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报告翻译问题






1.Locate the file "Defs\WorkGiverDefs\WorkGivers.xml" in the Combat Extended mod directory.
2.Under the <fixedBillGiverDefs> tag with the defname "DoBillsAmmoBench," add the following line:
<li MayRequire="mlie.tinyworkbenchs">TWB_AmmoBenchMini</li>
3.Move the Tiny Workbenchs mod above the Combat Extended mod in mod list. After this, Pawns should be able to work on TinyAmmoBench.
But, still, hope author can fix it.
Tiny Workbenches + ResearchPowl = High tech research works
However, once you queue up high tech research, it gives the alert for needing a research bench. This is due to the Alert_NeedResearchBench.HasRequiredResearchBench needing an additional patch:
if (maps .listerBuildings.ColonistsHaveBuilding(project.requiredResearchBuilding))
This checks for an exact def match @Mlie.
However, once I added Research Tree yesterday - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3030499331
I began encountering the same issue where I can't queue up the tech requiring a high-tech research bench while using a tiny version of it. I have to build the full size to queue it up.
As for Rimpy... I had read that RimPy was the way to go because of the database found on here. But if it's that out of date.... Is RimSort the way to go, then?
Also, you shouldnt really be using rimpy, its not been updated for years.
But after investigation and many many disabling and enabling of mods, I discovered that this mod only worked when put... near the top? of the modlist, quite different from what the description says. I don't know why it works like that but basically, I used RimPy to sort, then put this mod above Alpha Implants.
No idea why this worked for me, but hey! If it helps others resolve this odd issue, then I'm happy. It's working perfectly now for me.