安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The reason behind my writing is because the most interesting thing about this game is the lore/'fluff.' I thought this faction would be interesting to include.
(It basically looked like a black crutch...)
I'll see what can be done, and I'm accepting suggestions too :P
I also hate telling people what to do and stuff. I was also wondering if the sprites for the Drop Pod would be changed? It doesn't match the mod very well in my opinion.
Also, the Blaster is art. I love the mix between the bullets shot. And the Battle Rifle is also fantastic in that regard too. Though slightly overpowered. Great mod my good sir!
The sniper rifle has been more tricky to work on. I used to simply copy the code of the old coalition's heavy sniper, but I'll remake the whole shooting part so that it's not as ridiculous as it is now (just realised that the terrain rape is way higher than I remembered).
Energized pistol: I know the description says its very difficult to break, but I think it should be able to break after a few seconds of a digger hitting it.
NW Sniper Rifle: Digs through terrain like a little earthworm bullet thing. (Metaphors)
The terrain rape should be dropped down a little and possibly the damage.
Other than that I can't think of anything else.
Great mod my good sir!
As I said, I'll try to implement some randomizing system later on as it was planned back then.
__
An idea I had back when I made this mod was make the actors randomized. Like, spawning with different torsos/limbs/heads all the time. It's not hard to do, it has been done before. But, as always, it requires time. I'm definetaly going to get around it in a couple of weeks when I'm not too busy.
Other than that thanks for fixing the VW support!
(Fixing these things would be nice too *wink*wink*)
Also, I could make a loadout file for you if you need. I made 2 from scratch already. (The Order, General Industries)
ozforce, to be honest, I don't play the meta-game much, I'm much more a fan of weegee's missions :P But indeed, the loadouts are worth a revision, haven't touched them in quite a while, and with the new build probably things have changed.
About the drop pod burying, it's kind of and advantage that I realised much later and I actually enjoy. Have you seen miner tunnels very close to the surface? You can easily go through the tunnel's roof and begin a surprise attack >:D