RimWorld
What's for sale?
131 comentarios
Martin 27 SEP a las 20:33 
no 1.5 or 1.6?
Sudo Modding 14 SEP 2024 a las 9:59 
Using 1.4, I noticed that hitting the trade restock (every 30 days) when you're on a caravan completely breaks the mod. The trade stock button doesn't work anymore. I could consistently reproduce/avoid it by being in a caravan or not when the restock happens.
Sarg Bjornson 27 MAR 2024 a las 14:15 
Torres 13 MAR 2024 a las 13:51 
So yeah, broken, this mod is a damn must...
ZzZombo 9 ENE 2024 a las 22:01 
BROKEN, do not use. The error reported by ignis happens right after a new colony started when you try to open the mod's UI.
marcomagallon 20 NOV 2023 a las 15:21 
Has anyone gotten this to work with the SOS2 experimental build? It doesn't show the two buttons for "will buy" "will sell" when clicking a faction settlement on the world map. Trading otherwise works fine, the market tab to search specific items also works, but come on who wants to travel all the way to a base just to see what they have...
Sudo Modding 4 SEP 2023 a las 11:14 
Excellent mod, has a gigantic impact on gameplay, especially if you're searching for specific persona weapons, psylinks and genes (especially genes!). Even if it's 200 tiles away, you can send a miner with a stack of chemfuels and a few components, and chain drop pods to get a specific item. Should be in base game, thanks
ignis 26 MAY 2023 a las 4:04 
Happens when mouseover town name in trade stock tab

Exception filling window for WDYS.MainTabWindow_TradeStock: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at WDYS.MainTabWindow_TradeStock.DrawTraderInfo (UnityEngine.Rect rect, RimWorld.ITrader trader, System.Single& num) [0x0019e] in <1c9643d796fe428690378d3e0c859a70>:0
at WDYS.MainTabWindow_TradeStock.DrawTradeableRow (UnityEngine.Rect rect, RimWorld.Tradeable trad, System.Int32 index, RimWorld.ITrader trader) [0x00097] in <1c9643d796fe428690378d3e0c859a70>:0
at WDYS.MainTabWindow_TradeStock.Show[T] (System.String cat, UnityEngine.Rect viewRect, UnityEngine.Rect mainRect, System.Collections.Generic.Dictionary`2[TKey,TValue] dic, System.Boolean& show) [0x0014b] in <1c9643d796fe428690378d3e0c859a70>:0
Kikohi  [autor] 26 FEB 2023 a las 10:02 
Unfortunately, this isn't really something easily solvable, using the search limit as Twilight said can greatly reduce the impact of it
Twilight 25 FEB 2023 a las 4:51 
@celest7k - Yeah if you have a super crowded planet might want to use the search limit setting to only hit a portion of the settlements.
celest7k 24 FEB 2023 a las 15:38 
@Twilight - Yes, I use "More Slaves". Thanks for the pointer, with the mod disabled it generates ~4000 WorldPawns, still unplayable.
As workaround, I use RuntimeGC too kill them all.
Thanks for your help.

p.s. This Mod is graet, I can't play without it.
Twilight 24 FEB 2023 a las 14:23 
@Celest7k - Are you using a mod that increases the number\frequency that settlements have pawns\slaves for sale?
celest7k 24 FEB 2023 a las 10:18 
I play on a full size dense population world. When I access the stock search for the first time it created > 10000 WorldPawns, resulting in ~3-5 TPS. Is ther anything to prevent that?
Twilight 27 ENE 2023 a las 20:33 
@yusi - Just disable the distance filtering setting.
Yusi 26 ENE 2023 a las 21:07 
The maximum size is 100. Can it be set to a global scale?:steamthumbsup:
Hohenheim117 20 ENE 2023 a las 16:42 
Any chance there could be sort by distance tab on the Trade Stock search tab? Just so the first option, for those of us that have a global sized map, isn't 650+ tiles away?

Thanks again for the mod, its great!
Kikohi  [autor] 17 ENE 2023 a las 0:18 
@shawyer Tried it out, with 3 pawns that have 0 social skill, I still have the trade stock. The code is only checking the highest TradePriceImprovement. Maybe share a log when this happens, something else must be breaking.
shawyer 16 ENE 2023 a las 11:06 
And thanks for the mod!
shawyer 16 ENE 2023 a las 11:05 
@Kikohi The issue was that my solo pawn had a zero Social skill, but was not incapable of social. So I can trade, but I can't see the stock. Once a new pawn with a non-zero Social arrived, I can see stock. Is this intended, or just unavoidable because the mod can't distinguish between zero social that can trade versus incapable of social?
Kikohi  [autor] 16 ENE 2023 a las 3:37 
Updated:
- Added an option to show unreachable settlements.
- Minor UI improvements
- Fix slave explanation text overlapping with faction icon
Burner Fuel 16 ENE 2023 a las 3:02 
Thanks, don't worry about it, great mod BTW.
Kikohi  [autor] 16 ENE 2023 a las 1:33 
@Burner Fuel That's a good point, will add an option for this (sorry I didn't see the discussion)
Burner Fuel 15 ENE 2023 a las 21:22 
I have my base on a island and use a shuttle mod to trade with the mainland. The recent update has made the mod unusable as all settlements count as unreachable making the list empty. Can you please add a toggle for allowing unreachable settlements to show up.
Kikohi  [autor] 15 ENE 2023 a las 2:31 
@shawyer Please share a log so I can maybe see what's going on
shawyer 14 ENE 2023 a las 16:37 
This mod has been working great, until my new save when the stock at all settlements is empty when I use this mod to check, but of course all items are there when I visit.

No change in my settings... trade console is turned off, distance is within the range specified.
karmos 14 ENE 2023 a las 12:34 
Thank you for this excellent mod!
Burner Fuel 9 ENE 2023 a las 2:04 
Leaving a comment to check discussions, which i just found out don't send notifications.
Koobluh 6 ENE 2023 a las 17:26 
Confirmed - thanks for the fix!
Kikohi  [autor] 4 ENE 2023 a las 7:11 
Should be fixed in the last version, thanks for the report
Koobluh 4 ENE 2023 a las 4:37 
I'd like to report a bug. When you have a range set (for instance, 20 tiles), you will also get all settlements that are on unreachable islands.
Kikohi  [autor] 10 DIC 2022 a las 7:38 
It run when you open the window for the first time or reset the windows. It doesn't run beside that
Selne 9 DIC 2022 a las 9:23 
How's the performance hit on this? Does it run all the time or just when you are searching?
JoeNapalm 6 DIC 2022 a las 18:59 
@ivann198 Same. And I swear that dude is a guy I work with...same voice...
ivann198 6 DIC 2022 a las 16:56 
Francis John from Youtube sent me.
橘子啊啊啊丶 27 NOV 2022 a las 14:58 
When everyone's social is 0, report errors.
But if someone has 1, no errors.
一个龟龟 23 NOV 2022 a las 8:44 
Great work, shall we add a button to manually force refresh items for sale?
Tablenack 28 OCT 2022 a las 17:43 
yeah i cant find what does it =/ i get no error message nothing =/
Tablenack 28 OCT 2022 a las 17:26 
hum i get a black screen like i get the window of the trade i normaly would how ever there's nothing in it -_-' trying to figure wich mod's is causing this -_-' cuz it was working but wimpy screw me up so if any 1 know wich mod an wanna save me a few houres that be nice ...
RoboSpongie 24 OCT 2022 a las 6:28 
That's weird I guess I'll try re-subscribing the mod then that's odd :(
Kikohi  [autor] 24 OCT 2022 a las 1:33 
@RoboSpongie There is no error in the log, it's making it hard to fix
RoboSpongie 23 OCT 2022 a las 8:28 
My bad I forgot to link it I already removed the mod but here's the log when I still had it I think
https://gist.github.com/8c0c70ab9c9ba1d41077dd4fbe3fe810
Kikohi  [autor] 23 OCT 2022 a las 8:22 
@RoboSpongie It's working for me, need a log
RoboSpongie 23 OCT 2022 a las 7:58 
You can't click on the shopping cart button it refuses to boot up the window
WarKittyKat 17 ABR 2022 a las 19:30 
https://gist.github.com/78d66f445d7506421216e9985a148b3e Getting the error again with no pawns, and I can't figure out where it's coming from because I don't have any mods that would remove pawns. But I'm not even seeing the pawn section in the what's for sale list anymore. Once the list resets it'll have more pawns but it's very annoying when you head to a colony to buy a specific critter and then it's not there anymore.
Twilight 16 ABR 2022 a las 16:28 
@king doom - I have had this as well intermittently, exiting out of the menu and opening a couple of times usually returned functionality, on a couple instances saving and immediately loading the save also seemed to get things going.
King Doom 15 ABR 2022 a las 7:45 
For whatever reason, I can't search now. Haven't added any new mods or changed any settings, but I can open the window and see a list of what I can buy and from where, but if I search for something, even something I can see is on the list the screen stays blank. Anyone know what's going on?
TheKaiser 12 ABR 2022 a las 9:18 
BUG, when clicked on trade stock the game crashes and closes.
Kikohi  [autor] 1 MAR 2022 a las 4:23 
@BlackFranky It is intended, but you can tweak it in the settings. If any settlement is not accessible with caravan (no drop pod), it won't be showed on the trade menu.
BlackFranky 1 MAR 2022 a las 3:27 
I have a planet with over 100 settlements. I can see only the items of a few settlements in the overview tab. Is this normal behaviour (maybe to not have it loading for 10 minutes)?
I had one settlement listed near my base but also two settlements on the back of the planet, but several settlements around those didn't show up.
I tested a little, some settlements near my base showed up after setting the range filter from 40 to 100. After deactivating the range filter all settlements showed up as expected.
I see a problem with the range culculation or some kind of detecting the settlements at the wrong coordinates.
Kikohi  [autor] 24 ENE 2022 a las 1:55 
When you don't see the pawns anymore. I think it is possible that some mod delete pawns