Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Industry
273 条留言
JNR  [作者] 10 月 10 日 上午 4:52 
It doesn't block installing or activating this mod. If you don't have the Babylon civ active, it should be fine.
16JSundberg4 10 月 8 日 上午 6:46 
What if you don't have the Hammurabi DLC? I can't install the required mods without it, but I also am not interested in Babylon as a Civ.
Nightmare576 3 月 24 日 下午 7:20 
I gotta get better at making mods. I wish we could keep the regional effects from the factories
无铭 3 月 17 日 下午 8:06 
Bug with steamy Victoria is still here , only vanilla buildings can get the 10% production bonus
JNR  [作者] 3 月 16 日 上午 10:30 
For example this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2292979207

Any mod that changes Hammurabi to no longer get free buildings works.
josealejandrogonzalezg 3 月 13 日 下午 7:08 
I tryied today but it said i need "Hammurabi Rework", what is that?
blacktail122 3 月 2 日 下午 5:06 
Doenst work with CIVITAS City-States
Nightmare576 2 月 26 日 上午 11:00 
Is there a version that keeps the old adjacencies? I might just try to edit it myself lol
arima4 2 月 18 日 下午 12:19 
when i have created a keiretsu building, why doesn't the building appear and an exclamation mark appear in the industrial building?
Nightmare576 2 月 4 日 下午 9:14 
I tried out this mod for the last civ 6 challenge, was not disappointed. Well, except for when I saw that you changed Steamy Victoria's bonus to only the first 3 IZ buildings.
S-Mechno 2024 年 12 月 17 日 上午 11:55 
Can i download translation for ur mods?
Nandybear 2024 年 10 月 18 日 下午 10:55 
@Jeor Mormont "the old bear"

You could easily make a swap building mod. It's all in projects.xml, expansion1_projects.xml and expansion2_projects.xml. It's built in for changing power plants around, and ya as JNR mentioned it clutters things up, but ya it's SUPER easy. I'd recommend going and looking in them files to get a feel for it, but you can also look at mine to see how I made it into a mod. If you've never modded Civ, all you need is extremely basic SQL knowledge (in this case, you can get real complicated) and/or XML, but it's all easy enough to rip it out of other mods etc.
Anywho here's my code https://pastebin.com/4RvG4MnT
ahmedaboulenein 2024 年 9 月 30 日 上午 6:46 
It's not, if anyone else is wondering. Or at least it doesn't have a compatibility file for it in the mod compatibility folder, but it might be compatible out of the box, idk.
ahmedaboulenein 2024 年 9 月 27 日 上午 10:52 
Is it compatible with the Set-Ma'at from Sukritact's Egypt Rework?
爱衣酱大胜利 2024 年 8 月 15 日 下午 9:48 
After the update, the previous saves are not good....
Jeor Mormont "the old bear" 2024 年 7 月 3 日 下午 3:49 
yes it is still good value but doesnt allow for silliness such as a 5000+ production city, which is fine lol but i was a little sad after planning it all out :D
JNR  [作者] 2024 年 6 月 22 日 下午 2:44 
@zedudedaniel: which CIVITAS mod?

@Jeor Mormont: projects to switch between building options are possible but would clutter the construction menu a lot, so I didn't make them.

Will check for Magnus, I think now he simply stacks the regional yields of the power plants and Logistics Yard, which is still good value imho.

Battery Power Station is from Renewable Energy Complexity, its description should have all info.
Jeor Mormont "the old bear" 2024 年 6 月 20 日 下午 3:25 
i also cant seem to find an ingame explanation for the battery power station although by the looks of it is a 10% production modifier
Jeor Mormont "the old bear" 2024 年 6 月 20 日 上午 11:48 
and is it intended behavior that i cannot recurit tycoons from workshops or is that a mod conflict? i basically subscribe to all opf your mods but also a few more others (that shouldnt touch your stuff but ofc there is a chance)
Jeor Mormont "the old bear" 2024 年 6 月 20 日 上午 10:52 
god i love your mods man. but there are two things i run into that are a bit unclear to me and i hope i dont embarrass myself here:
1) i assume its technically impossible to implement a method for switching between the building options (since i havent seen any other mod implement somehting like this either)? for exampel for switching between the factory and chemical plant or the different last level corporations buildings- ive been using a remove district mod for that but its a bit clunky


2) how does the production stacking interact with magnus. do factories and chemical plants radiate their bonus like vanilla? ive always assumed they do but when i checked my magnus city that didnt seem to be the case

Anyway, i cant play vanilla without your mods. great work
zedudedaniel 2024 年 5 月 29 日 上午 9:36 
Any update on a fix with Civitas compatibility? Civitas' mod maker said nothing changed for their mod so it's something on UC's end. Thank you!
JNR  [作者] 2024 年 5 月 27 日 上午 3:04 
That's not a dynamic warning, it's just a description text I manually added. It will always be like that.
Casual Shitter #FixTf2 2024 年 5 月 26 日 下午 11:17 
Does this mod have a hard time recognizing the Hammurabi Tweak mod? Cause I have the tweak installed, but this [b/] is still saying I need to install Hammurabi rework.
zedudedaniel 2024 年 5 月 26 日 上午 9:39 
I've looked a bit deeper into it and it seems to be an incompatibility with Civitas City States. Both that mod, and UC, separately work, but with both of them I cant start a new game. Sorry for the cardinal sin of not checking mod compatibility first ;-;
zedudedaniel 2024 年 5 月 25 日 下午 2:33 
Hey JNR I'm having a similar issue to Pineapple Lord since the last update, I employed both of your fixes but neither allowed me to load my save. I can't even start a new game with UC turned on. Both this Industrial and the Suburbs mod have a red label on them saying that they require a mod to remove Hammurabi's free Tier 1 building despite also running the UC Hammurabi fix. Please help! Thank you!
sdp0et 2024 年 5 月 22 日 上午 12:06 
The industrial zone is one a river. as is the city center
JNR  [作者] 2024 年 5 月 21 日 下午 5:41 
is the industrial zone next to a river?
sdp0et 2024 年 5 月 21 日 下午 2:37 
I can't build a water mill in the industrial zone because it requires a mill race. I don't have mill race available in industrial zone or city center. I've checked the buildings in my city to see if something else I built is mutually exclusive with it and don't see any mention of it.
nwilke10 2024 年 5 月 3 日 下午 11:28 
And then reverting the save to the turn before the sabatoge, which was only 1 turn to complete fix the issue
nwilke10 2024 年 5 月 3 日 下午 11:27 
NVM, think I fixed it. I changed DISTRICT_INDUSTRIAL_ZONE to DISTRICT_CITY_CENTER due to it getting bugged have a spy sabatoging production in the industrial zone and not having the Mill Race repairable will in the Industrial zone was my issue
nwilke10 2024 年 5 月 3 日 下午 11:02 
And after, looking, I have version 25
nwilke10 2024 年 5 月 3 日 下午 11:00 
Do you mean reverting DISTRICT_INDUSTRIAL_ZONE to DISTRICT_CITY_CENTER as my files already say Industrial zones and have the same issue as The Pineapple Lord?
The Pineapple Lord 2024 年 5 月 3 日 下午 4:39 
Sweet it worked! Thanks a lot JNR! You're a lifesaver!
JNR  [作者] 2024 年 5 月 3 日 上午 8:50 
Try this:
Go to Steam\steamapps\workshop\content\289070\2402394695\Data\UC_PRD_Buildings.sql
(open with any text editor) and change DISTRICT_CITY_CENTER to DISTRICT_INDUSTRIAL_ZONE in line 32. That's reverting the only change of this update.

If that's not enough, go back up one folder, open UC_Expansion_Industry.modinfo (again with any text editor) and change the version in line 2 back from 26 to 25.
The Pineapple Lord 2024 年 5 月 3 日 上午 6:33 
Maybe a download for the previous versions would be extremely amazing. Thanks again in advance.
The Pineapple Lord 2024 年 5 月 3 日 上午 6:31 
The new update sadly broke my current save, is there anyway to revert back to the older version of the mod or is my marathon run dead in the water?
This mod and the military district mod are the only two mods that were updated since yesterday for me.
JNR  [作者] 2024 年 5 月 3 日 上午 1:53 
Moved the Mill Race back to the city center to avoid the issue with the spy sabotage. It's already marked as unpillageable but apparently the spy mission ignores that.
JNR  [作者] 2024 年 5 月 2 日 下午 11:29 
It's not an automatic warning but custom text. I wrote that and marked it red, that's it. It won't go away. Just activate the Hammurabi mod and you're fine.
JQuasar 2024 年 5 月 2 日 下午 10:07 
Added the Ham rework mod and it doesn't work still? Only mods Ive touched before games wont load. Still says need ham rework that does not give free buildings in red, even though I have the mod literally enabled...
willvette 2024 年 5 月 2 日 上午 12:33 
Can't repair after being sabotaged due to being unable to repair "mill race", it's been a few turns already. Either make "mill race" immune to "Sabotage Production" or be repairable when pillaged.
JNR  [作者] 2024 年 5 月 1 日 下午 8:18 
The dummy will no longer grant Ramesses a huge amount of Culture, but unfortunately reducing their cost to 0 means the Hammurabi Tweaks mod is now necessary as his ability will otherwise spawn in those dummies in the first district of a type that he builds.
sofron.alx 2024 年 4 月 16 日 上午 4:38 
Do you have translation to russian?
JNR  [作者] 2024 年 4 月 13 日 下午 2:53 
Will have a look
JNR  [作者] 2024 年 4 月 5 日 下午 3:27 
working on it, yes
DeltaV 2024 年 4 月 5 日 下午 2:20 
There is a bug in which effects that give 10% of a building's cost as a yield such as Ayatthuya suzerain bonus and Mbari worship building grant absurdly too much of that yield which essentially breaks the game leading to 1 turn civics and unlimited resources. Abraham Lincoln special ability is also broken granting units on completion of most districts and buildings. Any way to fix this?
JNR  [作者] 2024 年 3 月 24 日 上午 7:09 
That's an unfortunate limitation of the effect giving extra yields to great works: it doesn't stack for a given yield type.
Kalervola 2024 年 3 月 24 日 上午 6:22 
The Great person Ma Jun gives +4 Production for each Great Work of Writing in City.

I built the Mausoleum at Halicarnassus and tested if one could get +8 Production for each Great Work of Writing in a City. Turned out you can't. The latter of the charges was waisted.
Nandybear 2024 年 3 月 3 日 上午 10:25 
Mill Race. I deleted my other comments but in case you seen em: the industrial zone wasn't on a river, I got confused, the city was. It's all good, creating an IZ on a river auto gives it and I can then build water mills.
JNR  [作者] 2024 年 3 月 2 日 上午 4:44 
What is "it"?
Nandybear 2024 年 3 月 2 日 上午 4:31 
I've got it in my build menu but my game is modded. I only got here through googling, it's not bothering me or owt, just thought I should report.