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1) Extract this addon's gma file
2) Find lens material at materials\models\tfusion\playermodels\mw3\mtl_sas_urban_head_a_alpha.vmt
3) Copy it to a new file at materials\models\tfusion\playermodels\mw3\_alt\ mtl_sas_urban_head_a_alpha.vmt
4) Edit the copied vmt to make lens black or whatever
The _alt\ subfolder is where you can put vmts to override all the materials on my mw3 models.
Great Models,congratulations!
I don't get it, way I see unless you pay through like Patreon, you don't get to make demands, at most you can make requests/suggestions even then, if the mod says no suggestions... you shouldn't. I legit saw someone try to badmouth a modder into making something in their own comment section.
It's fine though, not like we're entitled to your work.
But yeah my friends have said the same, I played a fair bit more of Ghosts than they did and I probly have more than 25 hours in it solely because of Squads. I liked the idea of personally customized bot allies, I also loved the DEVGRU and Uprising DLC gear
Short answer: You don't. It is not part of these models. Adding it would have entailed a lot more work for something 0.01% of players would use.
Long answer: 1) Get wraith archon 2) launch mw3 3) start a multiplayer game 4) scan the game with wraith 5) dump the pb_stand_alert animation 6) extract this addon to get my mdls 7) decompile the mdl(s) of the model(s) you want to edit 8) import the model into your 3d package 9) import the pb_stand_alert animation 10) retarget the pb_stand_alert animation to the ValveBiped skeleton (I use human ik which is good enough) 11) export the retargeted animation to some smd/dmx 12) edit the QC you got from decompiling my mdls and add a new $sequence for the retargeted animation (also change the mdl's name) 13) compile the QC 14) put the new model in one of gmod's asset folders 15) launch gmod, start a game, and set change your playermodel 16) use PAC3 or something to play the activity that you bound to the retargeted animation
Literally the second search result for "trampoline"...
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