边缘世界 RimWorld

边缘世界 RimWorld

Deep Storage Plus
112 条留言
ITERATION-BIOMECH 2023 年 10 月 17 日 上午 1:53 
PFFTT a couple thousand wood, I need thrice that, fren
mason 2023 年 9 月 18 日 下午 2:44 
bruh you havent updated in two years, can we please just have update to current version.
Ryzor 2023 年 9 月 12 日 下午 1:01 
"Who needs more than a couple thousand wood, anyways."

My extreme desert tribals with passive coolers in every room: I'm going to pretend I didn't hear that.
lilwhitemouse 2022 年 10 月 31 日 下午 8:35 
OP: v nice
Jet 2022 年 5 月 12 日 下午 7:40 
does anything here provide the 'frosty' mood buff when drinks are placed in it like rimfridge does (only for beer unfortunately not vfe drinks)
Miyuki 2021 年 11 月 5 日 上午 8:14 
When 1.3 update?
traaaf 2021 年 9 月 2 日 下午 5:58 
Issue on game load to startup screen.
Texture barrel has dimensions of 384 x 384, but its mask has 490 x 490. This is not supported, texture will be excluded from atlas
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GlobalTextureAtlasManager:TryInsertStatic (Verse.TextureAtlasGroup,UnityEngine.Texture2D,UnityEngine.Texture2D)
Verse.Graphic_Single:TryInsertIntoAtlas (Verse.TextureAtlasGroup)
Verse.ThingDef:<PostLoad>b__311_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Seriously? 2021 年 8 月 30 日 下午 3:54 
Came to ask about the graphical bugs, although the mod works well. But i see someone made an update for now!
Mlie 2021 年 8 月 30 日 上午 3:46 
daisyj201 2021 年 8 月 11 日 下午 2:14 
Yeah I've been having some graphical bugs too, like the wood appearing like it's sitting on top of the firewood rack
ElConvict 2021 年 8 月 3 日 下午 11:34 
Will we be getting a 1.3 update on this?
Sumatris 2021 年 8 月 2 日 上午 9:55 
I'm seeing some graphical bugs, like the transparent windows on the organ fridge only showing black rectangles, but functionally it's working. Still, slapping on the 1.3 tag might not be enough to wholly get the mod up to snuff.
Kelven 2021 年 8 月 2 日 上午 5:21 
I have no issues using this with 1.3

The author might want to add the 1.3 tag to the mod though so people stop asking them to update it :P
Shadowfox 2021 年 7 月 31 日 下午 2:39 
i have been using this anyway for a little and i haven't had any problems yet has anyone else?
ELLIOTTCABLE on Discord 2021 年 7 月 31 日 上午 5:53 
"Abandoned" lol, bruh, it's been like a week and change.

Chill out.
Kanedogg 2021 年 7 月 30 日 下午 8:57 
Maybe someone can be out hero and continue this mod for us ....
Tourman 2021 年 7 月 30 日 下午 6:55 
another abandoned mod. Probably best to dump it
Ulas 2021 年 7 月 28 日 下午 5:09 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
RichardRuppig 2021 年 7 月 26 日 上午 6:02 
I'd like to know that, too! It's not a farm without full barrels of milk.
[GGC] MuX-1985 2021 年 7 月 25 日 下午 12:20 
there are any plans to update this mod-extension for 1.3 and Ideology
SalazarWindriver 2021 年 7 月 24 日 上午 4:28 
it works with 1.3 still shows wrong version and I do not know if there are any weird bugs with it. I'm getting bugs with immortal pawns but I don't think it's related to this mod.
pacman0701 2021 年 7 月 23 日 下午 2:40 
Hey, has anyone tested this mod with 1.3?
vujuha 2021 年 7 月 23 日 上午 3:09 
You can change what can the storage items hold. I change it all the time so it will fit in my playthrough.
Lurmey 2021 年 7 月 22 日 下午 12:57 
I feel like the bin or maybe hampers should hold components and advanced components. There really isn't any other building that stores those other than the all-encompassing shelves. Covered pallets might make sense.
//SlipperyPete:. 2021 年 7 月 22 日 上午 12:22 
Anyone notice any issues with this and 1.3? (I'm assuming any new items added with 1.3 or ideology won't be options for storage in these containers yet)
Torric Roma 2021 年 7 月 20 日 下午 4:12 
1.3 UPDATE
Le Véhément 2021 年 7 月 20 日 下午 1:47 
This mod is very nice - thanks to the dev ! Would it be possible to have an update to 1.3 ? It would be great !
ELLIOTTCABLE on Discord 2021 年 6 月 28 日 上午 5:32 
Hey, just here to throw in a :+1: on "woody" types instead of just vanilla Wood for the firewood-rack - in Alpha Biomes' Propane Lakes, you end up with a *ton* of crystalline wood; and ditto red wood in the appropriate biome.
AI Android 2021 年 6 月 21 日 下午 10:17 
I should inform you of this. There is a wood type added into various mods, such as alpha biomes and rim of madness, bones, that treats these respective resources as though they're wood. Something to do with a "woody" material type.
Kellanium 2021 年 6 月 18 日 下午 4:49 
+1 on neutroglycerin from sparkling worlds. That's how i get 90% of my neutroamine and it'd help organize the refinery more.
Skyrunner  [作者] 2021 年 6 月 14 日 上午 6:59 
@teres_draconis: Couldn't you copy the mod folder out of the workshop directory and add it to local mods?
Noxbru 2021 年 6 月 13 日 上午 4:40 
Hi, would it be possible to add support for storing Neutroglycerin from the Sparkling Worlds mod in the Barrels?
teres_draconis 2021 年 6 月 12 日 下午 8:21 
P.S.
I am posting this note on every mod I use that doesn't have a obvious link already. As quite a few mods I like are made by the same authors, you might have gotten this on another mod you made. If so, I apologize. I am not attempting to spam, just to make sure that I don't miss any of the mods I want.

P.P.S Anyone who wants to complain to Steam to change this "feature" helps my cause. I realize that Steam is providing mod access for free, and can therefor set its rules the way it wants, but if it doesn't know how many people are even mildly annoyed by this, it doesn't have the data to properly judge if it is worth changing it's behavior.
teres_draconis 2021 年 6 月 12 日 下午 8:20 
I am on a Rimworld kick, and am playing it almost every day. I have been traveling a lot, and have more traveling to do in the coming months, and not everywhere I want to play has good internet access (including on a plane). I noticed last month that I can only play my subscribed mods if I am connected to the internet when I first load Rimworld, and if I change my modlist in the middle, they all just disappear. I talked to Steam, and apparently *this is deliberate*. While there is absolutely a place to install mods manually, anything that is downloaded via subscription is temporary, and only available when online.

I *like* this mod. I *use* this mod. I do not see a place to download it directly. If it does not offend your sense of loyalty to Steam (or any other senses, for that matter), would you please post a link so that I may download it for use even in offline mode?

Teres D.
The Dutchman 2021 年 6 月 1 日 下午 4:48 
Hey, dont suppose you could patch in Mead from Rimbees?
Avericat 2021 年 5 月 29 日 上午 11:00 
Thanks a lot! Btw your Simple Tofu patch file has no file extension name, so you may want to fix that.
Skyrunner  [作者] 2021 年 5 月 28 日 上午 10:53 
The source is distributed with the mod as well, if you would prefer to copy the comp. Whatever works for you :)
Skyrunner  [作者] 2021 年 5 月 28 日 上午 10:52 
@Oken: Feel free to use my assembly in your mod. Consider it licensed under MIT.
Avericat 2021 年 5 月 27 日 上午 9:44 
Avericat 2021 年 5 月 27 日 上午 9:42 
Hello I am the creator of the patch mod Deep Storage Rebalanced and I just realised you expanded upon LWM's deep storage capabilities by adding comps that only allow only one stack in storage buildings. This would be a great addition to lots of storage buildings I integrate in my mod, so I am here asking for permission to use your assembly. I intend to add your mod as a dependency to mine and credit you accordingly, of course.
DisKorruptd 2021 年 5 月 23 日 下午 10:53 
yet another fluid to request: Rotmeth and Rotwort
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2039474581
qux 2021 年 5 月 5 日 上午 9:29 
DisKorruptd 2021 年 5 月 5 日 上午 2:48 
Can you add the water storage support from DBH to the the barrel? it's annoying when pawns drop their 1 water and I can't just put it in one of the DBH storage tanks or something
Zer0_Requiem 2021 年 5 月 4 日 上午 10:38 
So my colonists are unable to interact with the Bin, they can put stuff in but the cant take stuff out, dismantle or uninstall it and im not sure why
Noisy Koi 2021 年 4 月 30 日 下午 3:09 
is there a reason barrels won't hold other "Liquid" items from mods? (Specifically Mead from VFE Vikings)
DisKorruptd 2021 年 4 月 22 日 下午 8:16 
hey, weird idea, would it be possible to make a version of something like the bin where it can only store one type of thing, but can store different types of it? so like, if it stored some form of brick, that would make it into a "stony" storage until it's emptied, then it opens back up to all it's allowed types, or if you put leather, it'd allow any type of leather, but wouldn't allow non-leather textiles?
Skyrunner  [作者] 2021 年 4 月 22 日 上午 11:41 
Alpine: There is a custom comp called "deepstorageplus.CompProperties_SingleDeepStorage". You'll need to remove that to allow item mixing.
Shiloh 2021 年 4 月 19 日 下午 6:37 
I'd like to adjust the bins to hold more than one type of thing (mixing more than one kind of leather), but can't seem to find anything in the def file that restricts it. What limits the mixing of items in one cell?
Macca 2021 年 4 月 8 日 上午 9:13 
could you support chemshine for the barrel from Vanilla Factions Expanded Settlers pretty please
DisKorruptd 2021 年 4 月 8 日 上午 12:13