安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






My last criticism is that the part at the end tith the two buttons felt unnecessary. It's like I had solved the main puzzle and that ending bit was an unwanted bonus level. It just feels too separated from the rest. Also, I don't know what the intended solution is, but mine was a bit too gimmicky (holding a cube while it's inside the button holder, slowly turning to the right laser catcher).
Other than that, everything else is right as it should be. Thumbs up!
I love the idea of the laser on the conveyor belt. Too bad it was implemented for only one thing. I thought that if you had to do the same thing again but this time putting the cube on the conveyor pointing to the other side, then the mechanic would've been fully implemented. As is, it's only used once (at least in my solution), so it doesn't feel as central to the level.
I also love how you start without the portalgun. That conveyor concept is great for a portal-less puzzle. The area where you get the gun is also really neat. In my playthrough I had this weird glitch , but that wasn't a big problem.
...