Cortex Command

Cortex Command

Psyclones
53 条留言
cohen 11 月 11 日 下午 6:26 
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Ghost993514 2019 年 7 月 2 日 下午 5:36 
XCOM vibes everywhere
Spooky 2019 年 3 月 10 日 上午 3:05 
I like this Mode my Fav Part of of it is The Barrels :D :D
MerlonFire23 | artBasse 2018 年 7 月 31 日 上午 10:12 
The logo kind of reminds me of the Overseers' logo from Dishonored.
The_mutant_lord 2018 年 7 月 10 日 下午 4:34 
when i saw this mod and it was called psyclones, and had psi powers, it reminded me of prey (a game made by bethesda),with the psionic aptitutes!

Overall great mod!
Keep up the good work!:steamhappy:
Owen908 2018 年 6 月 10 日 下午 1:37 
Sorry if this seems like a dumb question, but what exactly do you mean by the powers being activated automatically? Does this only work for AI? Is it randomized which power activates? Is it dependent on specifically set circumstances? Are all powers active all the time?
Voiden Venari 2018 年 5 月 15 日 下午 11:59 
We Are Psyclones We are Immortals.

Really xD i prepare my Explosives.

Nice Mod.
weegee  [作者] 2018 年 2 月 12 日 下午 1:45 
Psionic forces are activated automatically. Nearby units make each other stronger.
marmoose 2018 年 2 月 11 日 下午 3:31 
the logo reminds me of stellaris
Bloodman123726 2017 年 4 月 28 日 上午 8:37 
Would uninstall again 0/10
Deku-nut-kid 2017 年 1 月 22 日 上午 7:08 
how do you use the powers? i cant seem to figure it out.
weegee  [作者] 2016 年 8 月 3 日 上午 11:45 
Why not but you'll probably have to mess with Lua scripts.
Celestite 2016 年 8 月 3 日 上午 10:59 
hmmmmmm is it possible to have an "sacrificial" weapon like all nearby dying for an huge blast?
Celestite 2016 年 8 月 3 日 上午 10:58 
nice
Stuart.Hughe 2016 年 2 月 25 日 下午 2:41 
Hey weegee, it's DudeAbides. Send me a message about getting a creator credit on this thing?
weegee  [作者] 2016 年 2 月 9 日 上午 4:53 
Never heard of any XCOM lore books )))
Nerdsoft 2015 年 10 月 18 日 上午 4:34 
That big brain-jar reminds me of the Navigators from Dune.
Jushwa 2015 年 4 月 12 日 上午 10:01 
Hey weegee, can you please help me out with modding? You're the most experienced person I know at this and I really need some help. Okay, so my problem is in the new update, you can make it hide foreign items (not your faction/tech). So, I want to make a mod's tech turn into the base faction. I have tried soooo much bull to get this working, (base faction being the skellies and stuff) including trying to change the data module to "Base Set" like the free trade star stuff, and that doesn't work. Putting the files into the Base .rte from the mod's .rte and changing the directories of the Index.ini and Devices.ini, and I JUST DON'T KNOW WHAT TO DO. The mod I'm trying to turn into the base faction is the UTL bombs, which adds new bombs and a craft called HALO drop that just drops it from the sky. Please, I'm begging for your help, the forums don't give any good information.
weegee  [作者] 2015 年 3 月 4 日 上午 10:48 
They work automatically. Bigger purple light means greater psi power. Nearby psyclones buff each other's psi powers.
Robeartato 2015 年 3 月 4 日 上午 9:19 
I must be missing something here, how do I get their psychich powers to work?
Teenis 2014 年 8 月 9 日 下午 2:11 
its working now. :)
weegee  [作者] 2014 年 8 月 8 日 下午 11:39 
They are comaptible and should work with VW and UL2 out-of-the-box.
Teenis 2014 年 8 月 8 日 下午 11:36 
is it possible to add this to void wanderers, if it's still compatible? they were my fav faction in in the mod. I hope it's possible, no im sure it is if you use your :cortex:
Orange Juice Goose 2014 年 7 月 18 日 下午 7:16 
Seems like the weapons fire too many shots per clip... i think the assault rifle is capable of not even leaving anything but blood from a browncoat heavy.
guhrogi 2014 年 7 月 13 日 下午 11:40 
The logo reminds me of a sports team logo on an old leather jacket, with the urine-stained white color.
RobotLucca 2014 年 7 月 11 日 下午 8:01 
For some reason, since no one else has posted about this yet, whenever Psi-Abilities are used, a HUGE white circle appears on the screen for a bit, blocks my vision so I can't see what the **** I'm doing, and usually gets my guy killed because of it. I tried modifying the glow to figure it out, but I can't seem to change it at all. I did manage to turn off all of them once by commenting out the lines that spawn them in the scripts, though. What are these glows supposed to look like? I tried looking on YouTube and on comments everywhere but nobody has complained about this at all. (Also, looking at effects.ini and HugeGlow.bmp, there is NO WAY that glow should be that big!!)
Studly234 2014 年 7 月 10 日 下午 10:01 
Thank you, i love the mod btw, definatly my favorite race to play. Keep up the good work!
weegee  [作者] 2014 年 7 月 10 日 下午 8:24 
Oops, fixed.
Studly234 2014 年 7 月 10 日 下午 7:01 
I'm not sure if this is a troll or not, but whenever you play the campaign as the Psyclones, your default loadout is about 200 EFFING CRABS. If it wasnt intentional, the i hope you would fix this.
Frission 2014 年 6 月 23 日 下午 9:00 
New question: What do the sarcophagi actually do? How do I use them? Do they contain a unit or something?
AShadyZebra 2014 年 6 月 23 日 下午 7:48 
@Blademaster126 The Psyclones abilities are all passive, despite having active effects (i.e. stealing weapons).
AShadyZebra 2014 年 6 月 23 日 下午 7:36 
Weegee, it says you replied to my comment but I don't see a reply, when replying to comments you need to use @ to specify who is recieving the comment.
Blade 2014 年 6 月 23 日 下午 7:17 
Quick question, how do I use the psi powers? Is it direct?
Frission 2014 年 6 月 23 日 下午 1:53 
No I mean I've been seeing that happen in my games - my psyclone units will get their heads shot off but keep going. And in certain situations, they don't die. >_> Still perfectly contollable units, but headless. o_O
weegee  [作者] 2014 年 6 月 23 日 上午 8:24 
Ther's a special state of psyclone when he sometimes turns into dying berserk after being killed. He will eventually die, because he can't regenerate, but it has immense psi powers.
Frission 2014 年 6 月 23 日 上午 5:43 
Bug or Feature: Psyclones can have their heads blown off and they don't die, but they do often bleed out from it if they're not regenerating.

But when they are regenerating, then I have headless psyclones running around >.>
AShadyZebra 2014 年 5 月 18 日 上午 7:11 
I understand that, I'm just questioning the logic behind it, the heavy digger is only useful as a bunker breaching option
weegee  [作者] 2014 年 5 月 18 日 上午 12:02 
It's specifiled in Psyclone's Brain loadout.
AShadyZebra 2014 年 5 月 17 日 下午 3:06 
Why does the psyclone commander start out with a heavy digger?
guhrogi 2014 年 4 月 30 日 上午 5:39 
I LOVE PUNS! also WHY THE FUGG IS MY STEAM SCREEN WIDER?
DaddyGoat 2014 年 4 月 28 日 下午 12:26 
these are amazing!!!! Weegee i dont know how you make this stuff but it is amazing!!

5/5 :dummy:
weegee  [作者] 2014 年 4 月 20 日 上午 12:02 
Mu-Ilaak are already here actually http://forums.datarealms.com/viewtopic.php?f=61&t=31436 . I can't draw anything and really don't like to mess with INI's, so this is the only faction I will ever make. I just liked the conceopt and wanted my own personal army in CC.
KharnTheKhan 2014 年 4 月 19 日 下午 10:40 
or maybe do some of the mass effect factions?
KharnTheKhan 2014 年 4 月 19 日 下午 10:38 
hey man your amazing at these and i was wondering could you make a few factions such as the uzira or the remnants of mu ilaak like the ones on the forums
Game of Ur 2014 年 4 月 18 日 下午 3:58 
However, when using about 3 seeker drones, it works perfectly.
Game of Ur 2014 年 4 月 18 日 下午 3:57 
I have an issue with the XB-13 bomber drone. Thing is, it's too light. I put a single seeker drone thing in it, and it comes down, it burns up very slightly to slow the descent, and it goes too far up and goes back into space. Which means it's not fully autonomous if you use a light payload.
Snowskeeper 2014 年 4 月 18 日 下午 3:27 
Weegee is love. Weegee is life.
Shadowuzi 2014 年 4 月 18 日 下午 12:40 
Its a nice faction to play as but not so nice to go against. If your troops or you are attackin a one or a group of them you need like 4 extra weapons so as to keep the fire fight up cause they keep pulling your damn guns.
DaddyGoat 2014 年 4 月 13 日 上午 1:46 
THANKS for responding Weegee! you have stepped up your modding skills to the max! good luck on yur net mod as well!

P.S can you make a PSI fist that shoots out PSI energy that hurts and possibly heals your troops? or make a PSI sword that is like a melee weapon but when you swing it, it spreads out PSI energy where the sword swings aswell as it still being able to hit the enemny with the actual sword?

~~~Necro~~~
weegee  [作者] 2014 年 4 月 12 日 下午 10:32 
They can hurt the enemy, pull their weapons, make them aim and shoot above you, push enemy, teleport and grab the nearest weapon if you don't have any, explode grenade in the hands.