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Exception filling window for WDYS.MainTabWindow_TradeStock: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at WDYS.MainTabWindow_TradeStock.DrawTraderInfo (UnityEngine.Rect rect, RimWorld.ITrader trader, System.Single& num) [0x0019e] in <1c9643d796fe428690378d3e0c859a70>:0
at WDYS.MainTabWindow_TradeStock.DrawTradeableRow (UnityEngine.Rect rect, RimWorld.Tradeable trad, System.Int32 index, RimWorld.ITrader trader) [0x00097] in <1c9643d796fe428690378d3e0c859a70>:0
at WDYS.MainTabWindow_TradeStock.Show[T] (System.String cat, UnityEngine.Rect viewRect, UnityEngine.Rect mainRect, System.Collections.Generic.Dictionary`2[TKey,TValue] dic, System.Boolean& show) [0x0014b] in <1c9643d796fe428690378d3e0c859a70>:0
As workaround, I use RuntimeGC too kill them all.
Thanks for your help.
p.s. This Mod is graet, I can't play without it.
Thanks again for the mod, its great!
- Added an option to show unreachable settlements.
- Minor UI improvements
- Fix slave explanation text overlapping with faction icon
No change in my settings... trade console is turned off, distance is within the range specified.
But if someone has 1, no errors.
https://gist.github.com/8c0c70ab9c9ba1d41077dd4fbe3fe810
I had one settlement listed near my base but also two settlements on the back of the planet, but several settlements around those didn't show up.
I tested a little, some settlements near my base showed up after setting the range filter from 40 to 100. After deactivating the range filter all settlements showed up as expected.
I see a problem with the range culculation or some kind of detecting the settlements at the wrong coordinates.