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Seems the setup needs adjustment. I swapped out the script for the newer ai blocks to make it a vanilla/ dlc only ship. I never got around to figuring out why the missiles don't launch in your design. I also made a copy and converted it to atmospheric so I can troll some friends.
Loved this vid the music was great and the ship performance was awesome to behold.
Now I can just envision having a missile battery like this defending my planet side base. I am going to have to take a crash course in missile design now.
Perhaps Keen will eventually patch that exploit, then the missiles would still be good to use.
Also I just like to see all that madness on the hud
How many missiles are there?
They have two warheads, any more than that is pointless.
I wanted this ship to work without DLCs and the beds are necessary for airtightness.
What are the range on the missiles?
Do the missiles have warheads, or are they purely kinetic?
The room at the very front, above the bridge- are those the quarters? If so, why didn't you use the DLC beds?