边缘世界 RimWorld

边缘世界 RimWorld

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What's for sale?
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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420.331 KB
2024 年 3 月 27 日 下午 2:04
8 月 30 日 上午 7:19
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What's for sale?

描述


I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of food made the whole thing not worth it for me.
That's why I made this mod!

What's for sale allows you to know what the world settlements sell before visiting them.

By default, you only get trade stock information when you have a powered comms console. And only industrial and higher tech level faction will be able to send you their trade stock information.
But there is also settings that allow to change those behaviors. Go check them out!







Code work by Kikohi
Maintained by Sarg

(CC BY-NC-SA 4.0)[creativecommons.org]



Should be compatible with everything.
热门讨论 查看全部(1)
36
7 月 24 日 上午 6:13
置顶: Bug Reports
Sarg Bjornson
113 条留言
Protok 10 月 7 日 上午 10:53 
Thanks for the mod.
Could you add a "Global Stock Search" button to the right bottom corner of world screen, please?
To free task bar space.
Alan 9 月 12 日 上午 11:22 
@hazelsteacup, pretty sure that issue is related to you using a gravship, just change the mod to not require a console in the settings.
hazelsteacup 9 月 12 日 上午 10:29 
It has been somewhat intermittent (it was broken, started working again, then broke again, and I can't figure out a specific trigger). Also, the global search still works, just not the world map.
hazelsteacup 9 月 12 日 上午 10:27 
I have a comms console, but at some point, it stopped qualifying for the "need a comms console to get trade info" and I no longer got sale info *even for places I had already visited*. I think this happened before 1.6, and it happens even when a kid is not at the console. https://imgur.com/a/hyxG6fP
CrackerJack.beta 9 月 4 日 下午 6:12 
I didn't feel any performance problems from the 28th update but personally I hated the extra tabs to flip through when I'm not sure where the specific item I was looking for is categorized as. I'm glad it got reverted for the wrong reason lol
Alan 8 月 30 日 上午 10:32 
This mod is finally complete, 10/10.
Sarg Bjornson  [作者] 8 月 30 日 上午 7:19 
v3.02:

- Applied the null negotiator bug fix by lisanhu. Tested this one as much as I could and verified the tps impact of the mod is now minimal (as much as any dialog while open). If you still get insane lag spikes please report it with Hugslib logs and Dub's analyzer screens
Alan 8 月 29 日 下午 2:48 
It seems that your version ruins TPS only for a period of time while Escarval's version ruins it permanently as long as the mod is loaded. Alas, without his patch per-settlement price-list is once again broken, but it turns out that you can, in fact, search for specific genepacks in unpatched version of the global tab so it's bearable. If Escarval could make a less destructive fix specifically for per-settlement price-list, this would be 10/10.
stups 8 月 29 日 上午 11:13 
From a glance I would guess that there was too much unpredictable code that would run on every tick on every world object.
Sarg Bjornson  [作者] 8 月 29 日 上午 11:02 
Yeah, no shade on Escarval. Unfortunately I have too much on my plate and can't verify if the problems are easy or hard to fix