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This is to give even more coherence to the universe, rather than weapons/spells disappearing for no reason really. (a gamedesign choice)
So if you kill the dynamite guy, you get the dynamite spell,
if you kill the electric Ukko, you get his electric ball spell, etc.
I want the player to be excited every time they see a badass monster, like "omg this monster shoots crazy stuff! If I kill him, I'll get this ability! So dangerous but worth it!
So if I made this mod compatible with yours, the monster would lose the spell AND the modifier you added with your mod..... This could be really cool!
I don't know if it would break the balance of the game, but I think it's an exciting idea, so I want to try it. (and anyway there are always solutions to balance this... we'll see later, I have to accomplish this first, which is not certain! xD)
I added a config option to configure the modifier chance! Good luck.