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报告翻译问题






1. There doesn't seem to be anything that excludes the perks you rolled in the usual soldier upgrade screen from being randomly given by conditioning, so you can end up with duplicates of the exact same perk sometimes.
2, Some of the perks seem like they make no sense for certain classes to ever get, like for instance templars getting perks that refund ammo or classes that can't use shotguns getting a shotgun specific perk. I haven't looked at the config to see if there's already some built in way to restrict perks on a class by class basis but that would be nice if not.
At least its just one or two potential dud perks per soldier, that isn't enough to invalidate the whole package.
You can change this in the configs
Sure. First, you should find the folder for the 'soldier development' mod. The address is normally (DRIVE):\Program Files (x86)\Steam\steamapps\workshop\content\268500\1337050242.
Next, you will see the 'Config' folder. Open it and you will find the 'XComWOTC_SoldierDevelopment.ini' file. Open this file with Notepad++ or Window Notepad, anything is okay.
Now, you need to find the lines that specify the maximum values for Aim, Hacking, Mobility, etc(MAXAIM=xx, MAXhacking=xx..). These numbers limit the 'soldier development' mod's stats. Just change the numbers to whatever you want (for example: MaxAim=999, MaxHacking=999, MaxMobility=50...).
Once you have finished modifying the numbers, save the file. That's all.
Do you know Soldier development’s defalut setting was limited by ORIGINAL status? You need to edit the limit in the soldier development mod’s config folder.
If you don’t edit the ini file, that’s normal behavior.
Thankyou sooooooooooooooooooooooooooo much for the much needed QoL update.
It works fine on my end, also with LWotC.
:(
you can't edit xxx.u files like this.. it would require a mod update from the author or editing an existing .ini entry/setting
D:\SteamLibrary\steamapps\workshop\content\268500\2387058090\Script
open thiis in Note ++ WOTC_SoldierConditioning.u
static function bool CS_IsUnitValidForSlotFn(XComGameState_StaffSlot SlotState, StaffUnitInfo UnitInfo)
{
local XComGameState_Unit Unit;
local UnitValue kUnitValue;
Unit = XComGameState_Unit(class'XComGameStateHistory'.static.GetGameStateHistory().GetGameStateForObjectID(UnitInfo.UnitRef.ObjectID));
// Check unit value. This training is only allowed one time per soldier
if(Unit.GetUnitValue('TR_SoldierConditioning', kUnitValue))
{
if(kUnitValue.fValue > 0) return false; <<<---Modifying this value will likely result in more than one training. Investigating issue.....
}
if (Unit.CanBeStaffed()