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Step 2: play this
Step 3:HAVE FUN
Only gripe is the data collision. In any case, worthy of being part of the base game!
But I want to throw in another vote against the quickly moving triangle blocks with collision. While I'm sure there's a pattern to learn, I haven't grasped it the few times I've entered this world in a portal. Most of my deaths have been utterly unexpected - I think I have avoided the blocks, until one smashes into me seemingly out of nowhere, usually at bottom edge of the screen.
As much as I wish I could enjoy this world, at the moment it's intensely frustrating. I've found myself completely avoiding the portals in the main game, as it appears this one will show up every time whether I'm subscribed or not :(
Awesome. However like other people said, the little moving blocks and triangles are hard to avoid unless you know where they stop.change direction :/
- The fast-moving white blocks maybe shouldn't collide? They're pretty impossible to avoid, but add a cool visual feel. With collision on, death always feels pretty random.
- I died a *lot* in the 2nd region on the triangle things. Eventually I learned the patterns, but it was quite ramp up. This might not be a problem if the first point were addressed so they were the major moving obstacle to avoid.
- I'd love to see more stuff up in the sky as ambient background stuff, just to add to that chaotic/city feel. If you made it move *towards* the player, it could add to a sense of speed.
Your world should be included in the main game as a portal region :)