless. either grant additional attributes to the randomly generated original gear, or add more ways to obtain the mod’s equipment so that it can fully replace the original gear.
Pastel Nightmares 9 月 28 日 上午 4:05 
Does the shade boots work properly? it says I can know use Scoundrel skills with any weapon but I still can't, still need a dagger it says
ManaGarm 9 月 27 日 上午 9:45 
Evening. I'm having a small problem with the mod. I can't combine the unique items anymore. Does anyone have any idea what might be wrong?

Thanks
Hitilit 9 月 23 日 上午 8:05 
< blank >
Gotcha,
< blank >  [作者] 9 月 22 日 下午 5:23 
Hitilit: I posted an update that enables the display of all status icons on enemies. You need to enable the setting using the mod book. Open the mod book and go to Display > Status Icons
Hitilit 9 月 22 日 上午 12:25 
thumbs up :steamthumbsup:
< blank >  [作者] 9 月 21 日 下午 4:05 
Hitilit. So I think I will be able to do this. But I am not done yet. Still working out some glitches.
< blank >  [作者] 9 月 21 日 下午 12:28 
I should be able to make it so you can bring the old system back. I'll look into it.
Hitilit 9 月 21 日 上午 11:04 
< blank >
What's wrong with the helmet? I wear it in the game.

These new effects are routine. Before, I could understand what was going on by glancing at the panel, but now you have to hover your mouse over all the characters and read what each effect does. And you have to reread it periodically because you can't remember which one had which new effect.

Can it be turned off somehow?
< blank >  [作者] 9 月 20 日 下午 7:46 
Akari, Folio, BoatWonder, Most of the broken visuals are fixed. One exception is the mind flayer helmet.
< blank >  [作者] 9 月 20 日 下午 7:42 
Hitlillit. The reason that was done is it was annoying to have 10 different status effect icons cluttering the screen. So they all got combined into one.
Hitilit 9 月 20 日 上午 10:26 
I see that new “EFFECTS” passives have appeared. The problem is that they all have the same name and look the same for all characters, even though each one has its own effect.
Hitilit 9 月 20 日 上午 4:28 
@< blank >
Can I read the changelog? I'm curious to see what has changed since the patch to 24+ MB.
Akari 7 月 31 日 下午 10:42 
I support your contributions to the mod community and hope you can create excellent rogue mods
< blank >  [作者] 7 月 27 日 下午 11:12 
Hello everybody I have a new project I am working on and am wondering if anybody would like to contribute to it. Working title is ULD Roguelike. And as the title suggests I am trying to make a rougue like custom/adventure / campaign with the items from this mod. The kind of roguelike where you usually die. Think Dungeon Crawl Stone Soup. I am shooting for about 60-90 minutes to get the end if you have a successful run. No saving will be allowed. Items from this mod will be in the game, except for ones that don't make sense for a solo adventure. Right now single player only is the plan. I might decide to make it multiplayer if people request it.

One aspect of this that I am not big on is making maps. So if anyone has a map they would like to contribute to the project let me know. It needs to be sized at least 3X3.

This would allow me to focus on the things I like doing and will greatly increase the chance I actually finish the mod.
< blank >  [作者] 7 月 27 日 下午 10:53 
BiliBili

There are 3 files in that folder. Bonus new contains the data for thje items. AutoProperties contains information on the properties of items, things like Chane to X, or bonus damage. The properties used by an item must be in auto properties for it to work. Lastly is armor sets. Armor sets contains descriptions for the armor sets in the mod.

Also the numbers you see in BONUS_New are used for the mod calculations of damage and chance and almost every effect that has some sort stat based variation in it's effects. So that's where you can balance item effects and make things weaker or stronger.
< blank >  [作者] 7 月 27 日 下午 10:47 
BiliBili
They are in the following folder.

Divinity Original Sin 2\DefEd\Data\Public\RandomUniques_5eff5134-bd00-4737-8046-ee88df0db07c\JSON_Data in a file called JBS_Bonus_New.Json. To be honest I don't have a great understanding of Lua and the tooltips, as well as all all the other Lua coding was done by someone else.

If you would like I can upload my source / data files so you can open the mod in the editor. Before I do that though I am going to try to fix the two issues below.

ZIXINGCHE
Sorry I will try to fix that soon. I have been busy lately and haven't been modding.

Folio. At some point a bunch of my resource paths got messed up. Not really sure what happened but intend to fix it eventually. It just really tedious and I struggle with tedious work. But now that people are complaining I feel like I should stop being lazy and fix. I think I am going to see if I can automate the task with Python.
bilibili 梅发怒Meifanu 7 月 27 日 上午 8:28 
Dear < blank >,

I wanted to express how much I enjoy your mod "Unique Loot Drops" – it’s incredibly engaging! Hoping to make it accessible to more players, I’ve created a complete Chinese translation.

Due to my limited technical skills, I had to repackage the entire mod for localization . I understand this isn’t an ideal approach, so if you have any concerns, I will immediately remove it without question.

During the process, I unpacked all files and converted nearly every format, but couldn’t locate the source texts for SHIFT-tooltip elements like:

"Press SHIFT for more information"

Tooltip headers (Stats, Bonus, Weights - see screenshot https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3535917551)

Could you kindly guide me on where these strings are stored? I’d love to include them in the translation.

Thank you for creating such an outstanding mod! Looking forward to your insights.

Best regards,
Akari 7 月 18 日 上午 9:04 
Experiencing the same issue with Folio
good mod
boatwonder 7 月 17 日 上午 1:07 
Experiencing the same issue with Folio
Agree with Folio. How fix it?
Folio 6 月 14 日 上午 11:41 
There are some weapons that just don't appear at all when held (Titan's Hammer) and others that have missing textures (Light Cannon). I disabled all mods aside from these ones to test it, and absolutely nothing I tried, including tinkering with the graphics options, made these appear properly.

What can I do to fix this? I'd like to actually use the mod weapons and not have a weird experience involving shooting a missing texture beam or smacking enemies with a non-existent hammer, but I've tried everything and nothing works
Shade 6 月 1 日 上午 1:52 
Can confirm the below. Stat changes to enemies are not working when the values are adjusted in the config book.
ZIXINGCHE 5 月 23 日 上午 10:37 
In the latest version, I encountered a problem. When I adjusted the enemy data using the mod book, it didn't work. The enemies didn't seem to be affected by the buffs provided by this mod either. I have tested this mod alone, but it still didn't work.
Hitilit 5 月 4 日 下午 11:35 
Affirmative.

The patch made Odinblade, Heaphaistos, and Divinity Unleashed mods compatible

I take my hat off to you. :steamthumbsup:
< blank >  [作者] 5 月 4 日 下午 7:43 
Should be fixed now.
Hitilit 5 月 4 日 上午 3:23 
Thanks, man.
< blank >  [作者] 5 月 3 日 下午 11:49 
Hititlit

I found the issue. I will post an update tomorrow.
Hitilit 5 月 2 日 上午 1:38 
I put your mod as the first and last but nothing changes.
Hitilit 5 月 2 日 上午 1:37 
@< blank >

https://ibb.co/gLC0MTwd This causes any skills I “forget” to be passed on to any of my summoned creatures. Any summoned creature can conjure things it shouldn't be able to. Also, this inscription falls on any summon, including totems.
< blank >  [作者] 5 月 1 日 下午 11:48 
Hitilit

I am not sure where the conflict comes from and don't really know how to resolve it.

"Also calling ANY summon you have a text format skill_tir_tag and your summons appear skills that you forgot your hero."

I'm not sure what you're trying to say here.
< blank >  [作者] 5 月 1 日 下午 11:46 
Galumir i decided that the stat orbs were a bit to OP and also not particularly interesting so I got rid of them.
Hitilit 4 月 23 日 上午 12:30 
Unusual. :cleanseal:

Because of this mod, Talents (for example, resurrection after death or Guerrilla when you hide every turn) now work every once in a while. Also calling ANY summon you have a text format skill_tir_tag and your summons appear skills that you forgot your hero.


The mod conflicts with Odinblade, author of Heaphaistos on new classes, and the Divinity Unleashed mod.
Galumir 4 月 11 日 下午 5:02 
hey i have a doubt i used this mod a few months ago and the orbs would give us Stats but now they dont only immunities and some skills was this always like this or did it change?
浮生瞥尔 3 月 20 日 上午 2:35 
Surprising mods, along with Unleashed and Madmetasourceryhh and Enemy Upgrade Overhaulg make for a game experience full of surprises and challenges.

Many thanks to you. :nekoheart:
< blank >  [作者] 3 月 11 日 上午 10:11 
Oops, thanks for letting me know the book needs updating.
Smokey 3 月 7 日 下午 6:11 
ok so i just checked this mod page just to make sure i was not getting it wrong but i was trying to upgrade item level with 2 source orbs as described from the ingame book description but i can see the mod was updated to cost 3 now so i was confused at first.
exile 2 月 3 日 上午 2:16 
Thank you for your kind explanation! It's an honor for me to play passionate creations:steamthumbsup:
< blank >  [作者] 2 月 2 日 下午 2:12 
I put an extra S on one of the JBS

so one last time

IF SavegameLoaded(_,_,_,_)
THEN
DB_JBS_EliteEffects(7, "JBS_CHICKENAURA");
TimerLaunch("JBS_Remove_ChickenAura", 2000);

IF TimerFinished("JBS_Remove_ChickenAura")
AND DB_JBS_EliteEffects(7, "JBS_CHICKENAURA")
THEN NOT DB_JBS_EliteEffects(7, "JBS_CHICKENAURA");
< blank >  [作者] 2 月 2 日 下午 1:12 
On 2nd thought do it like this.

IF SavegameLoaded(_,_,_,_)
THEN
DB_JBS_EliteEffects(7, "JBS_CHICKENAURA");
TimerLaunch("JBS_Remove_ChickenAura", 3000);

IF TimerFinished("JBS_Remove_ChickenAura")
AND DB_JBSS_EliteEffects(7, "JBSS_CHICKENAURA")
THEN NOT DB_JBS_EliteEffects(7, "JBS_CHICKENAURA");
< blank >  [作者] 2 月 2 日 下午 1:09 
The simplest way to get rid of it would be to make a story goal with the following lines.

IF SavegameLoaded(_,_,_,_)
AND DB_JBS_EliteEffects(7, "JBSS_CHICKENAURA")
THEN
DB_JBS_EliteEffects(7, "JBSS_CHICKENAURA");
TimerLaunch("JBS_Remove_ChickenAura", 3000);

IF TimerFinished("JBS_Remove_ChickenAura")
THEN NOT DB_JBS_EliteEffects(7, "JBSS_CHICKENAURA");

My Mod rewrites the database for most things everytime the game is loaded so you need to remove it everytime you load a save game. Because it is on a timer the load order shouldn't matter and you don't have to worry about dependencies.
< blank >  [作者] 2 月 2 日 下午 12:58 
exile. You have two options. You can disable all elite effects in the mod settings book.

Or you can overwrite the story goal JBS_EliteEnemyEffects removing the following line at the very bottom of the goal.

DB_JBS_EliteEffects(7, "JBSS_CHICKENAURA");
exile 2 月 2 日 上午 2:41 
i have question. with unleashed mod, mad scientist effect(make chicken aura) so op. i want delete that. Which folder can I modify? i have exporttool. Please tell me the folder path and file name
< blank >  [作者] 1 月 24 日 上午 8:24 
Forjadin
I will investigate and hopefully updating in the next day or two.
Forjadin 1 月 23 日 下午 1:53 
After the update, the amadia stacks turns aren't going up anymore, staying at 1 even after multiple spells.