Sid Meier's Civilization V

Sid Meier's Civilization V

Romania, Scythia & Tibet
52 条留言
Avery The Banana 2020 年 5 月 7 日 下午 6:54 
Would love to use with ynaemp
Holy Order of PIZZASALAD 2020 年 4 月 21 日 上午 9:24 
Why isnt there a discription of what each teams special is lol?
Froggy 2016 年 9 月 25 日 下午 1:30 
compatible with event and decision?
Darokrithia 2016 年 7 月 27 日 下午 7:58 
Can you release the old scythia. I saw my friend playing it a while ago and really liked it
Teddyk  [作者] 2016 年 6 月 30 日 下午 2:13 
Brütal 2016 年 6 月 30 日 下午 1:20 
you shoul put a manuel download link
Brütal 2016 年 6 月 30 日 下午 1:19 
Steam is not downloading the mod
Kiki Bolataev 2016 年 3 月 4 日 上午 11:00 
Any chance of mod support? Really like Scythia, but I have problems adding mod support for them (reason: I am chronically stoopid and cant into SQL).
RAT_DOG 2016 年 2 月 17 日 下午 10:05 
Does it support YnaEMP?
Majestät 2015 年 8 月 25 日 上午 12:58 
Question: Are all these sets independent from the standard set-ups? Can I still choose like, Greece, Romans or Korea while this mod is activated?
Teddyk  [作者] 2015 年 7 月 5 日 上午 4:10 
It works. Production is displayed as Production from building, it is updated on turn end (so moving an unit doesn't update the production instantly). It can be observed on clicking turn end after you move a lot valid units near new city (turns left should drastically change - especially if the city is new).

It may be a conflict with other mod you are using.
Matt 2015 年 7 月 5 日 上午 2:42 
After an hour of playing after discovering horseback it became apparent that the Scythian +1 production trait doesn't actually work
JEELEN 2015 年 7 月 4 日 下午 8:10 
@Confucious It doesn't say which CiV version it's for

@danrell Any mod support?
Walker 2014 年 11 月 4 日 下午 12:41 
scythian trait seems underpowered.
Kicsi 2014 年 11 月 3 日 下午 4:34 
Im Romanian and Hungarian
shawn 2014 年 9 月 21 日 下午 10:54 
What happened to Romania's really interesting special? I hadn't noticed it had been updated and now I have zero interest in playing them. Would you consider posting the original as a stand alone? Thank you!
Dancifer 2014 年 8 月 27 日 上午 9:05 
i can't play this mod :(
FaerFoxx 2014 年 8 月 2 日 下午 8:58 
Why has Vlad Tepes been removed?
Teddyk  [作者] 2014 年 7 月 17 日 下午 3:04 
It is my way to represent isolationism of country, not ideology.
williamsun1990 2014 年 7 月 17 日 下午 2:13 
Hi, Teddyk,
Glad to see the problem of Tibet fixed.

Why do you like to relate its UA or UU to ideology?It's more famous for its religion rather than ideology like Freedom or Order.
williamsun1990 2014 年 6 月 30 日 下午 6:22 
Sorry, but after I replaced it, the problem still exists. However, the new UA of Tibet is much better and more intersting than before. Actually, the latter part of UA is powerful enough.
Thank you for your great mod!
Teddyk  [作者] 2014 年 6 月 30 日 下午 3:40 
Seems like current code has a typo, I am gonna fix it tomorrow.
You can fix it manually (it will not break your save) in Mod folder, open TibetCivRelated.lua in notepad, and replace line 37 with:
if player:GetCivilizationType() == TibetID then

After restarting game, you will have Golden Age cost reduced.
Thanks for catching.
williamsun1990 2014 年 6 月 30 日 下午 3:13 
How does the cost of golden age for tibet reduce? At least the first one still need 500 golden points.
The Admiral 2014 年 5 月 17 日 上午 7:05 
@TeddyK I'm sorry, I didn't know the +1 ignored decay. Thanks, now it sounds much better lol
Teddyk  [作者] 2014 年 5 月 17 日 上午 3:01 
Oh, I can't please everyone.
New one is great, because the +1 ignoring decay, so after time you will got perma-allied with two City-states. I like the fact that you can base your gameplay based on type of city-states (ex. militaristic ~ conqeur, religious ~ religion).
The Admiral 2014 年 5 月 16 日 下午 4:58 
Romania's UA right now seems a bit underpowered. +1 influence with the 1st 2 city-states is not that great. I like the older UA that specilialized in pillaging(Works well with the musketman). It would be great if you could buff Romania's UA or change it.
Dan Dapper Raptor 2014 年 5 月 13 日 下午 11:56 
I played as Scythia and it was really well done! The Go Wild feature is awesome! I used it to degrade the progress of my neighbors, the Brits, without actually having to go to war and made it farther with this civ than any others I've used so far on the King difficulty level. (I think Greece cheated though, just between us.)
Pyromaiden 2014 年 5 月 11 日 下午 5:03 
@Teddyk

Okay, thanks! Great mod btw!
Mk Z 2014 年 5 月 11 日 上午 11:14 
Teddyk, thank you
Locke 2014 年 5 月 11 日 上午 10:57 
dude I don't know how to make it work on mac (
Teddyk  [作者] 2014 年 5 月 11 日 上午 10:55 
Cattle Raiding code (I removed parts not related to it, I hope I didn't cut anything important):
http://forums.civfanatics.com/showpost.php?p=13216807&postcount=387

@The Gamblin' Man™
Short answer is that I do not listen to music from game and I haven't noticed that they are several city-styles until somebody told me (simply, I don't pay attention to it in game).
1. Oh, it is fragile subject. Somebody promised me that he will find Custom music for my civs. Before that I am just picking first music I find valid (listening on youtube).
2. It was based on Persia (copy-pasted). I can change it to Medditerrean.
3. ~1
4. You are completely right. Copy-pasted from Ottomans instead Russia.

I will change it in next update if I not forget.
Mk Z 2014 年 5 月 11 日 上午 8:27 
Teddyk, could you share cattle stealing code please? i'm thinking on implemention of something like that..
Pyromaiden 2014 年 5 月 11 日 上午 8:26 
There are a couple of things that bug me about this mod:

1. Why does Scythia have Greece's music? I think it'd be more fitting if it had Mongolia or Persia's music.
2. Why does Scythia have Middle Eastern/African architecture for it's cities? I'd think Asian architecture would be more appropriate.
3. Why does Romania have Byzantine music? I think Ottoman or Russian music would be better.
4. Why does Romania have Mediterranean architecture? The Bucharest citystate had normal European architecture, which I think would be more appropriate.

Good mod nonetheless.
Locke 2014 年 5 月 9 日 上午 10:44 
+1
laplasian 2014 年 5 月 6 日 下午 1:57 
♥♥♥♥
Dancifer 2014 年 5 月 6 日 下午 1:37 
i got just those 3 civs ... nothing more ...
Teddyk  [作者] 2014 年 5 月 6 日 上午 1:49 
AI was able to use it (obviously not so well as human player), but I decided that it was a bit wrong to handicap neighbours.
Anyway, I like the new UA, because it encourages training mounted units what I do rarely. I may replace "double Horse resource" with something different in future.

@RomanianEmpire
1. It may not appearing (some of my old civs weren't working for some people for undiscovered reason).
2. Look at the bottom of list (Vlad III).
Mk Z 2014 年 5 月 5 日 下午 7:23 
why did you scrap cattle raiding?
was the AI able to use this ability?
Dancifer 2014 年 5 月 4 日 上午 8:33 
well i don't have the Romanian Empire .... there is Alexander of Greece , Askia of Songhai and Ateas of the Scythians , any ideeas why ?
Teddyk  [作者] 2014 年 5 月 2 日 上午 3:40 
Resource is moved to your territory, shortly the point is extra yields. Anyway, it is outdated. I have simplified it to bonus from mounted units.
mustachewarfare 2014 年 5 月 2 日 上午 3:24 
just want to ask what is the point of stealing sheep and cattle resource when they are not strategic or luxury resource?
Teddyk  [作者] 2014 年 4 月 18 日 上午 1:55 
Public Opinion is related to BNW system of Ideology.
National Religion is my own system used only by Tibetan Kumbum. Basically, if you don't found the religion, you can choose the rival one to make an use of Kumbum's bonus.
Random Guy 2014 年 4 月 17 日 下午 2:35 
What do you mean by Public Opinion and National Religion?
Jenjen5XG 2014 年 4 月 17 日 下午 1:21 
No need to apologize, the game's continued fine since I removed them. Thanks for your time. :)
Teddyk  [作者] 2014 年 4 月 17 日 上午 5:29 
Thanks. Unfortunately, I don't have time to spend it on downloading save. What is more, I was unable to crash my game (with Scythians with no city and complete kills). I wouldn't exclude option that it was related to other mod. However, I think you should keep playing without this mod, since I am unable to guarantee that it wasn't this mod fault.
Anyway, sorry for ruined game.

I will see if somebody else will encounter problems.
Jenjen5XG 2014 年 4 月 16 日 下午 8:48 
(part 2) I never did find out exactly what they were trying to do, just that removing them fixed it. I did put together a folder with saves, crash dumps, and a list of mods while I was trying to fix it just so I could keep playing, which if you like I can email to you (or whatever other delivery method, if you don't want to give your email out.)
Jenjen5XG 2014 年 4 月 16 日 下午 8:48 
(part 1) The crash kept occurring on the same turn, turn 299, no matter how many times I reloaded, and I hadn't any issues before. The game was peculiar in that I was trying the Complete Kills option, and under that option Scythia at this point only had units left (specifically, a trireme, a worker, and a badly damaged great general), and no cities. It is for this reason that, while I have other mods installed as well, I do not believe it to have been any sort of compatibility issue, as they could not have built anything, had already carried out ordinary diplomatic relations with all the other mod-civs to this point, and any modifications to the tech tree were beyond their current era. When I opened the crash dump in ModBuddy, the error given was 0xC0000005 "The thread tried to read from or write to a virtual address for which it does not havee the appropriate access." I'm not very experienced with modding, so I'm afraid I can't be much more specific than that on my own.
terix9900 2014 年 4 月 14 日 上午 11:11 
could you possibly include the Philippines?
Teddyk  [作者] 2014 年 4 月 14 日 上午 2:25 
I have made several games in the past with Scythian AI opponent with no a single crash and you are the first person to report the problem.
It would be nice if you could provide detailed info about crash.
Jenjen5XG 2014 年 4 月 13 日 下午 4:55 
I recently had a crash issue in a game apparently caused by a Scythian AI player (the issue was resolved when I removed them from the game), using version 1 of this set. I don't know whether you've fixed it, or if you'd like more information about my issue, like the crash dumps and such-- if so, just let me know. Good fun, though, otherwise, I always enjoy seeing what civs you come up with next. :Diplomat: