Space Engineers

Space Engineers

Death Star Superlasers V3
161 kommentarer
[The Default Trash Bag]  [ophavsmand] 3. feb. 2024 kl. 2:37 
Unlikely this is going to be fixed
there is the V2 version thats none weapon core but i have no idea if it works what so ever
luluryback12 3. feb. 2024 kl. 2:29 
Is there a version without weapon core that is not compatible with my mods?
Fullercloth2201 30. jan. 2024 kl. 23:42 
Any chance of a fix in near future?
Nobody 23. jan. 2024 kl. 11:20 
Hello, I would like to ask if this mod will be repaired and if the content of this mod will also increase?
[The Default Trash Bag]  [ophavsmand] 16. jan. 2024 kl. 10:00 
no
VOID 16. jan. 2024 kl. 9:39 
is this fixed yet?
[The Default Trash Bag]  [ophavsmand] 23. okt. 2023 kl. 10:35 
It's broken please read comments before commenting
Zaseru 22. okt. 2023 kl. 16:21 
Make it do voxel damage, lame until then.
arcticwolfmp8908 14. okt. 2023 kl. 12:29 
it seems that the only weapon doing any damage is the proton beam turret. and that doesn't even show up in the G menu unless you type it into the search bar. I've tested every other weapon, tryin to find a good spinal mount cannon for a destroyer I'm building.
[The Default Trash Bag]  [ophavsmand] 2. okt. 2023 kl. 9:41 
V2 was None WC but V3 wouldnt be possible to make None WC as is sorry
Kaede Shinomiya 1. okt. 2023 kl. 19:04 
would a non WC version be at all possible or reasonable?
Black Jesus 7. maj 2023 kl. 4:21 
this can be defended against if you have sufficient power production capacity, in the terrawatt range.
Nobody 27. apr. 2023 kl. 5:23 
and dosent hear any shot sound
Nobody 27. apr. 2023 kl. 5:18 
IDK why but its broken i shot 5 times same rock and nothing happend
Jules furry 2. aug. 2022 kl. 13:59 
How was it?
Bapy 2. aug. 2022 kl. 12:06 
the Proton Beam turret still works fine though, found this out the hard way lmao
Jules furry 2. aug. 2022 kl. 9:18 
Hello some of the death Star superlaer doesn't do any damage from the type of blocks I just tested from my creation when I fire it it doesn't any damage from the block is if ok to test it out?
Drach'nyen 19. juli 2022 kl. 17:59 
builds*
Drach'nyen 19. juli 2022 kl. 17:59 
not to worry, its still a really cool mod and I sure hope you get time/patience to work on it, v2.1 is integral to my build, but this one looks way better.
[The Default Trash Bag]  [ophavsmand] 12. juli 2022 kl. 16:50 
yea V2.1 still works partially which is shocking particles are broke on it but the damage still works. this mod does need updating to work yes. I also did a utter ♥♥♥♥ job on this first time round
Drach'nyen 12. juli 2022 kl. 15:11 
salty aint we

idk is this is bugged but v2.1 works just fine ppl
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2126153444
[The Default Trash Bag]  [ophavsmand] 7. mar. 2022 kl. 12:39 
well aware please read comments for information before commenting I do have an actual life to attend to and i don't all ways have time to work on mods
GAK-XxBlackFreedomxX 6. mar. 2022 kl. 23:10 
no damage bro.
davidanttila1980 7. feb. 2022 kl. 19:34 
The Author is working on MCRN Weapons V2 right now. Based on an earlier reply these are out dated and needs to updated to use DSSL V3. Based on that reply these weapons are not fully compatible with the current version of Space Engineers and Weapon Core. Hence all the bugs related to it. But this mod is on the Author to do list after MCRN Weapons V2.
Creationeer 26. jan. 2022 kl. 2:06 
Any idea why these lasers are doing no damage at all?
International Brigades 1936 20. jan. 2022 kl. 3:49 
Can I change parameter of your Mod for locally use?
Where can I change the range of Proton-Beam-Turret ?
I'm looking for a long rang supper beam turret.
davidanttila1980 12. jan. 2022 kl. 17:11 
Okay, Thanks for letting me know.
Just wanted you to be aware of the bug to keep an eye out for the problem.
[The Default Trash Bag]  [ophavsmand] 12. jan. 2022 kl. 3:27 
have to finish MCRN Weapons V2 first then i plan to redo all the configs for DSSL V3
davidanttila1980 11. jan. 2022 kl. 18:19 
There seems to be a bug when you load into the game. When the Onager Superlaser is placed in a build. The weapon model seems to be invisible.
Also any chance of an update to fix or enhance the firing effect?
ManyNamedSteve 22. nov. 2021 kl. 17:22 
Currently power doesn't charge which makes the weapons useless....
[The Default Trash Bag]  [ophavsmand] 26. okt. 2021 kl. 0:33 
unsure, haven't tried it it was made for WC 1. but i believe WC 2 supports WC 1 configs but don't quote me on that i'm not fully sure this uses a very old config.
Fullercloth2201 25. okt. 2021 kl. 22:36 
@The Default Trash Bag is this compatible with weaponcore 2 - Core Systems
Bapy 8. sep. 2021 kl. 12:05 
glad i'm not alone in that
[The Default Trash Bag]  [ophavsmand] 8. sep. 2021 kl. 10:07 
thats a bug i was testing with another experimental superlaser a week or 2 ago and was having the same issue i'll look into it.
LazerHax 8. sep. 2021 kl. 9:35 
For some reason, they're not making big holes in voxel terrain, but instead small ones the size of small ship drill holes. Is this intentional or a bug in the mod/game?
[The Default Trash Bag]  [ophavsmand] 25. aug. 2021 kl. 7:37 
I believe Dark Star is working on adding a config system for Weaponcore mods which would allow a server owner to change the damage power ect stats for weapons. not sure if its in yet though
Klein 24. aug. 2021 kl. 16:54 
is there a way in the config to balance the dmg these do? it'd be cool if i could actually use them on a server with sever limitations like an actual superweapon instead of a hax blaster death ray.. (which is also awesome)
Furykuiku'l 3. aug. 2021 kl. 1:12 
perfect now my factions main capital ship can have its primary weapons complete
Paramite 29. juli 2021 kl. 2:53 
Thanks i combined proton beam and camera and it works very well :))) zooom beam time
Bapy 28. juli 2021 kl. 23:05 
weird. for me it's making a hole no larger than a warhead crater, idk what's going on
Yuna  [ophavsmand] 28. juli 2021 kl. 23:04 
the 1.6 km is the blast-diameter of the death star laser.
it will always cause that hole, regardless of range, meaning: never fire it up close or you yourself are gone.
Bapy 28. juli 2021 kl. 17:12 
how do i make the 1.6km hole advertised with the Death Star laser, is it related to range?
Bapy 28. juli 2021 kl. 15:01 
weaponcore do be confusing sometimes, thanks for the help
[The Default Trash Bag]  [ophavsmand] 28. juli 2021 kl. 11:56 
target a enemy ship you want to shoot using control and your mouse and it should target that.
Yuna  [ophavsmand] 28. juli 2021 kl. 11:41 
the turret is automated by weaponcore, no manual control currently enabled
Paramite 28. juli 2021 kl. 11:12 
I don't really understand how to use the proton turret, how do i aim with it ?
[The Default Trash Bag]  [ophavsmand] 25. juli 2021 kl. 2:34 
no because destroying planets in SE is impossible
the Death Star Superlaser will make a 1.6km wide hole in the floor though.
Silverado Legion 25. juli 2021 kl. 1:38 
Are any of these capable of destroying planets? Even if it is just the 19km sized planets.
Bapy 19. juli 2021 kl. 1:15 
is it possible to manually control the proton beam turret? and if so, how?
Yuna  [ophavsmand] 19. maj 2021 kl. 22:54 
you mean like a turret? or a curving beam?
those weapons are meant to be like originals where you need to position your ship to hit the target.
not to mention that it would bring it's own set of problems with alternating beam positions for an angled firing.