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Oh yeah i get it, but my main idea was making like a separate mod but entirely modular, adding shield, laser, repair and defences to making it more custom for multiplayer (make them unpredictable for the enemy) but doesn't matter it's a very good mod anyways
Hmm, probably not going to make it more modular. The point of this mod is to remove some tedious micro-management from the game. Not looking to add more. Thanks for the suggestion though.
If you want a more modular defence, you could just build a bunch of turrets?
I deliberately made them more expensive than the individual parts they're "made from". They're not more cost effective, but they save a lot of clicks, so you're paying for the convenience.
Funnily enough, you can build a whole bunch of defences around an extractor and then build the Mining Outpost on top, even though you wouldn't be able to build the other structures if you built the Mining Outpost first.
Altered stats to make outposts more affordable.
- Level 1, 2, and 3 outposts no longer have gun turrets. They still have increasing number of missile launchers.
- Level 3 outpost no longer upgrades laser defence to T3.
- New Level 4 upgrade includes laser beam turrets, shield, and upgrades laser defence, but does not increase credit generation.
I'll be making the base outpost a bit cheaper and less strong (especially the T3 upgrade), so it's more affordable to get the most credit generation if you don't need a building that can fight multiple experimentals and come out on top.
I will either add modular turrets, or a T4 upgrade so there is still the option to fully fortify it.