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Unsure if something wrong here or somewhere else, just thought id mention it, incase it was an error with this mod :)
I notice the ability for firing 4 rockets present when I click a soldier after they've used all of their actions, but then it only shows during their turn what rockets they've equipped.
That's not to say I'll never update the mod, but once again a friendly reminder for everyone to back-up their configuration changes in case an update *is* necessary. ^_^
....Well, i guess that would technically be fitting, but it'd feel weird if there's no actual way to stop it.
That aside, love the work you put into this. Very high quality enemy mod and I like it.
They always use both actions on movement.
Otherwise, great mod! You've really gone above and beyond.
However, as the previous comment complained about the difficulty being too easy, the reason I left as much as possible open to configuration was so that everyone can change it to reflect their tastes in difficulty. I appreciate your feedback!
I read in the description that you had reduced the chance for them to spawn. I haven't touched the config files at all, this is fresh out of the box. I'm curious, how many spawned before the reduction? This mission was a campaign ender, and I was only about two months in. It's a good looking mod, but far too hard to use without micromanaging the config files.
@Synbad420 you can make it compatible with LWOTC by editing this mod's XComEncounterLists.ini file - as stated in the mod description. ^^
I seem to be having an issue where after equipping the rocket launchers I am unable to actually use them while in the mission. Any one able to help?
Id really love if u did this ^.^ Make eventually Ustanak too and other Epic RE Bosses/Creatures :3 i feel like Resident Evil zombies and mutations would work really well in xcom ! <3 Love ur work btw!! <3
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2784838143