Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sadir Palwan leads Uyghurs v1.0
25 条留言
yoseph_king 2024 年 6 月 30 日 下午 2:51 
wonderful job:steamthumbsup:
Eighty cents  [作者] 2021 年 2 月 19 日 上午 1:39 
I choose sadiq palwan because I think that kind of spirit is what uyghurs needs now, and also to show that uyghurs also have a lot of poets and well educated great people
Eighty cents  [作者] 2021 年 2 月 19 日 上午 1:38 
Qashqar, Balashagun, Yarqent, Qhotan ..I shall have added them but just you may need to build more cities...........I think if you can find me more photos of him, and also more about what he did, may be we can discuss and add an alternative leader as well
Eighty cents  [作者] 2021 年 2 月 19 日 上午 1:37 
Actually my first choice is Saduq Bughra Khan! However I cannot find much of his pictures................And also what I only knew about him is that he makes the people to belive in Islam..
McDuck 2021 年 2 月 18 日 上午 10:01 
Saduq Bughra Khan was the one who founded a Turkic dynasty at Qashqar after converting to islam, so he may be a more historical national hero

City list - Qashqar, Balashagun, Yarqent, Qhotan would be an initial list of cities. To that, you can add cities in Kyrgyzstan
Eighty cents  [作者] 2021 年 2 月 14 日 下午 7:13 
Hey guys. All UA adjusted now and I tried to run it and win a religious victory in deity. Have fun!
Eighty cents  [作者] 2021 年 2 月 14 日 上午 4:45 
thanks. Please also let me know if sadir is a good choice of leader or not since I really cannot find much about national uyghur hero.
Eighty cents  [作者] 2021 年 2 月 12 日 下午 7:32 
I will keep the granary requirement and weaken the percecntage of yield that meshrep that gives
Eighty cents  [作者] 2021 年 2 月 12 日 下午 7:29 
opps it is too strong this time, I may have to weaken meshrep a bit
Eighty cents  [作者] 2021 年 2 月 12 日 上午 5:43 
opps.. forgot to mention that meshrep get bonus food, faith and culture like other projects.
Eighty cents  [作者] 2021 年 2 月 12 日 上午 5:42 
So let see how things go and thanks for your suggestion. I really love it.
Eighty cents  [作者] 2021 年 2 月 12 日 上午 5:41 
I think by removing the starting criteria of meshrep it may make it seemed op but I think it is acutally a risky choice to not build any but to do a project a the starting turns.XDD
Eighty cents  [作者] 2021 年 2 月 12 日 上午 5:35 
The luxury UA and the growth UA does not seemed useful as well in my deity test run. I always put historical factors more then gameplay at first and tries to modify them to suit the game play purpose, but this time it was a headache so that is why I did not updated it for so long, so sorry for that
Eighty cents  [作者] 2021 年 2 月 12 日 上午 5:33 
Actually the problem of this civ is that on one hand it seemed very op as there are 4 UAs. However, in on the other hand it is weak because the UAs are not synergized. Take an example, the desert UA is similar to Russia and Canada, but bear in mind that Russia's UA helps you to rush a pantheon while uyghurs UA simply make a desert land like a normal plain land. If you do not have the desert patheon at start it is not strong. Oasis does not appears very often in the game as well, which makes their UA very situational
Eighty cents  [作者] 2021 年 2 月 12 日 上午 5:30 
OK, I decide to do like this:
Legacy of the Silk Road (Caravansaries,karez & meshrep)
Receive +1 faith and +1 culture for every 5 tiles a trade route travels. Enable farms to be built on desert and desert hill.All tiles next to an oasis provide additional +1 food , +1 Gold and +1 Production. Desert and Desert Hill tiles provide +1 food and +1 production.Enable the city project meshrep at start. Gains Great people points(Great Scientist, Great Merchant, Great writer and Great Musician) upon completion.
Bigted 2021 年 2 月 11 日 上午 5:46 
combine all the civ bonuses into one, or combine Legacy of the Silk Road with karez/meshrep and
cut the rest
Eighty cents  [作者] 2021 年 2 月 10 日 下午 8:32 
May be like this?
Legacy of the Silk Road
Receive +1 faith and +1 culture for every 5 tiles a trade route travels.Your Trade Routes to foreign cities earn +1Gold and +1cultre for each Luxury resource at the destination.

KAREZ & UNANI
Enable farms to be built on desert and desert hill.All tiles next to an oasis provide additional +1 food , +1 Gold and +1 Production. Desert and Desert Hill tiles provide +1 food and +1 production.

MESHREP
Enable the city project meshrep after building a granary. Gains Great people points(Great Scientist, Great Merchant, Great writer and Great Musician) upon completion.
Eighty cents  [作者] 2021 年 2 月 10 日 下午 5:43 
Ng..May be I can debuff them? I like the trade abilities though but honestly the medicine one I think i can be removed though unless you can think of sth that really represents traditional medicine
Eighty cents  [作者] 2021 年 2 月 10 日 下午 5:41 
It is always good to have guys to make some feedback about the gameplay other than saying things unrelated to the mod (usually from a particular group of people):steamfacepalm:

My intention to make so much UA because the UAs actually tells some story of uyghurs. For example I do not think people knows about traditional uyghur medicine (even for me before asking the real uyghurs!) but I also understand that too much UAs make the civ seemed too OP and complicated
MRN 2021 年 2 月 10 日 下午 5:19 
This civ basically has 4 UAs, I'd recommend cutting two to three of them, I'd keep the Karez and Meshrep abilities
Eighty cents  [作者] 2021 年 2 月 9 日 上午 6:16 
Can you suggest what to combine and what to cut?
Bigted 2021 年 2 月 9 日 上午 6:08 
could you combine some of the civ bonuses and cut the rest? i don't want a civ to be overpowered
服务到胃洗脚汉 2021 年 2 月 7 日 下午 5:38 
意淫建国
Tunch Khan 2021 年 2 月 6 日 上午 8:10 
Braveheart mod.
Thursday Seven 2021 年 2 月 5 日 下午 6:05 
winnie the pooh is weeping