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My last criticism is that the part at the end tith the two buttons felt unnecessary. It's like I had solved the main puzzle and that ending bit was an unwanted bonus level. It just feels too separated from the rest. Also, I don't know what the intended solution is, but mine was a bit too gimmicky (holding a cube while it's inside the button holder, slowly turning to the right laser catcher).
Other than that, everything else is right as it should be. Thumbs up!
I love the idea of the laser on the conveyor belt. Too bad it was implemented for only one thing. I thought that if you had to do the same thing again but this time putting the cube on the conveyor pointing to the other side, then the mechanic would've been fully implemented. As is, it's only used once (at least in my solution), so it doesn't feel as central to the level.
I also love how you start without the portalgun. That conveyor concept is great for a portal-less puzzle. The area where you get the gun is also really neat. In my playthrough I had this weird glitch , but that wasn't a big problem.
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