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报告翻译问题






However whether I put a large port or a small one I can't pass resources from one side to the other, so no ammo in the cockpit.
However it is clearly designed to be a turret.
Did I miss something?
The small grid Rover Control seat is a bit problematic because it is completely air-tight and has no conveyor ports. In other words it's a death trap. Would be great if it could be fixed.
I've done some internet searching and a good amount of testing.
It looks like it's specifically the Exploration Rover Cockpits that are having the issue.
The "Heavy" armored style cockpits and the 3x3 Rover Cockpit also works fine with the build menu.
I'll suppose I switch my BP's to include the 3x3 for now.
Thanks for the awesome mod and modeling!
I'm still having an issue to where when I try to place a block with one of your cockpits, it's acting like voxels or other grids don't exist. I can place blocks but they won't snap to anything.
The problem goes away if I use a vanilla cockpit, but comes back when I use your cockpit.
It is not conflicting with another mod, I've tried this in a vanilla world with this mod standalone.
Any idea why I can't use buildmode with the Single Seat Rover cockpit?
I can place blocks freely, but it doesn't seem to recognize any grids..
To anyone reading this, you should also snag Ball Cockpit Redux, same author. Great mods.
It is in portugues, i hope the subtitles work!
https://youtu.be/GoxxTTPyWzQ
Hope you enjoy!
Removing backpacks doesn't really fall under the umbrella of "cockpits" anyway, if people don't want backpacks they get a character mod that gets rid of them, not a cockpit mod