全面战争:战锤2

全面战争:战锤2

Warhammer Extended Battle Overhaul
78 条留言
The Phoenix 2023 年 7 月 9 日 上午 3:09 
Tested - didn't really work (battle length same as vanilla), but probably because not updated ?
ChopChop92  [作者] 2023 年 1 月 17 日 上午 11:06 
@x9 there will no port yet. As for update kinda difficult atm but possible.
Dance 2023 年 1 月 16 日 下午 8:33 
@Helgrim is the Brutal Battles + 25% ward save combination balanced and good for WEBO?
x9 2022 年 2 月 10 日 上午 6:37 
Hello, are you planning to 'port' this mod to WH3 when it comes out? This alongside the removal of army losses are genuine ESSENTIAL mods for me, and without them I will not enjoy the next game near as much
Mumion der Unsterbliche 2022 年 2 月 9 日 上午 12:47 
News ?
Mumion der Unsterbliche 2021 年 11 月 30 日 上午 5:18 
Update ?
Hoiyet Yettoi 2021 年 10 月 15 日 上午 8:54 
Jadawin's "Various Battle Tweaks" plays similarly to this, but goes quite overboard with some things. Logichammer by Scehr is similar too, but feels like not enough instead. WEBO for now is the best, but i'm afraid to use it with Cavalry Beta.
Ramwsh 2021 年 9 月 28 日 上午 8:27 
quite excellent work, great for increasing overall battle time, battles last longer indeed and almost every 20v20 battle with equal or less tier units is really epic experience, even with stupid AI decisions. But too questionable at some points, as for example: when little of units win against lots of remained ones, even though their stat powers morale are almost equal or a crap archer unit may decimate your cavalry. Anyway there's probably stuff you could look into and tweak mod in more better way :)
AngelPhoenix 2021 年 8 月 8 日 下午 7:39 
Still plays fine overall. Take your time.
ChopChop92  [作者] 2021 年 8 月 7 日 下午 1:08 
I wont update the mod till September guys, Still working abroad and overtime.
AngelPhoenix 2021 年 7 月 20 日 下午 9:31 
Hoping for an update, love this mod.
Jev Athens 2021 年 7 月 20 日 下午 3:21 
This mod currently prevents Malagor from flying
ChopChop92  [作者] 2021 年 5 月 26 日 上午 11:42 
Ι do have some ideas not only for TW but for ATW also but they will all resume after august nad my work obligations. until then i am open to ideas and suggestions.:steamhappy:
https://suno.com/@carlvaha 2021 年 5 月 26 日 上午 5:06 
Very enjoyable mod and that goes very well with your Order of Loremaster masterpiece. I hope to see some new faction oriented mod like the order of loremaster for other faction aswell, you sir are a true artistic modding genius.
Arron 2021 年 5 月 15 日 上午 4:09 
is there a submod for modded units for this mod
NINA rojozangre 2021 年 5 月 12 日 上午 11:19 
OOOOOOOO:steamhappy::steamhappy:
AngelPhoenix 2021 年 4 月 14 日 下午 7:37 
You are correct! The automatic mod order actually has yours near the bottom of my list, after the Larger Unit Sizes mod I am using and it works perfectly. Thank you!
ChopChop92  [作者] 2021 年 4 月 14 日 下午 3:18 
Loading this mod first will overwrite a mod that makes the same changes. I dont change hp or stats. I suggest loading first the other mod and then this one.
AngelPhoenix 2021 年 4 月 14 日 下午 2:37 
This sounds excellent, will it work with mods that increase unit size and modify individual unit stats like HP?
ChopChop92  [作者] 2021 年 4 月 14 日 上午 10:51 
It is by 95% meaning that if they add custom battle entities these will now be affected by speed or collision changes.
yAndree 2021 年 4 月 14 日 上午 7:11 
Just a quick question, this is compatible with mods that add units ?
Helgrim 2021 年 4 月 11 日 下午 12:57 
Yeah, you`re right, five shield types. Do you plan something like that?

I'm looking forward to the norsca overhaul and the veterans changing.
ChopChop92  [作者] 2021 年 4 月 11 日 上午 11:06 
@Hellgrim you mean an increased variety of shield types with different levels (5 instead of 3). For veterans i need to put some thought along with the norsca overhaul that i am planning
Helgrim 2021 年 4 月 11 日 上午 7:34 
Greetings you, ChopChop92. If you have the time and of course interested, could you improve the veteran system in order to create alonger lifespan of chaff units and introduce different types of effective shields (bronze, silver and gold ones). That would give the already great WEBO even more tactical depth.
RexJayden 2021 年 3 月 28 日 下午 4:42 
This mod makes battles so fun! More people need to give it a try. :Attacked:
ChopChop92  [作者] 2021 年 3 月 24 日 下午 3:57 
@MP-Karl i made some tweaks to morale and updated with a new version. Thanks for the feedback.
DeathNote 2021 年 3 月 24 日 下午 12:10 
This mod just needs the morale tweaked slightly. Enemies are fighting to 30 guys or so before routing. It's too low for my taste otherwise great mod.
ChopChop92  [作者] 2021 年 3 月 13 日 上午 9:55 
@Manwhale after my next project which hopefully will be released untill next weekend i don have time for anything. After that, yes i should consider creating compatability patches.
Manwhale 2021 年 3 月 12 日 下午 9:38 
Kudos for making the best battle overhaul mod. Have you considered making this compatible with the mods of Greytiger's mods?
Helgrim 2021 年 3 月 9 日 上午 7:12 
I`ve been testing 25 ward save mod from Fidel and even Brutal Battles! It seems like all working perfectly together. I can`t see any (un)balancing differences/issues. Length of battles will also increase at about 1-3 minutes.
ChopChop92  [作者] 2021 年 3 月 6 日 上午 6:58 
@Helgrim I am working on another project and I cant spare time to check this mod and put to the test the changes it adresses. If there is a FAQ somewhere it would be easier.
Helgrim 2021 年 3 月 5 日 上午 5:48 
Hi ChopChop92. Just wanted to congratulate you for this mod. Fights of the base game in combination with this combat overhaul makes really fun now. After a long time I can finally play a vanilla + campaign with a full modded combination again, thank you very much for that.

In oder to slow-down battles further on, do you think it would be possible to combine yours with 25 percent ward save mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1536280268

GienekMaster 2021 年 3 月 2 日 上午 8:12 
I meant that damage sustained morale debuff should be increased (no further change required) because units should flee when overwhelmed by enemy. Because if they don't, the only and at the same time best tactic is to send low units to crash with opposite army and to send better units on flanks - in such scenario low units will be destroyed (as they don;t flee) but the better units will make the rest of the army flee by flanking. So you should - in my opinion - increase damage sustained morale just to "free" units which otherwise would be "locked" by dealing with enemy units until its full death.
Thirsty Boii (loves to lick :) 2021 年 3 月 1 日 下午 3:34 
awesome work dude, I can see you've put a ton of time and effort into this, really keen to test it out. Really appreciate it
FullAutoAttack 2021 年 3 月 1 日 下午 2:09 
So perfect vigor for the undead has no real impact?
ChopChop92  [作者] 2021 年 3 月 1 日 下午 1:34 
Undead tire too. Tiring for undead is called crumbling. It follows almost the same rules (plus 1,2 more) that a normal unit follows (hardcoded). As i have said prevesiously. I am not aware if sfo makes changes to kv rules. IEither before or after it will work. I would suggest for compatability purposes to have it load after.
FullAutoAttack 2021 年 3 月 1 日 下午 12:32 
Curious how fatigue impacts a fight where one side does not tire (the undead)?

Also should your mod be above the SFO one in the load order?
ChopChop92  [作者] 2021 年 3 月 1 日 上午 10:19 
@Simonwizard if I have understoond right, you mean the morale debuffs from "damage sustained" should be a little bit increased and the morale debuffs for "flanking" or "rear attacks" to be a little bit reduced? Otherwise would be no balance due to the fact that all these factors work cooperatively. Example: A unit as a battle goes on will have its "damage sustain" increased no matter what. Rear and Flank will occur only when the enemy units enters a certain area of effects and actually perform the action.
The Wriggler 2021 年 3 月 1 日 上午 8:41 
I don't know how you were able to make this the way you did. But this is one of my favorite battle mods now.
GienekMaster 2021 年 3 月 1 日 上午 7:32 
Hello ChopChop92, I think it would make more sense to return to units flee when taking many casualities because otherwise the mod will require only to send 2-3 weak units to stop the main attack of opposite army (buying a time) and send stroner units to flank - that's it for every battle. But if the units would flee because of casualties it would require more tactical approach like holding units back in order to replenish fleeing unit.
Manwhale 2021 年 2 月 28 日 下午 10:30 
Great mod!
ChopChop92  [作者] 2021 年 2 月 28 日 下午 4:06 
@FullAutoAttack yes
. Please also read the linked documentation to get more insights about the mod. Custom units will not benefit from the battle entities and land units table. Only from the Kv rules and the rest. This affects mostly visually the chance of more fluid lines happening.
FullAutoAttack 2021 年 2 月 28 日 下午 3:36 
Will this mod work with custom units (generally)?
ChopChop92  [作者] 2021 年 2 月 28 日 下午 3:11 
@Delicious you can try and decide. I dont see "the many" but the opposite and I am happy that people are having fun. However, I took again a look to some rules to improve the mod a little bit. Playing on Legendary or Very Hard if you just leave two units fight with out any flanking or anything, they will fight to the death, unless during battle something forces them to lose morale. In vanilla you could just rear charge everything and win. In webo you have to push your advantage to win. Enemies will almost certainly flank you even with infantry, making more it difficult to just have a go-go battle..
EyeBags.On.Fleek 2021 年 2 月 28 日 下午 1:23 
So are a lot of people finding units just fight to the death with this mod? That’s no good for me
{R.o.T} Karelian 2021 年 2 月 27 日 下午 5:14 
Battles plays awsome, anyone talented at modding(not me) willing to make SFO submod?
RexJayden 2021 年 2 月 27 日 下午 1:38 
This is good! Thank you, ChopChop92. :friendship:
Pharius 2021 年 2 月 26 日 下午 5:07 
I honestly love that 3 models are left fighting it makes Battles much more fun
ChopChop92  [作者] 2021 年 2 月 26 日 上午 5:12 
@Vollhov just saying this for SFO , this overhaul or another mod does not provide any useful information or feedback. The reason you or anyone who says that do not describe the framework that 3 models left fighting. Proper combat, cataclysm, sfo, webo all of these mods are trying to make battle realistic and hard by forcing the player to have better timing, better use of units etc. Straight up go-go fights will always result in stalemate butchering.
I tottally respect your opinion but please provide in the thread section information about how, when and in under which circumstances this result was achieved. There is also a complete mod documentation to better understand the changes that have taken place.
Vollhov 2021 年 2 月 26 日 上午 5:03 
t1 units of beastmen do not run away when they have 3 models left in their squad, this is too much. I've seen this at SFO. Complete nonsense.