Kenshi
Sensible Martial Arts - A Martial Arts Overhaul
56 条留言
Schizoid 8 月 2 日 上午 4:42 
Need a compability patch with great animations mod
team_on 4 月 17 日 下午 5:44 
lineker 2024 年 10 月 13 日 上午 7:54 
I solved this problem
removed all animation mods
but the fights look too boring
lineker 2024 年 10 月 13 日 上午 7:45 
martial arts 71
lineker 2024 年 10 月 13 日 上午 7:44 
I decided to test it on my character
Shek
strength 170
agility 97
strength 98
And +14 damage from prosthetics
earlier it dealt 100-200 damage
And as a result my character began to deal 400-600 damage
anarko_1 2024 年 1 月 11 日 下午 1:07 
GREAT mod
Strain 2023 年 11 月 24 日 上午 5:46 
does it remove the ridiculous one shot ko martial arts have at the highest levels?
ErwinsArm 2023 年 10 月 29 日 下午 4:19 
Okay thanks, because I wanted to try removing it and compare them as I've actually not played much without this mod
Rebitaay  [作者] 2023 年 10 月 29 日 下午 4:13 
Nope!
ErwinsArm 2023 年 10 月 29 日 上午 5:35 
Does it require import?
KuroxP 2023 年 9 月 9 日 下午 4:59 
Thanks dude!
Rebitaay  [作者] 2023 年 9 月 9 日 下午 2:03 
@KuroxP - Load order doesn't matter here, so long as no other mods are touching martial arts stats. If in doubt, you can lower this mod after (lower than) all other mods.
KuroxP 2023 年 9 月 9 日 上午 10:21 
Which is the load order for this mod?
Toker 2023 年 8 月 19 日 下午 7:03 
@Nesano - So far it doesn't seem to have any issue. The animations from MCA start at the right levels and appear to be performing as intended.
Nesano 2023 年 8 月 19 日 下午 6:00 
How does this play with More Combat Animation?
moonracer 2023 年 5 月 15 日 下午 4:37 
Thanks. A link is doable. I plan to include a text file in the download, as well as a discussion post. Links to all original work sounds like a good idea.
Rebitaay  [作者] 2023 年 5 月 15 日 下午 4:06 
@Moonracer - yes! A link to the original mod being made available is preferred but credit is fine if that works best for you. Glad you like it.
moonracer 2023 年 5 月 15 日 下午 3:24 
Hello, I'm making a total overhaul mod. Can I use these changes if I give you credit?
Synopse 2023 年 3 月 26 日 上午 8:48 
@Chimaera: Animation doesn't affect damage and vice versa. It is most likely that another mod overwrite the chances made by this mod. Try loading this mod after (lower/to the bottom) the animation mods and other mods that change combat behavior.
Chimaera 2023 年 2 月 13 日 上午 11:06 
thank you for a quick response, i'll test it out and see if im having the same issue as captain vietnam.
Rebitaay  [作者] 2023 年 2 月 11 日 下午 9:34 
Regarding animation mods: I don't use any and I don't know exactly how they work, so I can't say for sure. In theory, so long as the numbers aren't touched and attack timings remain the same, an animation mod should not interfere.
Chimaera 2023 年 2 月 11 日 下午 7:19 
Hello, I have the same questions as CaptainVietnam. I am wondering if custom animation mods would be compatible with this mod.
Karina 2022 年 11 月 1 日 下午 5:23 
It does quite a lot of things that many other mods do. How does it compare?
CaptainVietnam 2022 年 10 月 28 日 下午 3:49 
Dealing 4 dmg at
30 strength
70 tougness
25 martial arts

is it supposed to be this way or does the mod break with custom animation mods?
can anyone confirm.
YvngPope 2022 年 10 月 15 日 下午 3:25 
Just wanted to say this mod is great. Thanks
Noonga 2022 年 8 月 28 日 上午 7:02 
Martial arts is broken, you can either let your character fight and easily lose a fight to a ma instantly being one punch killed or you can just avoid their slow animation buggy attacks and cheese it, idk which one is better, i think it should have never been added until kenshi 2 come out, too bad there are no mods that remove it.
Rebitaay  [作者] 2022 年 7 月 19 日 下午 1:16 
Cheers!
Mr. Anonymous 2022 年 7 月 19 日 上午 6:15 
Been using this for almost a year now and still think it's the best MA mod to have.
Rebitaay  [作者] 2022 年 6 月 2 日 下午 3:44 
@Feeva - I have not tested it myself, but I looked at the mod. In terms of compatibility, it should work fine as long as Dodge Strafe is loader after (lower than) Sensible Martial Arts. As for how the combination would effect gameplay, no idea.
Feeva 2022 年 6 月 2 日 下午 3:39 
have you tested this with dodge strafe? does it work well together?
Rebitaay  [作者] 2022 年 4 月 21 日 下午 3:55 
@Lord Asshat - Thanks! The weird scaling is the primary issue that I had hoped to tackle with the mod.
Lord Asshat (Brody) 2022 年 4 月 21 日 下午 3:36 
Thank you for making this mod, it always felt weird the way the game basically encourages you to cheese martial arts because of how weird its scaling is. Well done
Rebitaay  [作者] 2022 年 4 月 7 日 上午 6:07 
@Mazza - Yes, unless those race mods for some reason overwrite Martial Arts values. You can load my mod last to be safe.
TheHydraulicAmor 2022 年 4 月 6 日 下午 9:42 
Does this mod working modded races ?
Rebitaay  [作者] 2022 年 4 月 1 日 下午 5:29 
@Jhel - Nope!
Jhel 2022 年 4 月 1 日 上午 4:35 
Just checking as i haven't installed yet but is an import necessary?
NinjaBeest 2022 年 2 月 26 日 上午 11:32 
Everything's awesome except for the lower damage. You should make a separate mod without the lower damage. :D
Rebitaay  [作者] 2021 年 9 月 10 日 下午 3:06 
@Mr. Chiweenie - Glad to hear it, thanks.
Mr. Anonymous 2021 年 9 月 10 日 上午 1:48 
I had tried to do this using a combination of MA mods but this looks like the final solution. Am only keeping the No Matrix dodge active and will see how it goes. Great work. Thank you!
Rebitaay  [作者] 2021 年 9 月 3 日 下午 4:56 
@Soberlife420 - I increased the speed of two animations that are only used when fighting unarmed with martial arts. The stumbling animations are unchanged, so it should not effect combat with a weapon.
Soberlife420 2021 年 9 月 3 日 上午 10:16 
dodge skill is still affected from stumbling with a weapon you can still dodge after a stagger so what your saying is you coded out the two seperately?
Rebitaay  [作者] 2021 年 9 月 1 日 下午 1:49 
@7sky - Correct. Unless I've done something stupid, which I should have discovered by now, this mod should not at all effect other method of combat.
7sky 2021 年 9 月 1 日 上午 11:49 
nice so using the mod I won't feel any difference using other combat style, right?
Rebitaay  [作者] 2021 年 9 月 1 日 上午 9:54 
@7sky - Dodge only activates and trains when fighting unarmed.
7sky 2021 年 9 月 1 日 上午 2:04 
dodge speed also affect other combat style or just martial arts (unarmed) ?
Rebitaay  [作者] 2021 年 8 月 9 日 下午 9:48 
@Mazza - Only other martial arts mods would interfere with it. You can place it down low to be sure that this mod takes priority, or put it just before any martial arts mods that you'd rather take priority. If you have no other mods that change martial arts, then it doesn't matter. Just wherever.
TheHydraulicAmor 2021 年 8 月 9 日 下午 8:11 
Where should I place this mod on mod order ?
🍈ₘₑₗₒₙ 2021 年 8 月 4 日 下午 4:11 
Great mod, thank you.
Fei 2021 年 6 月 7 日 下午 12:34 
I'm using Genesis and Just wanted to say that upon starting has an escaped slave, i managed to avoid like 10 attacks in a row from guard upon startinga new game.
I removed the mod from now, i think there is some compatibility issue... I understand i should be able to evade more but, my guy was lv0 on everything and the guard were just missing all their attacks lol.
Teralitha 2021 年 5 月 10 日 下午 7:41 
This mod needs more up votes.