Ravenfield

Ravenfield

Mercenary Reinforcements
60 条留言
Tess_Tickles 10 月 18 日 下午 10:50 
being in the team of the bots that are not spawning will force them to spawn
Tess_Tickles 10 月 18 日 下午 10:49 
for the people really trying to make this mod work, first, you have to disable the initial mercenaries in the config. now to get the teams to spawn, it all depends on the skin selected for the mercenaries in its config and the map you are going to use. selecting either one of the 3 types of skins (default, although i dont recommend it as its bugged, vanilla, none), will get either ravens or eagles to spawn, and again, it depends on the map you will use. so if you for example want to be on eagle's side, you will have to use the correct skin type in the config that will spawn the raven bots. now if you want to use this mod while being a spectator, the only real way that i am aware of is just to do the same thing above and install a freecam mod in the workshop. as for the buggy default skin, only the author can fix it. but this all should work most of the time just with the "vanilla" and "none" options of skin in the config of this mod
Stalker 10 月 12 日 上午 9:02 
unforunately broken, as the mercs are scrunched up and bent into unatural shapes
taco_dude 4 月 21 日 下午 8:10 
it won't download on ravenfield
MK-Jul [GER] 3 月 29 日 上午 10:55 
The mod is broken i thought it would be cool to use it and make the game harder but no reinforcements ever even if i have 200 kills
MrSigma 1 月 27 日 下午 6:45 
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▀█▌░░░▄░▀█▀░▀ ░░░COPY AND PASTE HIM SO HE TAKE OVER STEAM
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t_alex_v2 1 月 8 日 下午 12:29 
could you make a vanilla+ version (its ok if you dont)
TomTomTheTom 2024 年 9 月 27 日 下午 4:39 
for some reason all the mercenaries spawn like blobs
Loona 2024 年 7 月 15 日 下午 1:08 
In spectator mode none of my bots spawn.When i pick a team only bots for my team spawn. Please fix this.
el presidente 2024 年 3 月 9 日 下午 2:14 
very good mod, i wonder if it would be possible to re-enable the skins, because they added quite a bit of style to this mod
Sashha 2024 年 2 月 21 日 下午 6:53 
Bots aren't loading in the enemy team currently but good mod
PhantomBravo 2023 年 12 月 9 日 上午 12:04 
Also, I want to point out that this glitch seems to be happening on Spectator mode. It also seems to occur when there is an initial
Mercenary spawn but turning that off seems to make it go away.
PhantomBravo 2023 年 12 月 8 日 下午 11:48 
@RavenWaffle I’m getting a bug while using this mutator where one team spawns normally, but the other team spawns only one bot or no bots at all. Any idea what might be causing this?
copticj 2023 年 11 月 20 日 上午 11:20 
How do I configure it?
Mentally Ill 2023 年 11 月 18 日 下午 6:58 
The broken skin really turns me off from this mod but it is a cool concept. Hopefully one day it will be fixed for the latest builds.
RavenWaffle  [作者] 2023 年 7 月 25 日 上午 3:24 
but the mod still works even tho the skin is broken, I still uses it:) it makes the game pretty fun, specially in battle mode, no capture point is secured for long and the game will continuous even after you won cuz the reinforcement will keep spawning in:)
RavenWaffle  [作者] 2023 年 7 月 25 日 上午 2:33 
oh, hello!
from the comment, it seems to be broken

if dwardo still have the project file, he could probably update it to make it ea 26 friendly:)
butters0w0 2023 年 4 月 15 日 下午 10:47 
boss! dispatch me on my next mission!
Rook 2022 年 12 月 19 日 下午 8:05 
Broken sadly D:
orange 2022 年 10 月 30 日 上午 11:58 
tf2
HonNguyn_ 2022 年 8 月 5 日 上午 10:52 
real sad tho. They look very broken. Use none
LordKhalton 2022 年 4 月 22 日 下午 8:53 
Hey if i could ask could you make an option to set the texture of the mercenary as your FINCH-3 skin? It would be great for my night raids, just asking if youd consider it
Blink-180 Goon 2022 年 3 月 3 日 上午 9:11 
looks like the tf2 mercs that valve was gonna add to the game
jtbush00 2022 年 2 月 18 日 上午 10:12 
Nothing Spawns in EA26 when I use it
barricadedpurifier 2022 年 1 月 25 日 下午 6:47 
Will this receive an update when EA26 comes out? I've noticed that when using the mod in EA26, the mercenaries come out a little wonky.
feelsbadman4 2021 年 8 月 30 日 上午 7:43 
Skirmish doesn't work with this
yoxxy 2021 年 7 月 8 日 上午 6:14 
this would be cool in the vanilla game in conquest where if you use research to unlock mercenaries and then use gold to buy them to call in as reinforcements during battles. the enemy could do it too
生姜249 2021 年 6 月 4 日 下午 10:44 
这个1000字真烦人

生姜249 2021 年 6 月 4 日 下午 10:44 
常见问题:
问:在一些地图上,跳伞的雇佣军穿过地图落入下面的水域。有解决办法吗?
答:检查mod config设置中的“营救出界雇佣军”选项。该脚本将检查任何游动在地图下方的空闲雇佣兵,并将他们传送回一个随机的前线点。注意:它使用了一点额外的cpu资源,可能会降低您的FPS位。
问:在一些地图上,跳伞的雇佣军被困在屋顶上。有解决办法吗?
A:很遗憾,我没能找到解决这个问题的好办法。我建议将mod config设置中的“降落伞高度”降低到接近地面的高度(零或更高一点)。
生姜249 2021 年 6 月 4 日 下午 10:44 
#注:佣兵奖励两队相同
佣兵奖励:50*(20/100)=10
#注:两个团队的增量奖励相同
#小数被四舍五入
增量奖励:50*(5/100)=2.5=>3
#注:每个团队雇佣兵的最大数量
最大鹰佣兵:50*(100/100)=50
最大乌鸦雇佣兵:50*(100/100)=50
#注意:失败的队伍获得+25击杀要求回滚
#百分比乘以团队杀戮要求
败队回退鹰:50*(50/100)=25
败队回退乌鸦:50*(50/100)=25
生姜249 2021 年 6 月 4 日 下午 10:44 
百分比设置说明:
假设你通常玩100个机器人。
对于这个mod,将bot计数除以一半会产生良好的游戏性能。所以机器人总数设为50。
以下是默认的百分比配置设置:
%团队杀戮要求:100
%佣兵奖励:40
%最大鹰佣兵:100
%最大乌鸦雇佣兵:100
%失败团队回滚:20
%敌方残障要求:0
因为机器人总数是50,玩家是在鹰队比赛。
计算结果如下:
#注意:乌鸦是玩家的敌人,0%的障碍将应用于他们的团队
#对于一个挑战,将障碍增加到10或20
鹰队杀戮要求:50*(100/100)=50
乌鸦团队杀戮要求:(50*(100/100))-((50*(100/100))*(0/100))=50
生姜249 2021 年 6 月 4 日 下午 10:43 
机翻:
雇佣兵增援
增加消耗(一命)佣兵单位作为增援。
这些增援部队跳伞进入,允许你的队伍向敌方领土进行大规模推进。带领你的团队走向胜利!把敌军推回!
建议设置:
玩比你平时设置少40%-50%的机器人。
在较大的地图上,相应地减少配置设置中的“团队杀戮要求”。
规则:
雇佣兵只有一条命。当他们死了,他们不会重生。他们只会在下一波增援中回来
每次杀戮减少一个团队的杀戮需求
第一个将团队的杀戮需求消耗到零的团队将获得雇佣兵增援
援军到达的数量相当于机器人总数的40%
失败的队伍在对方得到80%回撤到他们队伍杀戮要求的惩罚之前没有耗尽他们队伍的杀戮要求
获胜的队伍得到他们的队伍的杀戮要求重置为他们的标准杀戮要求计数正常。
团队杀戮或友军火力不会减少或增加你的杀戮需求
René d'Anjou 2021 年 5 月 29 日 上午 2:36 
in skirmish the bots didn't load
uncommon saucers 2021 年 5 月 23 日 下午 12:09 
Can you make it so we can change the skins of mercenaries to downloaded skins from the worskhop?
T-Rizzle 2021 年 5 月 7 日 上午 8:56 
Did you fix the bug where when you use this mod on skimmerish nothing loads?
Dwarfo  [作者] 2021 年 4 月 23 日 上午 1:10 
Another balance update
Added incremental reward
default reward percent = 20
default initial mercenaries = 20
default rollback = 50
fixed issue with aggressive AI at capture points with no outgoing neighbors
Dwarfo  [作者] 2021 年 4 月 20 日 下午 10:24 
New update:
Added vanilla type skin
Dwarfo  [作者] 2021 年 4 月 20 日 上午 1:27 
New balance update:
reworked losing team rollback to add percentage instead of set-to percentage
default handicap = 0
default rollback = 20
default initial mercenary spawntime = 5
RavenWaffle  [作者] 2021 年 4 月 14 日 上午 3:23 
also, the standalone skin is out
Dwarfo  [作者] 2021 年 4 月 13 日 下午 11:29 
New update:
- Added initial mercenaries spawn with adjustable amount
- Can disable skin
RavenWaffle  [作者] 2021 年 4 月 8 日 上午 3:24 
@Trulyoni it change how many merc will be deploy when you reach the kill requirement
Trulyoni 2021 年 3 月 25 日 下午 5:51 
What does the mercernary reward do?
Strikefg 2021 年 3 月 21 日 下午 3:19 
Could we possibly have an option reverse this effect? For example: If the red team got 100 kills, blue would get mercs.
Dandreded 2021 年 3 月 14 日 上午 7:21 
Could ou please add an option in the mutators menu to change the skin of the mercenaries plz !
rainbowld 2021 年 3 月 13 日 上午 12:54 
you should add something that allows skins you can pick
RavenWaffle  [作者] 2021 年 3 月 8 日 下午 9:38 
I will release the skin standalone soon, im just kinda lazy rn
G∆ME 2021 年 3 月 8 日 上午 1:34 
are you going to release these models as skins soon?
Kameha 2021 年 3 月 6 日 上午 6:32 
imagine changing it so that astartes drop in instead oh boi
Stankhi 2021 年 3 月 6 日 上午 5:45 
When you play this mutator on with skirmish mode no bots spawn at all the the points score never unlocks
Courier Six 2021 年 3 月 3 日 上午 5:32 
Amazing mod. You know what would make it even better? Giving us the skins for the regular troopers to use