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报告翻译问题
So far testing with the mod version is showing the same results. I dont know but could a recent ZEN update may have screwed this up?
@Suck My Left Nut Could you describe in a bit more detail what the steps you have done to install the script are and what isn't working/what are you trying to do?
@Triada This workshop page is the demo mission of the script, so yes it is a scenario.
Anyway, solved your collision problem by running a part local and another globally, if you wish hit me up here, i can pass you the code. Just one more thing : YOU ARE AWESOME
E.g
class CfgSounds
{
class yourSound
{
...
};
#include "scripts/tts_cloak/..."
};
https://community.bistudio.com/wiki/Description.ext
class CfgSounds {
sounds[] = {};
class serverambient {
name="serverambient";
sound[]={sounds\serverambient.ogg, 20, 1, 20};
titles[] = {};
};
Get error because it's defining CfgSounds twice when I add yours.
class CfgSounds
{
sounds[] = {};
#include "scripts\tts_cloak\cfgSounds.hpp"
};
continued...............
In your trigger activation (to add cloak):
if (isServer) then {
[yourUnit, _duration, _cooldown] remoteExec ["tts_cloak_fnc_giveCloak", yourUnit, false];
};
Trigger activation (to remove cloak):
if (isServer) then {
[yourUnit] remoteExec ["tts_cloak_fnc_removeCloak", yourUnit, false];
};
Thank you.
Cloaked units are hidden in all vision modes, I can't remember if the particles render or not but I don't think refract particles show in thermal so they are completely invisible
Do cloaked soldiers appear in thermal imaging if a vehicle or player has it?
If you want enemies to be slightly more visible, you can change line 68 in functions\fn_cloakParticles.sqf from '[[0,0,0,0.7]],' to '[[0,0,0,1]],' and the same on line 106 and it will make the particles slightly less transparent.
Congratulations, I remember seeing the threads back on BI forums YEARS ago talking about this.
Invisible_wall addEventHandler ["Hit", {player setdamage (getdamage player + 0.1)}];
now every hit on the wall will add 0.1 damage to the player.
If you dont have any solution yet